The demons did open portals all over the place, but instead of invading, they are patiently waiting for you to show up and close all those portals in not very timely manner. Second, the rest of the world doesn't seem to care much and if they do, they hide it well. The problem with the demonic invasion, even as poorly organized as the one presented in Oblivion, is that it doesn't fit the "take your time to explore our world and join a faction or four" motto of the Elder Scrolls series.
From the role-playing point of view, Oblivion combat sucks.
In Oblivion, most mage quests were about whacking someone. Coincidentally, that's what most Fighters Guild and the Dark Brotherhood quests were all about, creating this wonderful "same shit" feeling, and making the Thieves Guild's quests the only unique quest line in the game.
If you would rather play a well done action game, or a well done Thief-type game, or a well done RPG than a game featuring a poorly implemented mix of all 3, then play something else, because you won't enjoy what Oblivion has offer.
elander said:It's obvious that this Bethesda team can't make a decent crpg or they don't want to make one or they can't make one without compromising role-playing to the point it becomes worthless and inconsequent. This is not the kind of shit i will want to see in Fallout 3. This game was the top of crpg and it's still the top. A Beth version of F3 similar to Oblivion even if it is a successful one among the mainstream will only banalize and ridicularize the great achievement and contribution that F3 was to crpgs.
Well somebody doesn't seem to have a future in reviewing games. Of course he probably already on some crappy career path that fills him with angst. Sure Oblivion has problems, and not everybody likes the same aspects, but focusing on the negative is unprofessional just like this review.
As for opinions a journalist can't just going around stating things as their "opinion". For example if a journalist writes "he lied on the stand" he would be sued for libel, even if he would of stated this in the "Opinion" section or even if he would of changed his statement to "I think he lied on the stand". To have a statement be interpreted as an opinion you must state what facts your basing your opinion on, and if those facts are false so is your opinion. If you don't believe an opinion is right or wrong, you don't believe in the concepts of right or wrong.
Of course I base my opinion on 3 + 5 = 2, because I don't believe in whole numbers.
i share some of his point but still, this isnt a review - it's just an opinion. reviews shouldnt be biased like that.
Agree. The character system does suck and it works backwards: basically your minor skills increase attributes the most. I simply didn't want to turn the review into a novel by going over every aspect. I even forgot to mention those "need a key" doors, making Security skill useless.EEVIAC said:SlavemasterT said:If anything, the review was far too gentle.
I agree. I was expecting the character system to get more of a ripping than it did. In fact, I can't think of a game with a poorer character/advancement system. The problem is that you only advance when you use a skill which makes questing, the heart and soul of RPG gameplay, redundant. I often felt like I was being penalized for not engaging in wholesale slaughter (Hackdirt, for example.)
We let YOU post, didn't we?viruscarrierxxx said:Do you let any idiot post a review?
Well, it's been discussed to death before, so here is a short version. DF had a great, maybe even the best character system supporting very unique and well defined characters with their own strengths and flaws. The game design worked with those skills, so your Thief could actually climb walls - how fucking amazing is that? The gameworld was huge, with 30+ factions, and tons of quests, catering to your build, to do, i.e. a monk could investigate appearance of deities, a mage would be called to cast powerful spells, summon things, etc. You could decline guild quests that didn't fit your character or were of no interest to you. The storyline was non-linear and had 6 different endings, if I recall correctly.Dhruin said:One thing I don't really embrace is the idea that Daggerfall is an outstanding RPG while Oblivion is only an adventure. Daggerfall is unquestionably deeper but I think some of the critcisms are the same. I'm not a Daggerfall afficianado (I hate excessively large random dungeons and the bugs and static world killed me) - so perhaps I just didn't play it enough - but I don't recall branching quest lines or too many multiple solutions.
Is it?Bladderfish said:Might have been worth mentioning the voice acting, though, considering the fact that it is quite a achievement to have all the NPCs voiced.
Bladderfish wrote:
Might have been worth mentioning the voice acting, though, considering the fact that it is quite a achievement to have all the NPCs voiced.
Is it?
Oh and, did you recognize how this "roleplayer" runs through every location in the game with his weapon drawn? Even in the cities or while overhearing conversations? Very immersive, right.
Might have been worth mentioning the voice acting, though, considering the fact that it is quite a achievement to have all the NPCs voiced.
It's a bit different though. The castle was under siege, but it wasn't under attack, and it looked like the paladins could defend it for some time, so there was less urgency there.Fodel said:Well, but is the same shit of any crpg, in Gothic 2 there is an orc invasion, a castle sieged..., but the pj waste the time making side quests and chasing wolves.
Uh, no. In Gothic low skills will get you killed very quickly. As for Bloodlines, do you recall how many reviewers complained that Ranged combat is weak? Well, try at 8+ skill, with almost no recoil, great accuracy and damage. See the difference?From the role-playing point of view, only turn based combat is ok, Oblivion combat sucks, and Gothic combat sucks, Vampire Bloodlines combat sucks... , Oblivion combat is fun, and is much better MW combat.
Sure, in a very shallow, vanilla way - and that's the point of criticism - they do. However, if someone's looking for depth, they should seek it elsewhere.Well, in Oblivion factions are ok (from the role-playing point of view :wink: ), DB is fine for an evil assassin, Thieves Guild is ok for an thief , and Mage and Fighter (never play) fits for an loyal citizen.
True. However, Bloodlines did a much better job there.Agree :D (but in a well done RPG you never play a well done Thief-type game/action game).
It's a bit different though. The castle was under siege, but it wasn't under attack, and it looked like the paladins could defend it for some time, so there was less urgency there.
Well, 40+ screens break the text a lot.TalesfromtheCrypt said:If the lenght is 4000 words, its ok - maybe the formating in certain areas lets it appear "thin" . Maybe the screenshots - text ratio is to high.
Every game has exploits and I don't think that reviews should mention them.Contentwise, I expected a much harsher review, things like the exploit that the best way to develop your character is to set your most used skills as minor skills arent even mentioned if I didn't miss them somewhere.
I did mention this complaint (of other people), but I enjoyed them overall.Also, while the dungeon are fun, they are very repetitive. There are maybe 4 types of it and its not really that you discover something new after some time.
First, I don't care what I'm accused of. Those who love the game would accuse me of something anyway. Second, my mind wasn't already made. I had some doubts, but I tried to enjoy the game from any angle: rpg, adventure, action, etc. Then I shared my thoughts with you without trying to cater to any particular fan group.my general impression was that VD didn't want to be accussed as Oblivion basher with his opinion about the game already made before playing it, and thus treated it way to soft than the game deserves.
A picture is still worth a thousand words, aint it? The running knight is my favourite picture set though.While I like the idea with the developer quotes, I don't like making screenshots a mandatory part of the review, so that you have to click on them to get the point the reviewer wants to make ( like that guilds reward thing)
Abernathy said:http://www.elderscrolls.com/forums/index.php?showtopic=396547
Fucking idiot fanboys aside, seems it went down well
Nope, fucking never.TESF idiot said:I'll stick to the professional reviews, thanks. THEY'VE never been wrong.
TESF idiot wrote:
I'll stick to the professional reviews, thanks. THEY'VE never been wrong.
Nope, fucking never.
Trust me, as a gamer, I really hoped to be proven wrong.metallix said:Well, I think you are satisfied now, VD. Almost all of your predictions (or, rather, deductions) about the game were proven true, huh?
Let us know how it would go.I'm almost done translating the review, gonna post it in an hour or so
Vault Dweller is comparing Oblivion to all the great things of several separate CRPGs in different areas. He's trying to see if the game (which was billed as the "end-all-be-all" to the CRPG genre according to Bethesda's own PR machine) stands up against the best aspects of the best CRPGs ever made. To wit:Dhruin said:One thing I don't really embrace is the idea that Daggerfall is an outstanding RPG while Oblivion is only an adventure. Daggerfall is unquestionably deeper but I think some of the critcisms are the same. I'm not a Daggerfall afficianado (I hate excessively large random dungeons and the bugs and static world killed me) - so perhaps I just didn't play it enough - but I don't recall branching quest lines or too many multiple solutions.