Sol Invictus
Erudite
Darcy Pajak, Asst Producer for NWN expansion pack wrote:
Whoa!!, down there Nizidramanii't, I?m not making any promises. Robes and Cloaks are not easy to implement them as people think. Although I have seen some user created mods with cloaks and robes, and for the most part they are good, I really dislike the clipping and the way they look during some fighting animations. For us to do it right, will take a person here a long time. We need to balance that time and cost against other things we want to put in. Tile sets, spells, monsters, weapons, feats, etc, etc. All we and FloodGate can do is look into the cost, and make the decision based on what will give us the biggest bang for the buck.
To put in another way:
Cloaks and Robes = $50
New spells = $2/ each
New monster = $5/ each
Tile sets = $35/ each
Wizards for toolset = $10
Prestige class = $5/ each
New weapons = $2 each
(do not take this as real cost ratios, I?m only using it to make a point)
We have $100 to make the expansion, how do we choose what gets in?
We look at what the community is using most of all, and what they want to have included. (Sometimes they tell us directly, sometimes it?s indirectly) We make our choices from there.
Because of the cost of robes and cloaks that feature would not even make it past the initial discussion phase, however because many people in the community want it, we put it for analysis.
Also consider this;
Cloaks and Robes only add a cosmetic improvement to the game, while the other features add more adventure options. This doesn?t make cloaks and robes any less valuable to the users, but as anything cosmetic it would be great at first, but then people would get bored and look for the new flavor of the month.
I hope that make some sense of how we go about deciding what gets in and what does not.
BTW:
Horses = $101
Swimming = $101
Climbing = $101
Sorry
What do you guys think? Is this lame or what? It's 'hard work' so they're basically too freaking lazy to do it.