PrettyDeadman
Guest
Both Icewind Dales were objectively superior to Baldur's Gates 1.
I got this ending slide:In a perfect world this MS deal will mean that:
1) Boyarsky&Cain can create and work on whatever they fucking wish to work on with very limited interference from the "Upper Management".
2) Badler will direct the next Pillars of Eternity, finishing the trilogy. With proper marketing the game will end up selling millions of units making Badler a wanted project director.
3) Parker will get to create his own Skyrim (in Pillars universe I presume) that actually ends up being better than anything Bethesda has ever created. Both Parker and Feargus can finally stop talking about creating Skyrimesque game of their own.
4) Josh will finally get to work on his tactical game. The game is perfectly balanced and grognards everywhere are satisfied.
5) Feargus, Parker etc. will retire after their contract obligations are done and someone capable of leading the company will takeover the reins and mistreatment of employees (according to Avellone) will cease.
Though I fear that this will happen:
1) Boyarsky&Cain leave to work on some F2P shit after finishing The Outer Worlds and the 2 year period that they've been asked to stay at the company (presuming they are obligated to stay for a while). They never create anything meaningful and Codex mourns their disappareance every year.
2) Pillars of Eternity 3 will not happen. Half of Codex rejoices, while the other half are looking for sharp objects to hurt themselves. Badler forms a company with a number of Obsidian refugees and they manage to create a very mediocre game that the Codex adores, but no one else plays it.
3) Parker will waste 70 million dollars on his Skyrim game that bombs completely. He will be fired on the spot when 1st reviews are released. Parker's wife finally divorces him and takes half of what he earned from selling the company.
4) Josh never gets to make his tactical game. Instead he will forced to lead Parker's game. He spends 3 very unhappy years working on the game and one day just vanishes with his antique bikes, never to be seen or heard again. Codex members around the globe think they saw someone who looked like Sawyer bicycling past them while humming German/Austrian march songs.
5) Feargus now has enough money for three beachouses. His kid, the one who likes bad pizza gets a job at Obsidian angering Avellone yet again about nepotism. Much like his father before him, the kid slowly progresses from Q&A to leading a studio of his own under Microsoft.
6) No one still knows what Chris Jones does.
At this rate, doesn't every damn studio have claim to "From the creators of (a) Fallout!"?Having a hard time getting my head around the business logic here. Microsoft must not be paying very much.
In a world where Fallout has become one of the biggest gaming franchises around, being able to say "From the creators of Fallout" probably doesn't hurt. They're also very clearly trying to build up developers so they don't have the whole lot of nothing they've had this console cycle with their Xbox One.
Hopefully this just means the two thirds of Troika at Obsidian get what they need for whatever. It'd be nice to get something like a big budget Arcanum that also as great combat that's on the level of everything else Arcanum does so fantastically.
That's what you get for using a GNU kernel. Operating anything but TempleOS is pure heresy and should be punishable by lawYour tone suggests sarcasm, but here's a friendly reminder of the crazies involved and the situation:Don't you know the SJW have come for your Linux and made it submit to their CoC?If you are not running Linux or BSD by now you are massively retarded.
Also, this: https://lulz.com/linux-devs-threaten-killswitch-coc-controversy-1252/ & this: https://i.imgur.com/6RrVQZm.png
So let's not pretend this is "muh SJW's xD" or not a legitimate issue. They are literally arguing against meritocracy and merit-based contributions to a bastion of neutrality, where the only thing that mattered previously was competence and willingness, and deliberately politicizing a previously apolitical project based on the false Marxist dogma of "everything is politics anyway lmao?", and if someone would have the stones to actually oppose them, the ones opposing them might have to take actions with very real, very enduring, very tangible real-life day-to-day ramifications.
... the fact that most sequels sell half of what the original game sold unless it's offer radical changes. PoE2 offered ship combat but it was fairly minor and cosmetic. The rest was 'more of the same', which after PoE + 2 expansions was a very hard sell.
Co-op.... the fact that most sequels sell half of what the original game sold unless it's offer radical changes. PoE2 offered ship combat but it was fairly minor and cosmetic. The rest was 'more of the same', which after PoE + 2 expansions was a very hard sell.
How do you explain D:OS2 success? Wasn't it also "more of the same"?
On a more serious note:
We know that Obsidian wants to grow into 200+ employee company and that Microsoft is betting heavily on GamePass. Sawyer seems enthusiastic about getting to work on gamepass games, while Parker wants to create his Skyrim. This makes me think that Obsidian will stick to being 2-3½ projects company with 1 or 2 bigger projects and 1-2 smaller projects.
Gamepass obvisously requires continous stream of content so smaller projects like Pillars of Eternity 3 (+ numerous DLCs) and Sawyers tactical game are something they could throw in as a filler while Project Indiana and Parker's Skyrim are the bigger projects being worked on.
Tell that to the guys behind Troika. I'm sure they'd all agree that releasing VtMB the same day as HL2 didn't affect their sales one bitI'm no VD, but I never thought RPGs competed with each other. They're single player games, people play one, then they'll play another, even if two came out at the same time.
Co-op.... the fact that most sequels sell half of what the original game sold unless it's offer radical changes. PoE2 offered ship combat but it was fairly minor and cosmetic. The rest was 'more of the same', which after PoE + 2 expansions was a very hard sell.
How do you explain D:OS2 success? Wasn't it also "more of the same"?
https://gamefaqs.gamespot.com/boards/687020-pillars-of-eternity/72017511
Q: was wondering if i could play [Pillars of Eternity] with a friend?
A: Divinity Original Sin is the game you want.
I'm no VD, but I never thought RPGs competed with each other. They're single player games, people play one, then they'll play another, even if two came out at the same time.
I'm no VD, but I never thought RPGs competed with each other. They're single player games, people play one, then they'll play another, even if two came out at the same time.
Most people aren’t autists like us and they only have time to play so many games in a year. When those games are really long, they play even fewer games total.
GamePass is basically Netflix of gaming. You pay 10$ (right now they have 1 month promo for 1$) a month and you get ALL new games from MS and licenses their acquire AT RELEASE DATE OF SOMETIMES EARLIER THAN THAT. Right now they have around 100 games and they included Forza Horizon 4 AT RELEASE same as Gears and their other exclusives.
GamePass is basically Netflix of gaming. You pay 10$ (right now they have 1 month promo for 1$) a month and you get ALL new games from MS and licenses their acquire AT RELEASE DATE OF SOMETIMES EARLIER THAN THAT. Right now they have around 100 games and they included Forza Horizon 4 AT RELEASE same as Gears and their other exclusives.
That's not a bad deal actually. It's about $120 a year, which is, like, two AAA releases. I could get onboard with that.
leaving the far more talented "B-team" largely alone.
I agree that games are competing for the player's time. However, I don't think there's a low ceiling on how many players are willing to spend their time with RPGs.It is in fact possible that just one single developer of "AA" isometric RPGs, Larian, is enough to saturate the market. Not because players can't afford the games, of course, but because they don't have time to play them. Time is the constraint.
While in the same time good RPGs are coming out but being ignored by most of you edgy poser retards.