at least seven times.Exmit said:Never played Oblivion, should i give it a go ?
hoverdog said:at least seven times.Exmit said:Never played Oblivion, should i give it a go ?
Neither fixes the bland world, copypasta dungeons, terrible writing and quests, which are really Oblivion's biggest problems. And while Francesco's makes the level scaling slightly less odious, it doesn't really fix it either. He just put some (very loose) limits on how far things scale.Clockwork Knight said:Playing it with some mods (important ones being Francesco and Martigen's
Sceptic said:Neither fixes the bland world, copypasta dungeons, terrible writing and quests, which are really Oblivion's biggest problems.
And while Francesco's makes the level scaling slightly less odious, it doesn't really fix it either. He just put some (very loose) limits on how far things scale.
Clockwork Knight said:Yeah, I was expecting that reminder. However, Oblivion is a hack and slash game a la Diable, so I let those things slide.
This.baronjohn said:No, play Daggerfall and Morrowind.
Varn said:I don't agree that it's a hack and slash game at all. This is shown simply by the fact it is missing all of these features "a la Diable", as you describe it:
- Challenging combat
- Deep character development with large number of useful combat and magic skills
- Awesome loot system with a profound impact on combat & a massive number of items
- Different kinds of enemies with different AI, attacks, resistances, immunities, etc.
- Numerous large, unique multi-levelled dungeons featuring traps, boss fights, hidden areas, etc; &
- No level scaling, leading to a real sense of progression in your character.
Dudblivion has: piss-easy combat; every fight is the same; every enemy attacks a similar way; dud magic system where every spell is similar; tiny number of items with little to no impact on combat; copy-pasted tiny dungeons, not one of which appears to be unique or interesting; absolutely atrocious levelling system with no sense of progression; & world's worst level-scaling that makes levelling pointless.
Clockwork Knight said:Playing it with some mods (important ones being Francesco and Martigen's - enemies are more varied, better equipped and competent), it's actually alright. Unless your "to play" list is blank right now, you're better off playing something else, though.
edit: Also Supreme Magicka. It adds new spell effects (including levitation, but there's not much point in using it on the vanilla gameworld) and makes magic more powerful / dangerous.
baronjohn said:No, play Daggerfall and Morrowind.
Raapys said:Actually thought it was pretty crappy whatever way I played gothic, arcanum, witcher, dragon age. There's just nothing good in it. Combat's boring, they practically removed any and all cool spells from the previous games, dialog is shit, story(-ies) is shit, quests are boring, world design has nothing on, say, the elder scrolls series, music is generic as fuck, guilds are boring, no interesting items to find, etc., etc. There are no redeeming features at all. Even the graphics are bad...really fucking bad in arcanums case
Mastermind said:Magic is already the most powerful combat style, it doesn't need to be made more powerful.
Clockwork Knight said:Mastermind said:Magic is already the most powerful combat style, it doesn't need to be made more powerful.
Nah, that would be melee with enchanted items. You know magic is weak when enemy casters make you think "sweet, some easy kills" instead of "I need to kill that fag before he summons three drem- FUUUUUU".
The list of changes is pretty cool.
http://www.tesnexus.com/downloads/file.php?id=12466