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Interview Oblivion tit for tat with Pete Hines at GamesPlanet

kris

Arcane
Joined
Oct 27, 2004
Messages
8,871
Location
Lulea, Sweden
MrSmileyFaceDude said:
You are going to LOVE the dungeons in Oblivion.

Maybe you should change to thew marketing apartment. :D With no details it is hard to convince people with a statment like this taking into consideration your current employer. ;)

At least we now know you haven't cut the dungeons :D
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
OMG! Time to pre-order! :shock:

Even if they don't, I know what I'll be dreaming of tonight.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
A landscape you can admire. I'm glad of this new direction that Bethesda is taking in the development of Oblivion. Forget the boring forests and trees, bring on the nipple-dungeons with Havok physics.
 

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
The dungeons were fun until you figured out that there was nothing worth exploring and you very rarely found any usuable item and never found any interesting encounters, maybe just more static slave traders and cult people that didn't effect or mean anything.
 

Deathy

Liturgist
Joined
Jun 15, 2002
Messages
793
It took me two dungeons filled with nearly identical loot for me to figure that one out.

Really, it was as if they'd autogenerated dungeons from a script or something, or the person who was tasked with handcrafting them was suffering from a severe lack of imagination.
 

corvax

Augur
Joined
Jul 13, 2004
Messages
731
True but quite a few dungeons were pretty damn nicely designed. Too bad that they got lost somewhere among the other 100 lame ones.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,871
Location
Lulea, Sweden
hussar said:
True but quite a few dungeons were pretty damn nicely designed. Too bad that they got lost somewhere among the other 100 lame ones.

that of course is the problem of making a game of that big scope.
 

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