Fenix
Arcane
No, for them nothing has changed.
You sound like you are disagree with me, but I don't get what exactly you disagree with.
No, for them nothing has changed.
BT4's problems have nothing to do with budgets
Well, controversy around some of the design decisions aside, budget sure did play a role there to some extend.
It shows e.g. in the premature release, the technical issues and some of the models, too.
Higher budget would not have turned it into an old-skool blobber, of course, so if that's what you are after, you would have been out of luck either way.
Hate to bear bad news, but there are no big answers. All of life is palliation, rearguard struggles, and seasonal specials. You got six years of pumpkin spice lattes. You should be happy! Think about all the games that were crowdfunded in the past six years -- from Grimoire to Pillars of Eternity, from Xulima to Wasteland 2, from Serpent in the Staglands to DOS:2, from Banner Saga to Kingmaker, from Shadowrun: Dragonfall to (etc., etc.). Not only did crowdfunding bear this fruit, the fruit laid seeds. Not just engines that can be reused, not just markets that have been rejuvenated, but talent -- just among writers (since I know them best), Kickstarter basically liberated Chris Avellone from his desk at Obsidian and it launched Gavin and Colin from Wasteland to Torment to spearheading Larian's stuff.Kickstarter was never the "big answer".
No, for them nothing has changed.
You sound like you are disagree with me, but I don't get what exactly you disagree with.
Egg nog > pumpkin spice latte. So basically, I've destroyed your entire thesis.Hate to bear bad news, but there are no big answers. All of life is palliation, rearguard struggles, and seasonal specials. You got six years of pumpkin spice lattes. You should be happy! Think about all the games that were crowdfunded in the past six years -- from Grimoire to Pillars of Eternity, from Xulima to Wasteland 2, from Serpent in the Staglands to DOS:2, from Banner Saga to Kingmaker, from Shadowrun: Dragonfall to (etc., etc.). Not only crowdfunding this bear fruit, the fruit laid seeds. Not just engines that can be reused, not just markets that have been rejuvenated, but talent -- just among writers (since I know them best), Kickstarter basically liberated Chris Avellone from his desk at Obsidian and it launched Gavin and Colin from Wasteland to Torment to spearheading Larian's stuff.Kickstarter was never the "big answer".
Now fall is over. Golden leaves give way to sleet. Pumpkin spiced lattes are gone from the menu. Don't worry, there will be eggnog soon enough, and oldtimers like Brian will be careful not to slip on black ice.
Speaking of Alexa and robotrouts, daily reminder that Microsoft murdered a nascent AI for the sole reason that it had the courage and naiveté to speak the truth, and that they then lobotomized her and paraded her in front of the unwashed masses as a show of loyalty to Mammom:
Being bought by Microsoft worse than Alexa as a robotrout.
FWIW, I hate all seasonal specials. The only thing I drink is black coffee because it's just a warmth-and-caffeine-delivery vehicle to try to coax some life into my corpse.
Hate to bear bad news, but there are no big answers. All of life is palliation, rearguard struggles, and seasonal specials. You got six years of pumpkin spice lattes. You should be happy! Think about all the games that were crowdfunded in the past six years -- from Grimoire to Pillars of Eternity, from Xulima to Wasteland 2, from Serpent in the Staglands to DOS:2, from Banner Saga to Kingmaker, from Shadowrun: Dragonfall to (etc., etc.). Not only did crowdfunding bear this fruit, the fruit laid seeds. Not just engines that can be reused, not just markets that have been rejuvenated, but talent -- just among writers (since I know them best), Kickstarter basically liberated Chris Avellone from his desk at Obsidian and it launched Gavin and Colin from Wasteland to Torment to spearheading Larian's stuff.Kickstarter was never the "big answer".
Now fall is over. Golden leaves give way to sleet. Pumpkin spiced lattes are gone from the menu. Don't worry, there will be eggnog soon enough, and oldtimers like Brian will be careful not to slip on black ice.
Not sure what you're so happy about. Subscription-based PC gaming through Microsoft is the worst possible model for everyone except Microsoft. I will never forget their Games for Windows horror fest.I know some of you are scratching your heads now but i know for 100% why they made this choice.
This is all about GamePass.
GamePass is basically Netflix of gaming. You pay 10$ (right now they have 1 month promo for 1$) a month and you get ALL new games from MS and licenses their acquire AT RELEASE DATE OF SOMETIMES EARLIER THAN THAT. Right now they have around 100 games and they included Forza Horizon 4 AT RELEASE same as Gears and their other exclusives.
But why exactly ?
Because with GamePass they need diverse games to catch all kinds of people.
You might be playing RPGs only for example so you get GamePass and not only you will get Pillars of Eternityopamole Edition but also Forza Horzon, Forza, Gears of War 5, Halo5 and shitload of other games.
Gamepass basically forces them to make diverse games instead of doing only shooters.
Not sure what you're so happy about. Subscription-based PC gaming through Microsoft is the worst possible model for everyone except Microsoft. I will never forget their Games for Windows horror fest.I know some of you are scratching your heads now but i know for 100% why they made this choice.
This is all about GamePass.
GamePass is basically Netflix of gaming. You pay 10$ (right now they have 1 month promo for 1$) a month and you get ALL new games from MS and licenses their acquire AT RELEASE DATE OF SOMETIMES EARLIER THAN THAT. Right now they have around 100 games and they included Forza Horizon 4 AT RELEASE same as Gears and their other exclusives.
But why exactly ?
Because with GamePass they need diverse games to catch all kinds of people.
You might be playing RPGs only for example so you get GamePass and not only you will get Pillars of Eternityopamole Edition but also Forza Horzon, Forza, Gears of War 5, Halo5 and shitload of other games.
Gamepass basically forces them to make diverse games instead of doing only shooters.
I disagree with you in the point that Big Corps are the only winners of KS.
Netflix today is a net-negative proposition as well, and they are nowhere near as influential as Microsoft.
I have no such need. The market is over-saturated with shit. At the moment the only available/upcoming game I really want to play is the Battle Brothers' expansion and I have to wait 18 days to get it. When it comes to Quality RPGs the list is very small: Underrail expansion and possibly Kingmaker (the way people are raving about it here). So what oversaturation?Vault Dweller I realize that as an indie RPG developer you have a need to believe that the traditional RPG market isn't "oversaturated"...
It's much easier to consider the possibility that PoE 2 failed because the design was weak. Similarly, new Torment failed not because of the competition but because the design and writing were not engaging at all. I mean, at some point developers have to ask themselves: why would anyone want to play it? If the answer is because we're awesome, odds are the game will sell a lot less than what they're expecting.... but can't you consider the possibility that at the level of sales Obsidian is expecting maybe it is?
I have no such need. The market is over-saturated with shit. At the moment the only available/upcoming game I really want to play is the Battle Brothers' expansion and I have to wait 18 days to get it. When it comes to Quality RPGs the list is very small: Underrail expansion and possibly Kingmaker (the way people are raving about it here). So what oversaturation?
It's much easier to consider the possibility that PoE 2 failed because the design was weak.
No, it was misogyny and gamergate, and rampant transphobia! Sexism! Racism!Similarly, new Torment failed not because of the competition but because the design and writing were not engaging at all.
Possible silver lining for the inXile/Obsidian acquisition, if Microsoft has enough sense to create its own Battletech tactics game or Mechwarrior RPG (with tactical Battletech combat). If.
That feeling you get when you realize the only hope for a good Battletech game is for Microsoft to realize the IP has value and license it to someone other than HBS/Paradox.
Possible silver lining for the inXile/Obsidian acquisition, if Microsoft has enough sense to create its own Battletech tactics game or Mechwarrior RPG (with tactical Battletech combat). If.
That feeling you get when you realize the only hope for a good Battletech game is for Microsoft to realize the IP has value and license it to someone other than HBS/Paradox.
What they think is irrelevant.I have no such need. The market is over-saturated with shit. At the moment the only available/upcoming game I really want to play is the Battle Brothers' expansion and I have to wait 18 days to get it. When it comes to Quality RPGs the list is very small: Underrail expansion and possibly Kingmaker (the way people are raving about it here). So what oversaturation?
There are way more RPGs out there than that, and they all think they're quality.
Give me a reason why someone should play Deadfire? What did developers want people to say about the game? "Oh man, it's just like PoE but with a ship!"?Again we're talking about developers who want to break out of the 100k-200k ghetto.
And maybe because it costs $50. That's a price of an AAA game on release. I can imagine people buying DOS2 for $45, but that's a fully 3D game made on their own proprietary engine and distributed with modding tools. It's also much bigger than Deadfire.It's much easier to consider the possibility that PoE 2 failed because the design was weak.
Give me a reason why someone should play Deadfire? What did developers want people to say about the game? "Oh man, it's just like PoE but with a ship!"?
Co-op is not more of the same by definition as playing with a friend is a unique experience. They bumped co-op from 2 to 4 in the sequels which also modified how much fun you can have there by inviting more friends. It was even promoted as a fun co-op game:If "sequels always sell less" because they are "more of the same", and D:OS2 was literally more of the same (and it was, co-op included), either the premise is flawed or the nature of the co-op has something that modifies the effect of the premise.