Tags: Neverwinter Nights 2
<a href="http://www.nwn2news.net/">NWN2 News</a> has an outline form <a href="http://www.nwn2news.net/modules/news/article.php?storyid=1144">preview</a> of <a href="http://www.atari.com/nwn2">Neverwinter Nights 2</a> based around a demonstration of the game they witnessed at one of those goofy trade shows. They mention feats, prestige classes, evil, and several other things like crafting:
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<blockquote>All the crafting from NWN1 is still in, but generally vastly improved. Obviously, a lot more was added and it looks like we'll be able to customize armor pieces and such during the process. I did ask about "spell level" items and Josh agreed a wand of magic missiles with a level 3 casting of it on a wizard of 15th level is kind of silly. He's going to look into it. The big thing that will likely cause a stink is there will be no xp loss during item creation - just gold. This may need be already known, I don't remember. Evidently testers were not liking xp costs at all. Crafting is done at crafting stations throughout the game.</blockquote>
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I'm not sure I liked the XP thing either as a rule as a concept when I heard about it. I still agree with the point of it, though. Gold is pretty easy to obtain and players probably should have a greater limit than just gold when making magic items.
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Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<a href="http://www.nwn2news.net/">NWN2 News</a> has an outline form <a href="http://www.nwn2news.net/modules/news/article.php?storyid=1144">preview</a> of <a href="http://www.atari.com/nwn2">Neverwinter Nights 2</a> based around a demonstration of the game they witnessed at one of those goofy trade shows. They mention feats, prestige classes, evil, and several other things like crafting:
<br>
<blockquote>All the crafting from NWN1 is still in, but generally vastly improved. Obviously, a lot more was added and it looks like we'll be able to customize armor pieces and such during the process. I did ask about "spell level" items and Josh agreed a wand of magic missiles with a level 3 casting of it on a wizard of 15th level is kind of silly. He's going to look into it. The big thing that will likely cause a stink is there will be no xp loss during item creation - just gold. This may need be already known, I don't remember. Evidently testers were not liking xp costs at all. Crafting is done at crafting stations throughout the game.</blockquote>
<br>
I'm not sure I liked the XP thing either as a rule as a concept when I heard about it. I still agree with the point of it, though. Gold is pretty easy to obtain and players probably should have a greater limit than just gold when making magic items.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>