franc kaos said:
Dungeons are not larger by the way, and if stealing/killing or buying the ring of +1 enchantment is your idea of multiple quest lines... then yeah, ok.
Like most people I haven't played the game yet, but the dungeon in the demo video looked larger than the rabbit holes in Morrowind. In the recent
Xbox.com interview Todd Howard said, "You can complete any of the big quest lines in about 20 hours, and each feels like its own game. You feel rewarded, and I think that's important. I wouldn't be surprised if a lot of people play a quest line, play another game, and then come back to Oblivion for more and play a completely different character and try another quest line."
Balor said:
Let's be fair, while soil erosion and forests are a step in right directoin, it's a minor feature, that has nearly zero impact on gameplay, unlike random quests and all.
Or RAI allow random quests? Cannot rememer that, for some reason.
If nothing else, algorithmically generating the landscape instead of creating it all by hand allowed the dev team to create a larger game in less time. You also didn't specify that you only wanted us to mention features that directly affect gameplay.
I don't believe that the AI produces random quests, but I seem to remember reading that it could produce emergent quests.
>Multiple quest lines
Erm, you mean? That 'quests will be better this time, trust us!'? Ok, we'll see.
No, I didn't mean that. See my reply to franc kaos.
>Custom map markers/notes
Well, yea, that's good thing, if, also, VERY minor feature, hardly worth of notice - it should be never excluded in MW in the first place.
There were many minor features that never should have been excluded in Morrowind. Individually they didn't make much difference, but the effect was accumulative.
>Casting spells and swinging weapons without switching combat modes
*shrugs*
Hardly a feature.
It may be only a small step, but at least it is in the right direction.
>Larger dungeons
*rolls eyes*
For some reason, I doubt that Ob dungeons will even approach level of DF ones.
Yea, they may be handcrafted and all, but see VD's comments.
That's more of an improvement on extra-crappy MW ones, not return to DF.
Well no, it wouldn't be practical to include dungeons as large as those in Daggerfall in an area of only 16 square miles. They would also need to be populated with enemies, and if the AI is as complex as they claim that would raise the system requirements even further.
It seems to me that larger dungeons would be more like DF and less like MW though.
>A lack of crossbows :D
So, still not a pile
.
I don't know of any definition of the word "pile" that includes a specific quantity. Strictly speaking, one object atop another could be considered a pile of two.
The features I mentioned stacked atop yours would be a pile of eight, and there are probably more.
Personally, I'm just glad to hear of
any aspects where Bethesda didn't continue in the same direction they headed with MW.
Edit: You can add "buying a house" to the pile.