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- Jun 18, 2002
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Tags: Neverwinter Nights 2: Storm of Zehir
<a href="http://nwvault.ign.com/View.php?view=Interviews.Detail&id=333">NeverWinter Vault have an interview with Tony Evans</a>. Some bloke who calls himself the lead designer of that new NWN2 mod. Here's a slice:
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<blockquote><b>It seems that there is an economic overtone to the players actions in the game. We saw this on a small scale with Crossroads Keep, but will the player truly see ramifications of their actions in the world economy as the game progresses?</b>
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Though the trading aspect of Storm of Zehir is optional, players can choose to make it an integral part of the game. Throughout the lands that the party will explore, capitalism is a recurring theme. Particularly in the Sword Coast – which has been ravaged by war, its economy in shambles – merchants are seen as heroes in their own right. Players can choose how much attention to give to trading, and through their actions they can determine whether they will help to restore the economy of the Sword Coast, or take advantage of Neverwinter’s predicament to make lots and lots of gold. Whatever the party’s involvement in trading, it will be reflected in the end of the game.
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<b>Can you describe the Yuan-Ti? Movement and combat actions alone must make them very difficult to model. Are they dynamic as far as armor and helms worn being visible?</b>
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There are several types of yuan-ti that will be featured in Storm of Zehir. I’ll describe a couple of them. The Abomination is a gigantic snake with a humanoid torso and two arms strong enough to crush the skulls of a hapless adventurer. The Abomination uses a new skeleton, with a complete set of animations. It can wield any weapon with deadly proficiency. They don’t wear helmets or armor, because they don’t really need them in order to kill you. The Purebloods are the agents of the yuan-ti, and can pass for humans and elves with the aid of cosmetics or magic. Purebloods are always working from the shadows to corrupt the human kingdoms from within, paving the way for eventual yuan-ti world-domination. As your party explores sections of the Chultan Peninsula and the Sword Coast, you may be surprised at all the places in which you’ll find Purebloods working in secret. You will begin to regard with suspicion the friendly shopkeep, the local lord, and even members of your own party – for any of them might possibly be Purebloods.</blockquote>
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There's also a bit on how awesome the music is going to be. Mod-makers today sure are cocky.
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Thanks <b>Santander</b>!
<a href="http://nwvault.ign.com/View.php?view=Interviews.Detail&id=333">NeverWinter Vault have an interview with Tony Evans</a>. Some bloke who calls himself the lead designer of that new NWN2 mod. Here's a slice:
<br>
<blockquote><b>It seems that there is an economic overtone to the players actions in the game. We saw this on a small scale with Crossroads Keep, but will the player truly see ramifications of their actions in the world economy as the game progresses?</b>
<br>
<br>
Though the trading aspect of Storm of Zehir is optional, players can choose to make it an integral part of the game. Throughout the lands that the party will explore, capitalism is a recurring theme. Particularly in the Sword Coast – which has been ravaged by war, its economy in shambles – merchants are seen as heroes in their own right. Players can choose how much attention to give to trading, and through their actions they can determine whether they will help to restore the economy of the Sword Coast, or take advantage of Neverwinter’s predicament to make lots and lots of gold. Whatever the party’s involvement in trading, it will be reflected in the end of the game.
<br>
<br>
<b>Can you describe the Yuan-Ti? Movement and combat actions alone must make them very difficult to model. Are they dynamic as far as armor and helms worn being visible?</b>
<br>
<br>
There are several types of yuan-ti that will be featured in Storm of Zehir. I’ll describe a couple of them. The Abomination is a gigantic snake with a humanoid torso and two arms strong enough to crush the skulls of a hapless adventurer. The Abomination uses a new skeleton, with a complete set of animations. It can wield any weapon with deadly proficiency. They don’t wear helmets or armor, because they don’t really need them in order to kill you. The Purebloods are the agents of the yuan-ti, and can pass for humans and elves with the aid of cosmetics or magic. Purebloods are always working from the shadows to corrupt the human kingdoms from within, paving the way for eventual yuan-ti world-domination. As your party explores sections of the Chultan Peninsula and the Sword Coast, you may be surprised at all the places in which you’ll find Purebloods working in secret. You will begin to regard with suspicion the friendly shopkeep, the local lord, and even members of your own party – for any of them might possibly be Purebloods.</blockquote>
<br>
There's also a bit on how awesome the music is going to be. Mod-makers today sure are cocky.
<br>
<br>
Thanks <b>Santander</b>!