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elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Volourn said:
Int check + gold cost + special items cost = Best Crafting System Ever.

Fixed. No more fussing around killing rats after each craft to recover xp. No need to drain any stats either. If you have the right stats and the right items you can do it. "Borrowing" xp is just another way to do exactly the same.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
You don't get xp for killing rats. Not in any balanced and intelligently designed campaign, and certain not in mine. Dire rats, maybe, up mto a certain level.

Dumbass.
 

AlanC9

Liturgist
Joined
Aug 12, 2003
Messages
505
OK, so then you have to go kill some level-appropriate things to regain the lost XP. Doesn't particularly matter what they are.

It's a phony issue anyway. Even if the XP are regainable, you are still worse off than you would have been if you hadn't expended them. In PnP or a multiple-character CRPG, you're behind all the other characters who didn't craft. In a single-character CRPG, either you lose the time taken up in churning the XP, if the module has infinitely spawning XP encounters, or you lose that much from your character's maximum possible XP.

I'll admit that 3.5 crafting is pretty horrible (even with time limits - without them, it totally sucks). But that's because the XP costs are inadequate, not because XP costs are a bad mechanism.
 

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