Btw if any of you are curious, this """puzzle""" wants you to click all the blue squares. After clicking, they turn green. After you turn all the blue squares green, the """puzzle""" is finished. If you click wrong, the squares will reshuffle and your goal will be to turn a different color green instead. That's it. I didn't exagerate when I said the puzzles in this game are baby-tier.
What did you like about it? I thought it was terrible overall, even though that segment where you operated on a beating heart thingy was kinda cool.just finished it and I pretty much agree with thesecret1 the puzzles were barely puzzles... very disappointed especially since I absolutely adored their previous game, Stories Untold.
What did you like about it? I thought it was terrible overall, even though that segment where you operated on a beating heart thingy was kinda cool.just finished it and I pretty much agree with thesecret1 the puzzles were barely puzzles... very disappointed especially since I absolutely adored their previous game, Stories Untold.
That was what I was so disappointed with though, it all being some drink and driving thingamajig IIRC. The text adventure parts also left me unsatisfied, they should have went closer to the Infocom model instead of the very basic implementation thing they got working in unity. I used to be super into text adventure games so maybe I'm just picky, but I thought it was way too shallow and all the fun stuff you'd find in the proper ones wasn't there. It was a neat concept, I'll grant you that, which is why I played it, but it never gelled into anything substantial. I'm going to go out on a limb here and guess that Observation has the same failings but was dumbed down because too many brainlets got stuck on puzzles in Stories Untold.the puzzles were decent and the game had more interesting things going on, also it has text adventure sections and I am a sucker for that
I think it's still coming out in March 2017Does anyone know what happened to Routine?