Nothing to admit. It's shit and it's not an RPG.
It's just a bunch of storyfags who keep shilling that shit.
It's fucking disgusting.
Yes, but this doesn't speak to DE's qualities, rather it speaks to the influx of storyfags on, and the decline of, the codex.Accept the reality, combatfags. You lost the battle for the narrative. Disco Elysium is RPG Codex GOTY 2019 and you cannot do anything about it. Don't be sore losers. It's quite pitiful.
Well, for one thing we could start purging the storyfag infestation. Rat poison should do the trick.
Well, for one thing we could start purging the storyfag infestation. Rat poison should do the trick.
Well, for one thing we could start purging the storyfag infestation. Rat poison should do the trick.
Don't worry, it's for storyfag rats only. Gameplayfag rats should be smart enough not to take the bait.Well, for one thing we could start purging the storyfag infestation. Rat poison should do the trick.
u fokkin wot
Just letting you know that I can run my entire flat's electricity on just the butthurt continually generated by Disco Elysium and the people who can't cope with its existence.
Patent for the prototype device is pending.
This way you will purge all combatfags too, I don't remember Larian games being any good any time.The easiest way to genocide storyfags would probably be by forcing them to play D:OS.
Disco wins masses solely by being the easier game to get into. DE is significantly easier to start for an average Hans and WojciechAccept the reality, combatfags. You lost the battle for the narrative. Disco Elysium is RPG Codex GOTY 2019 and you cannot do anything about it.
Disco wins masses solely by being the easier game to get into. DE is significantly easier to start for an average Hans and WojciechAccept the reality, combatfags. You lost the battle for the narrative. Disco Elysium is RPG Codex GOTY 2019 and you cannot do anything about it.
than something combat-heavy.
It has good writing. That's literally the only reason it can fly. If you made the same game as Disco Elysium (in terms of the underlying mechanics), but with shitty writting, the game would be written off as "an interesting idea, horrible execution".Disco wins masses solely by being the easier game to get into.
Right. Because "something combat-heavy" is so complicated to get into.DE is significantly easier to start for an average Hans and Wojciech than something combat-heavy.
Once again you put your words in my mouth. Combat-heavy games require some time to learn the underlying mechanics and systems before you can play comfortably and even more time to start dominating. With people of today having attention span of a goldfish it's a rather serious requirement.Right. Because "something combat-heavy" is so complicated to get into.
the game is made by filthy commies which soured the whole thing lul
Is it?the game is made by filthy commies which soured the whole thing lul.
Most strange way to spell "draw logical conclussions". If you say "is significantly easier [...] than", then you imply that something else ("something combat-heavy", in this scenario) is... significantly harder. It is elementary, my dear Watson.Once again you put your words in my mouth.
Not true. Most "combat-heavy games" are rather simple to pick up and play. Trying to make it sound like it's some sort of hardcore activity is ludicrous.Combat-heavy games require some time to learn the underlying mechanics and systems before you can play comfortably and even more time to start dominating.
If that were true, then Disco Elysium should've flopped hard purely because it's a text-heavy game. But it didn't.With people of today having attention span of a goldfish it's a rather serious requirement.
Once again you put your words in my mouth. Combat-heavy games require some time to learn the underlying mechanics and systems before you can play comfortably and even more time to start dominating. With people of today having attention span of a goldfish it's a rather serious requirement.
I saw a spanish add for Disco Elysium and I don't get the appeal.Once again you put your words in my mouth. Combat-heavy games require some time to learn the underlying mechanics and systems before you can play comfortably and even more time to start dominating. With people of today having attention span of a goldfish it's a rather serious requirement.
It's that same shitty attention span that causes combatfags to get immediatley bored the moment they realise a game is asking them to read paragraphs of text and actually think about their meaning, they would much rather just skip the dialogue and go mindlessly slaughter some trash mobs or something.
So, you can pick up Underrail or Kingmaker and start comfortably playing it in the same amount of time as Disco? No time to learn the game mechanics, no trial and error? The latter is especially ludicrous, for even the people who liked Disco admit that it has low replay value, meaning that there's a little room for trial and error, you can easily finish it blindly in the first run without missing much.Not true. Most "combat-heavy games" are rather simple to pick up and play.
Also, what's wrong with wanting fun addicting gameplay
Usually, on my first run I read all dialogues and descriptions available, obligatory and optional ones alike. On my second run I read ones that I liked and new ones. On third and onward there's usually nothing new, so what's the point? To learn them by heart? The only game that provided me with the new content on four runs straight is Age of Decadence, and, as I've seen people claim, Disco is not like that.It's that same shitty attention span that causes combatfags to get immediatley bored the moment they realise a game is asking them to read paragraphs of text and actually think about their meaning, they would much rather just skip the dialogue and go mindlessly slaughter some trash mobs or something.