Gothic 3 with community patch is ok. The world building is good.
"If I add some spices to this pile of shit without actually replacing anything in the core dish its perfectly edible guys!!!"
Unfair. I don't think you are aware of just how much better the game could be today after 18 years of autistic fan patches (including quests, etc). I cannot personally attest yet, but I will be diving in this Christmas break (I am in professional school).
The opinion that Oblivion is a bad game is just fucking shallow. Especially if reasons for it include lvl scaling and other bullshit - if you are playing Bethesda games unmodded you're the problem. Everyone knows that their greatest value comes from community effort. Oblivion's story and setting is not bad at all.
But Gothic 3 's complete deviation from what Gothic IS, is simply not redeemable. Story's garbage too. And I started the series with G3.
This is simply not true. Oblivion is enjoyable up until you realize level scaling. Yes, it really is THAT bad. The quests are fun. It is fun to explore. But it's fun to explore G3 as well. Literally whenever I think of replaying Oblivion (which I never beat after 80 hours during Christmas break in 8th grade - sorry to make you grognards feel old), I
instantly recoil and perish the thought because of that crime-against-humanity of phrases: level-scaling. Yes, it
is really that bad. It ruins the ENTIRE roleplaying experience. Progression is ruined and thus the GAME part of the role-playing GAME is ruined. This illusion cannot be undone once it is realized. It's like being told God isn't real except it's actually true. Or Santa Claus (Saint Nicholas is a real person - so take that, Muslim kid from 3rd grade). In fact it is truth that is built into the frickin game by the devs themselves! It isn't some bug! If we are playing the "you gotta play it modded, bro" approach then fine. Gothic 3 is an actually
fun video game with the fan changes over 18 years! Oblivion still blows giant chunks unless you play Nehrim
which is a completely different game. The GAME of Gothic 3 is SAVED by community patches. I suppose you can save Oblivion by un-doing the level-scaling. This could provide for a fun rpg. Well at that point, it would actually be a decent romp probably, and the game could be salvaged. But, I would even say,
in their unmodded states, Gothic 3 is STILL BETTER than Oblivion because despite its many sins and crimes, it still did not have the holocaust that is level-scaling. Hey, do you want your RPG to be...not an RPG? Boy do we have the system for you! The
entire point of a video game is that you are essentially having a grand magic trick, an illusion if you will, being played on you. For the illusion to work, you need to feel a sense of "permanence" to the danger. This level 10 lizard bandit guy killed me because he is in a dangerous part of
the world. Not because the game said it was time to adjust his stats precisely to my level so I get the proper drive-thru role-playing "experience". This illusion works until you start seeing glass-everything from random ass bandits in the forest. It's horrible. Gothic 3's death wolves are abysmal and probably caused an abortion somewhere, but Oblivion's ruining of its OWN systems caused a gaming holocaust. No, I am not freaking kidding. Mainstream RPGs have been so decline or at best have had decline tendencies because of this game and almost exclusively because of this game. Despite this, I love Oblivion. I love the ridiculous way the NPCs move, how they greet you and talk with you, I love how awkward everything about it is. But man, do I recoil at the thought of actually playing it again. The game is perfect for baby's first rpg (which it was for me). But nothing else. Every single thing I have played since is pretty much superior because of the
expected rpg systems. It is unconscionable that a leveled-world has been a
retro feature in rpgs for 16 years and counting. That should not be something you put on the box! It should be implied! We should all be playing by the same rules and assumptions! If I was a nerd in the 1980s or 1990s growing up and someone told me about level-scaling and its future prominence, I think I might actually kill myself to save myself from such a wretched future. Gothic 3 vanilla is a disappointment but its systems are sort of there and can be enjoyed. Oblivion completely breaks and the illusion is completely ruined (once again, the preservation of that illusion
is the entire point of playing a game) the moment you realize what is going on. And you just sort of give up forever and end up playing Divinity II, or Dragon's Dogma, or Outward, or anything but this.