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Next Year is going to be huge Forgotten Realms

Gyor

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Dec 11, 2017
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The Forgotten Realms is so awesome I thought it deserved its own thread and 2021 is going to be a huge for FR.

They will finally be able to shoot the Forgotten Realms movie, damn Corona.

The Forgotten Realms is finally getting a standard legal Magic the Gathering set, that has a host of implications beyond the set itself. It means a series of connected products like Planewalker and/or Commander/Brawl decks, various types of boosters, a story or stories, and it will turn Magic Online and Arena into partly Forgotten Realms games.

Both full release for Dark Alliance and BG3 will be released next year.

If rumours are turn and one of the Campaign Setting next year is Spelljammer then Realmspace with likely get a mention and some details.

All the MtG art for FR and all the exciting stuff FR likely means one of the 3 official traditional settings next year will be a Forgotten Realms Campaign Guide.

And that in addition to minis and other usually accessories.

Did I miss anything that has been announced or rumoured? Speculation? I'm curious if there will be a Drizzt novel next year.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,780
Location
Rio de Janeiro, Brasil
Forgotten Realms is bland generic shit. Gimme Dark Sun, Ravenloft or Planescape any time of the day.

If you think the Forgotten Realms is generic you don't know Jack shit about the Forgotten Realms at all.

:hmmm:


Ok, let's see then..

- Boring ol' Tolkienesque aesthetics? Check.
- Gandalf wanabee NPC? Check.
- Kitchen sinky "every race and class and monster goes"? Check.
- Derivative regions mimic real earth ones - not-japan, not-middle east, not-british isles, etc? Check.

My 10 yo would make a setting less generic, with little effort, under 15min.
 

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,320
- Derivative regions mimic real earth ones - not-japan, not-middle east, not-british isles, etc? Check.

Hey I like those though! At least for Mystara. :P

Also if we're being honest for Forgotten Realms they'll never leave the sword coast again for fear of being racist if they ever dare venture towards not-asaia and not-middle east.
 

Morblot

Aberrant Member | Star Trek V Apologist
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
Gimme Dark Sun, Ravenloft or Planescape any time of the day.
tenor.gif


Can you imagine how Mike Mearls, Jeremy Crawford & the rest of the assorted cucks and diversity hires at WotC would molest those? Truly, sometimes dead is better. Hopefully raping the rotting corpse of Faerûn and the various MtG worlds no one cares about is enough to satisfy their filthy tastes.
 

Zed Duke of Banville

Dungeon Master
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:hmmm:


Ok, let's see then..

- Boring ol' Tolkienesque aesthetics? Check.
- Gandalf wanabee NPC? Check.
- Kitchen sinky "every race and class and monster goes"? Check.
- Derivative regions mimic real earth ones - not-japan, not-middle east, not-british isles, etc? Check.

My 10 yo would make a setting less generic, with little effort, under 15min.
The Forgotten Realms is the most bland and generic D&D/AD&D setting created by TSR, and is not worthy even of being confused with Dragonlance (TSR's Tolkienesque setting) much less with the Known World / Mystara (TSR's pulp fantasy setting drawing upon historical cultures). :M

It does deserve condemnation for being horrifically boring, having a self-insert uber-powerful wizard, and needing to be the bog-standard AD&D "home base" setting.
 

Catacombs

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The Forgotten Realms is the most bland and generic D&D/AD&D setting created by TSR, and is not worthy even of being confused with Dragonlance (TSR's Tolkienesque setting) much less with the Known World / Mystara (TSR's pulp fantasy setting drawing upon historical cultures). :M

It does deserve condemnation for being horrifically boring, having a self-insert uber-powerful wizard, and needing to be the bog-standard AD&D "home base" setting.

What's your favorite D&D setting?
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,752
Location
São Paulo - Brasil
To be honest, I think the Realms isn't even bad per se, it is just less interesting than the other settings. I think the different organizations can be a good source of adventure in the hands of a good DM. In particular, I had a fun one shot where all the characters were agents for a crime syndicate which had managed to get one of those flying pieces of land. I suspect the adventures published for the setting are quite bad, though, but I've only looked through a couple. I had a couple of cool adventures in Al-Qadim too, so I suspect the adjacent settings might be interesting as well.
 

Zed Duke of Banville

Dungeon Master
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Joined
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11,854
FR wasn't created by TSR, it was purchased by them.
Greyhawk (Gygax), the Known World / Mystara (Schick), and the Forgotten Realms (Greenwood) were all based on someone's existing D&D campaign, but the versions of them that we, the role-playing public, are familiar with are those developed and published by TSR, which are not identical to the originals. Both Greyhawk and the Forgotten Realms were intentionally made more generic by TSR, to serve as the default AD&D campaign setting, with the Forgotten Realms being published as the replacement for Greyhawk following Gygax's ouster.

What's your favorite D&D setting?
I'm partial to the Known World / Mystara setting of non-advanced D&D for being pulp fantasy in the tradition of Robert E. Howard's Hyboria, with cultural diversity reflecting the real world rather than the too-common fantasy trope of having an indistinguishable pseudo-medieval monoculture spanning a vast area. Granted, it can be criticized for lacking originality, since every country is based on a historical culture, but this gives both the Dungeon Master and the players a firm basis for imagining the world, filling in gaps, and even rearranging the world to one's liking. 2nd-favorite would be Planescape, which was beautifully designed but more difficult to use for standard campaigns.
 

Night Goat

The Immovable Autism
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Codex 2013 Codex 2014
The Forgotten Realms setting does have some interesting parts, but most people don't even know about them because every fucking game has to be set in the Sword Coast.
 

Caim

Arcane
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Aug 1, 2013
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15,639
Location
Dutchland
It's only going to be huge if Wizards violates the contract they have with Ed Greenwood, causing ownership of the setting to revert back to him.
 

Morblot

Aberrant Member | Star Trek V Apologist
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
Someone should do a TV series based on Greenwood's Elminster books. The plots are horrendous but at least there would be plenty of T&A. You wouldn't even have to force it since it's all right there in the source material.
 

deuxhero

Arcane
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Jul 30, 2007
Messages
11,370
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Flowery Land
The Forgotten Realms is the most bland and generic D&D/AD&D setting created by TSR, and is not worthy even of being confused with Dragonlance (TSR's Tolkienesque setting) much less with the Known World / Mystara (TSR's pulp fantasy setting drawing upon historical cultures). :M

It does deserve condemnation for being horrifically boring, having a self-insert uber-powerful wizard, and needing to be the bog-standard AD&D "home base" setting.

What's your favorite D&D setting?

Eberron because it's not the patchwork other settings are. All the countries have relationships to eachother, not just their immediate neighbors, going by 1000 years+. The continent full of dragons? Even when it stays in the background it's important to plots due to their involvement being a clear fail condition (They scoured a continent of civilization once, and aren't going to hessitate to do it again if needed). The actual industry of the world has actual detail and importance beyond just background notes on imports/exports at best. The non-continuity prevents problems like From the Ashes, the Cerulean Storm, the faction wars, or Spellplague from wrecking the setting while simultaneously letting module/novel creators go wild (Want to have a released extra-dimensional beast wreck the world's largest city? Sure, go nuts, it only applies to your continuity anyways.) and letting the player's actions have actual impact. It's not a straightforward fight of "good" vs. "evil" and the DM is free to have virtually any faction be an antagonist, while the majority can also be allies.
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
731
Forgotten Realms is bland generic shit. Gimme Dark Sun, Ravenloft or Planescape any time of the day.

If you think the Forgotten Realms is generic you don't know Jack shit about the Forgotten Realms at all.

:hmmm:


Ok, let's see then..

- Boring ol' Tolkienesque aesthetics? Check.
- Gandalf wanabee NPC? Check.
- Kitchen sinky "every race and class and monster goes"? Check.
- Derivative regions mimic real earth ones - not-japan, not-middle east, not-british isles, etc? Check.

My 10 yo would make a setting less generic, with little effort, under 15min.

That is some 1 dimensional thinking.

Elminister has a similar appearance, sometimes, and both are wizards, but the characters are radically different, for one think Elminister is way more of a hedonist, and somewhat insane then Gandhalf.

It has many regional aesthetics, none of which it really shares with Tolkein.

And yes it has regions influenced by real world analogs, but there are story reasons for that and it's what they do with that that counts. They also have other regions without real world analogs, like Vaasa and Thay.

Kitchen Sink is still a stupid term, you what is the biggest kitchen sink? REAL FUCKING LIFE, the diversity adds to the Immersion, because that how life actually is.

All your arguments are lame and simplistic.
 

Gyor

Savant
Joined
Dec 11, 2017
Messages
731
The Forgotten Realms is the most bland and generic D&D/AD&D setting created by TSR, and is not worthy even of being confused with Dragonlance (TSR's Tolkienesque setting) much less with the Known World / Mystara (TSR's pulp fantasy setting drawing upon historical cultures). :M

It does deserve condemnation for being horrifically boring, having a self-insert uber-powerful wizard, and needing to be the bog-standard AD&D "home base" setting.

What's your favorite D&D setting?

Eberron because it's not the patchwork other settings are. All the countries have relationships to eachother, not just their immediate neighbors, going by 1000 years+. The continent full of dragons? Even when it stays in the background it's important to plots due to their involvement being a clear fail condition (They scoured a continent of civilization once, and aren't going to hessitate to do it again if needed). The actual industry of the world has actual detail and importance beyond just background notes on imports/exports at best. The non-continuity prevents problems like From the Ashes, the Cerulean Storm, the faction wars, or Spellplague from wrecking the setting while simultaneously letting module/novel creators go wild (Want to have a released extra-dimensional beast wreck the world's largest city? Sure, go nuts, it only applies to your continuity anyways.) and letting the player's actions have actual impact. It's not a straightforward fight of "good" vs. "evil" and the DM is free to have virtually any faction be an antagonist, while the majority can also be allies.

When you understand the lore behind most settings, you understand the relationship between nations. For example the eastern half of Faerun was shaped by the actions of the Imaskari, when you look at their actions and the series of events that followed, the Eastern part of the Forgotten Realms makes sense it's just one example.
 

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