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Obscure but fun?

Discussion in 'General Gaming' started by nomask7, Aug 20, 2016.

  1. nomask7 Arcane

    nomask7
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    Now that creating indie titles has become rather common, there are probably many obscure games that are worth playing but that I, at least, haven't kept track of. One such game I ran into:

    Tower of Guns

    It's a first-person shooter rogue-like, with a lot of variety in its quasi-randomised levels, real imagination used for creating some of them, guns that can be leveled up from drops and that change more than just in terms of their damage output but that also level down when you take enough damage, different unlockable guns that play very differently, gun modifications from drops or purchases. I'm not saying it's some great masterpiece, but unlike Doom 4 and many other AAA games, it's fun to play and feels like something made by people who actually care about games.

    All right, that was my contribution. Anything else?
     
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  2. oddech_wymarlych_swiatow Arcane

    oddech_wymarlych_swiatow
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    VVVVVV - I'm not spying indie platform game scene at all but that one cought my attention. It's shares C64 graphics and is basing on 'switch gravity' gimmick, pretty good.

    Osmos - easily the best puzzle game since Tetris + avesum graphics and shockingly good ambient OST. In short, u are the being that moves only by loosing its mass, larger being absorb the lesser ones, anti-matter reduces each being's mass. Goals: become the bigger / absorb the X being. Infinite replayability, kind of geam that never gets old. 10/10 and being serious about that.
     
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  3. baturinsky Arcane

    baturinsky
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    Oni - an awesome beat-em-up by Bungie.
     
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  4. Azalin Arcane Patron

    Azalin
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    Shatter
    Next Gen Arkanoid with great soundtrack





    Great little game :salute:It's also available for android/ios,haven't played there it but it might be interesting doing so with a touchscreen considering the gameplay
     
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  5. Siel Arcane Patron

    Siel
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    E.Y.E
     
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  6. pippin Guest

    pippin
    Mandatory answer when this kind of thread is made

     
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  7. warpig Incel Resistance Leader Manlet

    warpig
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    From the top of my head:

    Axiom Verge

    very cool and atmospheric Metroid clone.

    Armored Hunter Gunhound EX

    "Oldschool" 2d sidescrolling shooter, there are mechs and cute anime girls :3

    Project Nimbus

    Ace Combat meets Armored Core(well, kind of...sucks that there's no extensive customization). It's still in early access. I played it a while ago and though it had some issues it was an enjoyable "flying" shooter.

    The Fall

    2d puzzle, game resembles a point and click adventure game a bit. Has an interesting story, unfortunately it's very short and its an "episode 1" (there is another in the making)

    The Swapper

    puzzle game with mechanics based on cloning your character.



    idk if these are obscure enough but I haven't seen these mentioned here a lot
     
    Last edited: Aug 29, 2016
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  8. Dr Skeleton Cipher

    Dr Skeleton
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    New one: Rampage Knights. A roguelike according to steam but really it's a brawler + procedurally generated dungeons and loot, permadeath and all that stuff.

    Older one: War Wind. 1996 RTS, recently released on GoG. Complex stealth system, individual inventory, upgrades and spell learning for all units, stealing enemy vehicles, fighting inside buildings and some other things that were ahead of its time. The AI is fairly weak and passive in most campaign missions, there's some wonky pathfinding and the UI takes time to get used to. Great soundtrack.
     
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  9. abnaxus Arcane Patron

    abnaxus
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    Vampire Hunters
     
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  10. Tehdagah Arcane

    Tehdagah
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    http://www.demu.org/resource/minimonica

    [​IMG]

    Don't let the :desu: fool you, this game gets insanely hard in later stages.

    I remember playing it for the first time on a Windows 98. Apparently it runs well on Windows XP, but I have no idea how to fix the frame rate problem on Windows 8.
     
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  11. baturinsky Arcane

    baturinsky
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  12. v1rus Arcane

    v1rus
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    Evil Genius - a game similar to Dungeon Keeper, except, instead of a Dungeon Keeper, you play, well, an Evil Genius. Quite wacky, fun and funny.

    Ghost Master - Sims. Except you play the ghosts tasked with spooking the Sims. Also tons of fun, has quite fun puzzles and memorable levels. Also quite wacky.
     
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  13. nomask7 Arcane

    nomask7
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    Bought it on Steam. I usually hate beat-em-ups like Devil May Cry, but done like this I find it a lot more attractive. I guess the rogue-lite genre in general is a genre that fascinates me.

    I like it that you can pretty much skip the two levels in the beginning, as they'd quickly become somewhat tedious. Now you can grind them a little if you feel like it or just breeze through them. The gameplay, items, and all that, seem rich enough to keep you interested. I loved getting a sword that had a chance to freeze enemies, enjoyed finding some throwing-daggers that make huge damage, purchasing a familiar that flies around until it feels like shooting a huge laser beam, getting a disease that makes you jump intermittently but once endured gives you double jump - the game obviously has the basics down and then some.

    (I managed to play a little further than the first boss on normal after a few tries, then died in an embarrassing fashion by jumping into a ravine despite having the infinite jumps ability.)
     
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  14. sser Arcane Cuck Developer

    sser
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    Lead & Gold is perhaps the most fun I ever had with a competitive multiplayer game until Red Orchestra/Rising Sun hit. Pretty the game is completely dead, though. Nobody ever talks about it. I was in a meeting with [redacted] company discussing [redacted game] and brought it up and not one of them had heard of it although they really should have given some other [redacted] details.

    Infested Planet and Subterrain are also really good. Subterrain especially. Not sure if either one is considered obscure, but I don't really see much about them.
     
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  15. nomask7 Arcane

    nomask7
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    I was reading this and at first thought you were only talking about multiplayer games, but anyway, that Subterrain game looks interesting. I kind of feel sorry for the dev(s), as the game seems obscure indeed. It did receive an update on July, so he/they haven't given up. Thanks for mentioning it, I'll have to buy it & try it.
     
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  16. the_shadow Arcane

    the_shadow
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    Realmz - An old RPG that is unbalanced as anything, but still enjoyable to this day.

    Total Annihilation: Kingdoms - Everyone knows about Total Annihilation, but I've always preferred it's medieval spinoff, which wasn't as well received (also unbalanced as anything!)

    Ken's Labyrinth - Old FPS that few people have heard of.
     
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  17. J1M Arcane

    J1M
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    Darksiders - zelda with god of war combat

    FORCED - action puzzler, coop fun

    Star Wars: Republic Commando - best single-player FPS, squad mechanic

    Primordia - post-apocalyptic puzzle game where you are a robot

    Uplink - simulated computer hacking with exploration

    Polarity - indie game in the Portal genre

    Ikaruga - bullet hell shooter with interesting shield mechanic

    SpaceChem - puzzle game where you design factories

    TIS-100 - assembly programming for fun

    Aladdin - SNES side-scroller
     
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  18. HansDampf Arcane

    HansDampf
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    Hurrican
    A free Turrican game released in 2007.

    [​IMG] [​IMG]
     
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  19. nomask7 Arcane

    nomask7
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    I've been browsing Steam rogue-likes and rogue-lites.

    Risk of Rain seems to be pretty popular but I hadn't heard of it. Its distinguishing feature is that the game becomes harder the slower you progress. In other words, grinding and exploration - while not exactly punished - are no longer a must if you want to succeed. Obviously, rogue-likes with good score systems gave you a better score if you completed the game faster, but given that completing them is so hard to begin with, maybe this new design idea is preferable for the vast majority of potential fans, where being fast is as good a strategy as being thorough if you want to survive.

    A more obscure game and a more hardcore, traditional rogue-like that caught my eye: WazHack. Heavily inspired by NetHack, but reportedly not as unfair, and also boasting new features and ideas. Some people seem to be really enjoying it, with dozens and even hundreds of hours of playtime on their accounts for this game. One dude even had over a thousand hours in this game.

    A lighter experience, a rogue-lite platformer in Early Access - Vagante. This looks like it's gathering momentum and may become relatively popular and much loved. It's already received 740 reviews, overwhelmingly positive.
     
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  20. pippin Guest

    pippin
    Risk of Rain is made to be played with friends in my opinion. I might be slow though, but the game gets very twitchy when you have to fight the bosses.
     
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  21. Jack █▓▒░ Patron

    Self-Ejected
    I Have Disgusting Opinions
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    After reading this thread I'm no longer sure I know what obscure means.
     
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  22. pippin Guest

    pippin
    African American
     
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  23. SuperSonicGd Literate

    SuperSonicGd
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    Most games I'd be embarrassed to be part of the development of. Too many of them outright piss me off knowing they waste people's welfare money on something that cannot deliver even half the fun it promises. And the thing is their issues are obvious enough to where they could've patched that or just not had them to begin with before release.

    [​IMG]
    But Realm of The Mad God is a good game. It provides a plethora of classes to tryout and have fun with in a fast-paced Gauntlet style environment. It's completely cooperative, no PvP. Insuring there's no elitism, no greed for dropped loot, and no social Darwinism. You either help eachother out, or go your separate ways and die faster.

    You'd think knowing death is eminent would be one of the game's bad points but no. Nihilism is wisdom, and if you KNOW you're going to die, you should be a free man. And Realm of the Mad God understands that at least somewhat. Movement is rapid enough, potions are abundant enough, you get special powers, and you feel like you are in control despite how at any moment you could die and lose everything. And when you DO die, you gain fame points which can be used later.

    Now this is not to say the game is perfect by any means. My biggest gripes are the lack of menu controls which is pretty necessary for a game. I don't want my attack tied to M1, that should be one of the easiest parts to change.

    Secondly; I'm unsure of how "free2play" this actually is. It's clearly obvious they want you to pay to enjoy all the 30 or so classes and variants those classes have... but through gameplay can I earn gold anyway? These lack of explanations make it painfully annoying but do not ruin the game because if nothing else, it's at least a fun app size game where you get four to five classes to fuck around with.

    The third issue is a meta-issue that should've been considered upon design. There's a reason retro games stuck to turn based when they were rpgs. You can't tell a monster from a background half the time with the limited 8-bit capabilities... however, because we know death is unavoidable, and the fact that it is a very action oriented game where you should not stop moving or attacking... it's not nearly as infuriating as it could've been.

    All I want is for developers to try. To make an actual effort even if they are motivated purely by financial gain. Out of all the flaws I mentioned, my only real worry is I wouldn't be able to get to play all the classes. Which tells me they were doing their job right when it came to mechanics and aesthetics where I'm not drowning in reasons NOT to play. And I know some nitwits will say "than just don't play bad games" but than turn around and say there's no legitimate criticism, no "journalism in gaming", #GamerGate.

    Well here's your God damn gamergate. Most game designers are rape fetishists and get enjoyment putting you through a few kilometers of bullshit because they got bullied in school.

    Realm of the Mad God ISN'T one of those games. And is actually a pretty solid hack n' slash trope.
     
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  24. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Oh this was fun.
     
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