Tags: Neverwinter Nights 2
<A href="http://www.eurogamer.net/">Eurogamer</a> has a <A href="http://www.eurogamer.net/article.php?article_id=61457">preview</a> of <A href="http://www.obsidianent.com">Obsidian</a>'s up coming <A href="http://www.atari.com/nwn2/">Neverwinter Nights 2</a>. It's one of those nifty ones that starts off with the author explaining why he shouldn't be the one writing the thing. Anyway:
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<blockquote>Before I kick on with that though, let's cover some basics. NWN2 is built on the D&D 3.5 rules, and players will be able to bring along up to three NPC companions, and switch to them to queue up actions - Baudoin tells me these are the basic changes to the dynamic. This being more of a toolset tour, I didn't get to explore that side of it fully - but what was apparent was the detail of the environment, through worlds of trolls, bone spiders, demonic, normal-mapped pit fiends and, more importantly, a next generation vision of Neverwinter. The player's character is finely detailed, caught by dynamic lights and shadow as he stalks, branches clawing the air as they sway, mist churning over the surface of a stream bridged by creaking timber; where NWN's tilesets were largely pre-set, NWN2 will allow you to place individual objects on the tiles - as have the designers, and then some.</blockquote>
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<i>Neverwinter Knights of the Old Republic</i>?
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Thanks, <b>Exitium</b> of <A href="http://www.hellgateguru.com">Hellgate London Guru</a>.
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<A href="http://www.eurogamer.net/">Eurogamer</a> has a <A href="http://www.eurogamer.net/article.php?article_id=61457">preview</a> of <A href="http://www.obsidianent.com">Obsidian</a>'s up coming <A href="http://www.atari.com/nwn2/">Neverwinter Nights 2</a>. It's one of those nifty ones that starts off with the author explaining why he shouldn't be the one writing the thing. Anyway:
<br>
<blockquote>Before I kick on with that though, let's cover some basics. NWN2 is built on the D&D 3.5 rules, and players will be able to bring along up to three NPC companions, and switch to them to queue up actions - Baudoin tells me these are the basic changes to the dynamic. This being more of a toolset tour, I didn't get to explore that side of it fully - but what was apparent was the detail of the environment, through worlds of trolls, bone spiders, demonic, normal-mapped pit fiends and, more importantly, a next generation vision of Neverwinter. The player's character is finely detailed, caught by dynamic lights and shadow as he stalks, branches clawing the air as they sway, mist churning over the surface of a stream bridged by creaking timber; where NWN's tilesets were largely pre-set, NWN2 will allow you to place individual objects on the tiles - as have the designers, and then some.</blockquote>
<br>
<i>Neverwinter Knights of the Old Republic</i>?
<br>
<br>
Thanks, <b>Exitium</b> of <A href="http://www.hellgateguru.com">Hellgate London Guru</a>.
<br>