Do you remember those reptiloids or whatever the fuck they were? The ones going "sssss" every other word? Those are among the only things I remember from the OC and that's because they had the WORST voice acting I've ever heard.
No I don't really remember them but that kind of cheesy melodrama is never good, this is true. The narrator and many of the other main characters however, were good. The bulk of the game, certainly not everyone.
I played through with a Sorcerer (and quickly ditched the annoying-as-fuck henchmen) and almost died of boredom going through the OC. Even today it's the only game that I can think of that I really regret playing all the way to the end.
I can't say I disagree with some of your positives, it's just that... none of them really matter I feel, in the big picture.
Well that's your prerogative but to me the points do matter.
I mean sure portraits look nice, sure the music is good (until you've heard the 3 or 4 combat tunes for the 1000th time each), but none of this can any way help save a boring game. And even for half the positives you couldn't not list their flip side that makes them hardly positives (the extremely limited tilesets, the interact visuals ruined by the poor storytelling)
Combat music was too much, yes. I never like combat music unless the game has such intense combat that it just blends into the SFX (Dawn of War games come to mind). Tilesets were limited but really not so much more than any other similar game as to say "extremely", take NWN2 for example.
and I really, really don't agree with "good computer translation of the rules". 3E was pretty weak until 3.5 fixed all its stupidities, but even as a 3E adaptation NWN1 was pretty poor.
I don't have a lot of knowledge of the specifics of D&D rules so I can concede you that point. Although feel free to mention some games that implement them better and give some specific examples of how they are done better, because I don't think I can recall any of these games doing it much better than any of the others. Gold Box games I don't have much experience with. Obviously the realtime aspect, but I don't think that contradicted the rules as much as it made them less effective.
And let's face it, at its heart the game was nothing but combat after combat after combat, using a slow-as-fuck clusterfuck of a combat system with no interesting encounter design to speak of.
All the D&D games and most games in general are nothing but combat after combat IMO. I can't think of more than a couple of encounters in all the RPGs that I've played that were particularly interesting. Dark Sun comes to mind, some of the IWD2 battles were fun to cheese as a solo char, but that's about it.
It's not so much that it was inferior to BG2 (which it was), just that it was so dull.
I found a lot of BG2 just as "dull" as many parts of NWN. Same with NWN2, PST, IWD. I fail to see any major differences, and you haven't convinced me of anything by using the word "dull".
I blame the engine for the most part. I tried to go back and play some of the modules later on, and Darkness Over Daggerford actually addressed most of my issues with the base game, yet I still had to struggle to put up with the engine's clunkiness and the feeling that everything is so, so slow. Which is weird, because I didn't get this feeling when I played NWN2.
It is clunky and slow, but not nearly as bad as NWN 2 IMO. I much preferred my experience with NWN1 over NWN2, which felt like a cheaper version overall except for some elements such as the castle building, character management and character development which were all good, but didn't save it for me. Visuals were poorer, tilesets felt even more limited, music was not as good, worse camera, engine was more clunky and slower to play. Horrible end dungeon that IMO puts to shame any of the NWN fighting sequences. Nothing could convince me that the NWN2 OC is significantly better than the NWN1 OC.
Anyway we can compare these games like this as much as we want but really it doesn't matter. Putting aside the emotionality of the experiences you had, I don't really see huge differences in what they offer. They have mild advantages in certain areas over one another, but they mostly all carry the same flaws.