@ MrSmileyFaceDude
*slaps his forehead*
Ok, ok, I get it already! However:
1. I'm NOT asking for source code or SDK in a way like Unreal or HL2 have.
2. I'm not asking (no modder, really, so much as I understand) a huge 'customer support' service that will answer calls and fix problems in real time.
What I (and all other modders) want is, at least SOME support. Not as extensive as one of HL2, but something, anything, besides hollow encouragement (it’s sure better then ‘cease and decease’, but...).
I guess, no denying that mods DID add to PC sells (and, most likely, Xbox sells too, just because of the game being 'alive' longer... + the fact that you can run mods on Xbox Morrowind, as it seems).
I'm quite sure that it worth assigning at least ONE man to maintain CS, (heck, it may be a part-time job) that will be responsible for collecting feedback about it's most glaring, yet easily fixed limitations, outright bugs, update plugings to major 3D modeling progs, listen to suggestions, etc.
He does not even have to collect all the data by himself - modders can cooperate by themselves, sorting the data needed for that in presentable fashion and then mailing to them, neatly summarized and categorized, similar to Oblivion CS wishlist... one you seem to largely ignore, though. The changes will be incorporated into patches or, heck, even addons, to add them more selling value! (And it will, I’m sure of it) I don't mind, it's a smart marketing move, if it gets you more money, fine. Will that use up a LOT of money? I'm 99.999% sure that it will actually give MORE money that it will use up.
You know, dunno how it is 'rotten western captalist countries', but in Russia, when developers are being friendly with customers and modders, frequent message boards not just to boast "How cool we are!", but to listen to suggestions, it adds a lot of FREE positive PR to the game.
Also, it adds a lot to the game itself. Take Space Rangers 2. It was made with a LOT of player suggestions in mind, it has a lot of fan-made content (quests), one of modders even ended among the developers!
Here is the result: SR2 review
It may be not really known abroad, but here in Russia, it's much more popular then Morrowind ever was, and got much higher scores. (Btw, on AG.ru, on of largest gaming sites of Russia, it has 96% rating - highest ever, with only Fallout close behind with 95%... ok, I correct myself - 95 now. But that's because of new system of giving out ratings, where you cannot give out 100% rating, only 99% is maximum , so it went down by one point, logically.).
So, reviewers give them better marks for that, because they know, if there are any bugs or omissions - they will be fixed, players and modders are ecstatic about being noticed and considered equals, not 'source of money to be exploited', and share their joy with others more readily, creating a lot of FREE 'viral marketing'.
Same goes for Apeiron... list goes on.
You may say that "Hey dude, you are wrong, I'm right here!". Right, but point me out to a few facts where you noted some good suggestion, thanked the player/modder who suggested it then went and implemented it? Yes, no? Well, in Elemental games, it happens almost on daily basis. So far, you, I'm sorry, you are not 'AI/spell implementer', but 'part-time PR guy'. Oh, I still remember you (or sorry if that wasn't you, but still some Bethsoft guy) gushing about 'how quests in Tribunal will be different, deeper, epic, etc". Uh huh.
Oh, and you know what? Mistland, one that created Paradise Cracked and got license for Jagged Alliance 3, is kind of infamous for being unfriendly to customers and such. Ask about how players feel about that, reviews their product gets, and how Ja2 lovers feel about the fact that they got the license, not some other development company. Funny coincidence, don't you think? You may say it's unrelated. You may be right, in a way. But it's all connected nonetheless.
So, is it THAT hard/expensive, in the end? Compared to all those people you have designing dungeons, making graphics, etc? Talking about ‘not trading anything for better graphics’! One part time programmer guy will bankrupt your game budget, that for sure. *rolls eyes*
Oh, and a small rebuttal about frequent posts by fanboys, that sounds like: “CS was good enough for Bethsoft, so it must be good enough for any modder”.
First, it’s logical fallacy.
Second (especially it comes to stuff like scripting, or adding new skills or other code-related issues), we, modders, don’t have access to source code, while Bethsoft employees, logically, are.
So, a lot of stuff gets hardcoded, and is never accessible for modders to mod!
So, adding new skill (I mean, properly add, with it registering in the skill list, affecting level, so on) is impossible for us, while it’s more then possible for devs.
And since all the ruckus with missing or rewamped skills, properly adding them would be a great feature.... and I even described briefly how it can be EASILY done... but I somehow doubt that it is will be done.
Same goes for mods that may require to mod gameplay setting ‘on the fly’... oh well, list goes on and on.
*sighs, remembering his countless hours of battling with CS, trying to go around it’s limitations... and failing more often then succeeding*
P.S.
All in all, better modding tools will result in a released game becoming better in long run. Better, bigger, more varied - which means covering broader audience, too.
But, as I see, you don’t want that. It may cost you a few thousand dollars ‘wasted’ on supporting modding community...
You don’t want game to be good. You only want more money for less effort.
You think I sound like a communist with ‘money is a root of all evil’?
No, you all in Bethsoft are being communists, I mean the how bloody stupid communistic regime became in the final years of USSR, caring nothing about it’s citizens or long-time profits, only about make short-term profit now, and ‘later the grass may not grow’.
Either you admit that you don’t “Want to create a great game that will, incidentally, sell out a lot of copies and give us big bucks”, but “We want to make as much money, but don’t give a damn about actual game, we are only making it as good as to sell it as much as possible”, or you are being a bunch of hypocrites.
There is a subtle difference here, you know.
I can understand both POVs. Both may come up with good games in the end.
But there is no way in hell I’ll respect those who follows second path. As simple as that.
And... as a P.P.S...
What can you say about Neverwinter Nights? Did they do made it to ‘market for licensing’ too?
I know, they did, btw, with the Witcher. But I doubt that it was their intention... they just wanted to make the modding tools right - and they did it. Good to a point they were asked to license it. (and btw, Witcher devs rewrote the graphics engine from scratch, so the fact that you licensed it yourself is non-issue).
And they support it, btw.
And some of their modules, I’m sure of it, did make a lot of people to buy the game, even if they’ll never had intention to play NWN campaign. Or hate ADnD guts. Like me, for instance.
What can you say about that?
*slaps his forehead*
Ok, ok, I get it already! However:
1. I'm NOT asking for source code or SDK in a way like Unreal or HL2 have.
2. I'm not asking (no modder, really, so much as I understand) a huge 'customer support' service that will answer calls and fix problems in real time.
What I (and all other modders) want is, at least SOME support. Not as extensive as one of HL2, but something, anything, besides hollow encouragement (it’s sure better then ‘cease and decease’, but...).
I guess, no denying that mods DID add to PC sells (and, most likely, Xbox sells too, just because of the game being 'alive' longer... + the fact that you can run mods on Xbox Morrowind, as it seems).
I'm quite sure that it worth assigning at least ONE man to maintain CS, (heck, it may be a part-time job) that will be responsible for collecting feedback about it's most glaring, yet easily fixed limitations, outright bugs, update plugings to major 3D modeling progs, listen to suggestions, etc.
He does not even have to collect all the data by himself - modders can cooperate by themselves, sorting the data needed for that in presentable fashion and then mailing to them, neatly summarized and categorized, similar to Oblivion CS wishlist... one you seem to largely ignore, though. The changes will be incorporated into patches or, heck, even addons, to add them more selling value! (And it will, I’m sure of it) I don't mind, it's a smart marketing move, if it gets you more money, fine. Will that use up a LOT of money? I'm 99.999% sure that it will actually give MORE money that it will use up.
You know, dunno how it is 'rotten western captalist countries', but in Russia, when developers are being friendly with customers and modders, frequent message boards not just to boast "How cool we are!", but to listen to suggestions, it adds a lot of FREE positive PR to the game.
Also, it adds a lot to the game itself. Take Space Rangers 2. It was made with a LOT of player suggestions in mind, it has a lot of fan-made content (quests), one of modders even ended among the developers!
Here is the result: SR2 review
It may be not really known abroad, but here in Russia, it's much more popular then Morrowind ever was, and got much higher scores. (Btw, on AG.ru, on of largest gaming sites of Russia, it has 96% rating - highest ever, with only Fallout close behind with 95%... ok, I correct myself - 95 now. But that's because of new system of giving out ratings, where you cannot give out 100% rating, only 99% is maximum , so it went down by one point, logically.).
So, reviewers give them better marks for that, because they know, if there are any bugs or omissions - they will be fixed, players and modders are ecstatic about being noticed and considered equals, not 'source of money to be exploited', and share their joy with others more readily, creating a lot of FREE 'viral marketing'.
Same goes for Apeiron... list goes on.
You may say that "Hey dude, you are wrong, I'm right here!". Right, but point me out to a few facts where you noted some good suggestion, thanked the player/modder who suggested it then went and implemented it? Yes, no? Well, in Elemental games, it happens almost on daily basis. So far, you, I'm sorry, you are not 'AI/spell implementer', but 'part-time PR guy'. Oh, I still remember you (or sorry if that wasn't you, but still some Bethsoft guy) gushing about 'how quests in Tribunal will be different, deeper, epic, etc". Uh huh.
Oh, and you know what? Mistland, one that created Paradise Cracked and got license for Jagged Alliance 3, is kind of infamous for being unfriendly to customers and such. Ask about how players feel about that, reviews their product gets, and how Ja2 lovers feel about the fact that they got the license, not some other development company. Funny coincidence, don't you think? You may say it's unrelated. You may be right, in a way. But it's all connected nonetheless.
So, is it THAT hard/expensive, in the end? Compared to all those people you have designing dungeons, making graphics, etc? Talking about ‘not trading anything for better graphics’! One part time programmer guy will bankrupt your game budget, that for sure. *rolls eyes*
Oh, and a small rebuttal about frequent posts by fanboys, that sounds like: “CS was good enough for Bethsoft, so it must be good enough for any modder”.
First, it’s logical fallacy.
Second (especially it comes to stuff like scripting, or adding new skills or other code-related issues), we, modders, don’t have access to source code, while Bethsoft employees, logically, are.
So, a lot of stuff gets hardcoded, and is never accessible for modders to mod!
So, adding new skill (I mean, properly add, with it registering in the skill list, affecting level, so on) is impossible for us, while it’s more then possible for devs.
And since all the ruckus with missing or rewamped skills, properly adding them would be a great feature.... and I even described briefly how it can be EASILY done... but I somehow doubt that it is will be done.
Same goes for mods that may require to mod gameplay setting ‘on the fly’... oh well, list goes on and on.
*sighs, remembering his countless hours of battling with CS, trying to go around it’s limitations... and failing more often then succeeding*
P.S.
All in all, better modding tools will result in a released game becoming better in long run. Better, bigger, more varied - which means covering broader audience, too.
But, as I see, you don’t want that. It may cost you a few thousand dollars ‘wasted’ on supporting modding community...
You don’t want game to be good. You only want more money for less effort.
You think I sound like a communist with ‘money is a root of all evil’?
No, you all in Bethsoft are being communists, I mean the how bloody stupid communistic regime became in the final years of USSR, caring nothing about it’s citizens or long-time profits, only about make short-term profit now, and ‘later the grass may not grow’.
Either you admit that you don’t “Want to create a great game that will, incidentally, sell out a lot of copies and give us big bucks”, but “We want to make as much money, but don’t give a damn about actual game, we are only making it as good as to sell it as much as possible”, or you are being a bunch of hypocrites.
There is a subtle difference here, you know.
I can understand both POVs. Both may come up with good games in the end.
But there is no way in hell I’ll respect those who follows second path. As simple as that.
And... as a P.P.S...
What can you say about Neverwinter Nights? Did they do made it to ‘market for licensing’ too?
I know, they did, btw, with the Witcher. But I doubt that it was their intention... they just wanted to make the modding tools right - and they did it. Good to a point they were asked to license it. (and btw, Witcher devs rewrote the graphics engine from scratch, so the fact that you licensed it yourself is non-issue).
And they support it, btw.
And some of their modules, I’m sure of it, did make a lot of people to buy the game, even if they’ll never had intention to play NWN campaign. Or hate ADnD guts. Like me, for instance.
What can you say about that?