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No Man's Sky

DDZ

Red blood, white skin, blue collar
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Dec 17, 2012
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Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I am honestly impressed at how they keep adding shit for free for a long time now.

Even more impressed that there are still people playing this game, because every update just makes it a bigger piece of shit.
 
Joined
Mar 3, 2010
Messages
7,457
Location
Italy
new sentinels! with new weapons! new behaviours!
and it's all pointless because the only time you actually fight sentinels is when you peekaboo them from inside a building. and you're doing it just to waste time and to hurt yourself because it's totally useless and gives you nothing of value.
you can polish this all you want, still a turd, forever.
 

Hobknobling

Educated
Joined
Nov 16, 2021
Messages
121
I am honestly impressed at how they keep adding shit for free for a long time now.

Even more impressed that there are still people playing this game, because every update just makes it a bigger piece of shit.

They do get some sales from parading these updates around and it is building goodwill with the mentally disabled. Hello Games is a small studio and if they land ~10k new sales with every update, it is probably keeping the lights on. Probably the only real direct income source for them since their 2020 game didn't do that well.

Some old rumors from GameFAQs of all places:

I know during 2013 Hello Games, No Man Sky's developer, had an incident where their HQ was flooded, destroying most of the equipment they used to make the game, and stalling development progress. During this time it was rumored that both Microsoft and Sony bid hard to get No Man's Sky on their respective platforms, with Sony obviously coming out on top.
Hello Games pitched the infamous first trailer around a few days before VGX 2013. Sony was interested and decided to have it play there. The relationship began from there.

They might have a pretty sweet deal if it actually was a bidding war between publishers. Many of the updates were probably (and might still be) directly bankrolled by Sony.
 

Wulfric Pinewood

Liturgist
Possibly Retarded The Real Fanboy
Joined
Jul 9, 2014
Messages
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Location
Ancient Aliens Spaceship
They give OUTLAW update , including new starships, smuggling, underworld etc.

Hello Folks!

We’re delighted to let you know our next update is called OUTLAWS and it launches today. This is a particularly explosive update with the focus on the underworld of No Man’s Sky for the first time. We have overhauled Space Combat, introduced a new pirate underworld and added solar sail ships (the first new ship class in the game in over 2 years - since our LIVING SHIP update). You can also now hire your own squadron of wingmen, smuggle illegal goods, and protect your settlement from pirate ship raids.

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Our last update (SENTINEL) focused on ground combat, broadening the risk, reward and fun for players exploring on planet. Similarly we were really delighted to put some love into Space Combat with this latest update (OUTLAWS) and I know this is one the community has been really eager for.

Please check the patch notes here for full details, but these are just a few of the additions which OUTLAWS brings:

Outlaw Stations
Outlaws have taken over space stations all across the galaxy. Outlaw systems are dangerous, lawless places, with frequent conflict (but this all represents an opportunity for players with an eye for raiding passing starships…)

A new series of missions leads players towards pockets of rebellion, where they’ll find an underworld offering pirate missions, black-market technology, and a chance to acquire valuable goods illegal elsewhere in the galaxy. Like-minded players can even acquire a forged passport that will allow them by-pass the authorities.

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Solar Starship
With unique solar-powered sail and sleek bodywork, this is the vessel of choice for those looking to speed between the stars. The Solar Ship is No Man’s Sky’s first new starship since the start of 2020. There is considerable variety across this range of ships, so look forward to scouring the galaxy for the perfect version to match your existing fleet. The maximum number of ships a player can own has been raised from six to nine, so you don’t have to worry about limiting your fleet either.

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Smuggling
Illegal goods can be purchased in outlaw systems and be smuggled out for a significant profit. A smuggler’s life is dangerous. The Sentinels are on the lookout for contraband, and discovery is only a cargo probe away…

Cargo Inventories
All players - not just the smugglers - will benefit from the addition of specialist cargo inventories to all starships. These high-capacity slots can store large quantities of cargo, and storage-hungry players can unlock extra slots from the ship upgrade terminal found on all space stations.

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Squadrons
Players can now recruit and upgrade their own wingmen. Collect your perfect set of ships and pilots. Each pilot comes with their own abilities, and can be upgraded over time to improve the combat ability.

Space Combat
Space combat has been overhauled for speed and excitement. Handling has been improved, weapons have new visual effects and enemy starships now have shields. Depth has also been added to weapon selection with a variety of specialist secondary effects, such as slowing enemy engines or disabling shield systems. Ship-to-ship combat can now occur within a planet’s atmosphere too - and pirates may raid your settlements. For those who find Space Combat difficult, flight accessibility has been significantly improved with a new Auto-Follow mode.

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It’s so surprising for us, after six years to see No Man’s Sky still resonating with folks. It meant so much to the team to see our last update (SENTINEL) bring in so many new players and exceed expectations, and following that it blew our minds to win the “Evolving Game” category at the BAFTAs last week. All this and our Switch version is shaping up nicely in the background!

Our journey continues.

Sean
 
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Talby

Arcane
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Joined
Mar 15, 2008
Messages
5,250
Codex USB, 2014
Did they ever make an update that adds varation to the planets? E.g., a planet that has a desert in one region, a forest in another, etc. rather than the same biome spread evenly across the entire surface. The problem with exploration on planets (apart from them all being samey) was that there was no point going anywhere because you knew that the rest of the planet would look generally the same as your landing spot.

There was also the problem of every planet being dotted with little settlements, wrecks, lost tech etc. that killed any sense of being an explorer, because every planet had already been discovered by NPCs and mapped out. It feels really stupid to "name your discovery" when there's a space station in orbit and a spaceport with people coming and going frequently.
 

Curratum

Arcane
Joined
May 14, 2018
Messages
4,024
Every update is the same ugly shit where if you have seen one planet you have seen them all.

That is exactly it. Con Murray keeps plastering some weak attempts at gameplay and depth over the barebones hideous corroded skeleton of the game he lied about in 2016, year after year, and it's always the same ugly, buggy, Quake 2 textures piece of shit it has always been, but there's just more shit in it.
 

Comte_II

Guest
Every update is the same ugly shit where if you have seen one planet you have seen them all.

That is exactly it. Con Murray keeps plastering some weak attempts at gameplay and depth over the barebones hideous corroded skeleton of the game he lied about in 2016, year after year, and it's always the same ugly, buggy, Quake 2 textures piece of shit it has always been, but there's just more shit in it.

Agree 100%. Also I see it still has the same shit clouds that it had the first time I played it for example. Empty worlds with nothing on them. No cities nothing. Planets that are stationary. Boring cut and paste alien trading bases.
 

Fedora Master

Arcane
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Edgy
Joined
Jun 28, 2017
Messages
18,272
I do wonder what kind of scam they have going in the background that they have the money to STILL be working on the same game, trying to wring blood from a stone.
Move. The Fuck. On.
Or better yet: Don't and get a real job.
 
Joined
Mar 3, 2010
Messages
7,457
Location
Italy
dude, they're property of sony, whom they scammed too. they're going to be buttfucked to hell and back if they dare to stop.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
8,151
This just an update adding shit. I'll look at vids. I take it ALL OLD ISSUES were not fixed and suggestions ignored?

is this an online game? Offline? Campaign ends? Eh wth?



meh... maybe I don't want to know.
 
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mkultra

Augur
Joined
Feb 27, 2012
Messages
378
Very uninteresting update/DLC overall it looks like (i don't play MP). They're usually better / more extensive.

Bug fixes patch notes:


Bug Fixes #1
  • Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
  • Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
  • Also fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
  • Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
  • Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
  • Also fixed a number of issues that could occur when joining players from the friends list page.
  • Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
  • Fixed a number of significant visual issues with wire placement.
  • Also fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.
Bug Fixes #2
  • Solar-class starships now display their sails on the inventory page.
  • Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
  • The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
  • Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
  • Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
  • Also fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
  • Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
  • Fixed a visual issue with some specific underground creatures.
  • Also fixed a rare issue that could prevent interaction with some objects during specific network conditions.
  • Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
  • Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
  • Also fixed a number of minor text issues.
  • Fixed a number of audio issues.
 
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Machocruz

Arcane
Joined
Jul 7, 2011
Messages
3,882
Location
Hyperborea
Don't remember if I chimed into this thread already, but I started playing this a few months ago on GamePass. I admit it was intriguing and fun for the first few days, doing my own thing, trying to figure things out, but eventually I was wishing for a campaign to lead me in a concrete direction, what to do and why. Well, I found the "campaign." And it makes the game 100x worse than when I didn't know what was going on. It becomes the most disgusting busywork, errand-boy simulator I've ever seen. And they did a bunch of things they seen other games do, but did them all worse. Exploration and building not as good as Minecraft; exploration, technology acquisition, and story progression not as good as Subnautica, space sim not as good as any halfway decent space sim, survival elements not as good as...pretty much any survival game I can think of. What a mess.
 
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Machocruz

Arcane
Joined
Jul 7, 2011
Messages
3,882
Location
Hyperborea
There were times early on where it felt like a new Starflight. They should have taken the whole game in that direction, had like a 20 hour campaign. There are some nice visuals. But all the endless universe shit and countless generic NPCs are just pointless. What a waste, it's fucking aggravating how incompetent they are.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
5,571
Location
Lusitânia
I do wonder what kind of scam they have going in the background that they have the money to STILL be working on the same game

???
They've been on Steam's top 10 best selling games, every month for the past 2 years
With every new update they increase their sales significantly and their player count since Internet Historian's video has become quite stable (not to mention their reputation restored)
 
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Fedora Master

Arcane
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Edgy
Joined
Jun 28, 2017
Messages
18,272
I do wonder what kind of scam they have going in the background that they have the money to STILL be working on the same game

???
They've been on Steam's top 10 best selling games, every month for the past 2 years
With every new update they increase their sales significantly and their player count since Internet Historian's video has become quite stable (not to mention their reputation restored)

People are easy to please. No wonder the industry is going to shit.
 

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