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Obsidian Founder Says He Would 'Love To Make A New Fallout Game

Blaine

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Atheists dislike ghosts in their realistic game about radiation making monster people.
It's true that radiation will never actually create nor sustain life. It can only destroy (or, for sticklers, render unusable) information stored in DNA helices by slamming into them like a hail of bullets. There is one known, practical usage of radiation-as-DNA-slicer, and that is in genetic horticulture: By shotgunning legions of plant cell cultures with radiation and sorting through the remnants (or "inducing mutagenesis" as they call it), genetic horticulturalists (or would that be horticultural geneticists?) can find useful mutations. This is a bit like blasting numerous racks hung with sheets of paper with shotgun shells over and over again, then sorting through them later to find a few punched out in the pattern of a smiley face.

So yes, radiation-empowered creatures of any kind (especially those who were irradiated in any post-zygotic life stage) are sheer fiction, pure science fantasy.

Ghosts, on the other hand, are not science fantasy, but rather mythological/folkloric fantasy. Therefore, by adding ghosts to a franchise like Fallout, you're mixing metaphors in the context of the suspension of disbelief; or, put another way, here's what you're saying: "People who enjoy appropriate fictional material in their fictional games have no grounds to dislike incongruous fictional elements also being added to those games."

To sum up, your argument has been thoroughly torpedoed. It's plain and simply true that F2 has too many pop-culture references and other such incongruous rubbish, although I personally enjoyed them at the time, having been conditioned to them by various point-and-click adventure games of the 1990s (notably Space Quest, Quest for Glory, and King's Quest).
 

Bigg Boss

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Atheists dislike ghosts in their realistic game about radiation making monster people.
It's true that radiation will never actually create nor sustain life. It can only destroy (or, for sticklers, render unusable) information stored in DNA helices by slamming into them like a hail of bullets. There is one known, practical usage of radiation-as-DNA-slicer, and that is in genetic horticulture: By shotgunning legions of plant cell cultures with radiation and sorting through the remnants (or "inducing mutagenesis" as they call it), they can sift through the remains to find useful mutations. This is a bit like blasting a rack of hanging sheets of paper with shotgun shells over and over and sorting through them later to find one punched out in the pattern of a smiley face emoji.

So yes, radiation-empowered creatures of any kind (especially those who were irradiated in any post-zygotic life stage) are sheer fiction, pure science fantasy.

Ghosts, on the other hand, are not science fantasy, but rather mythological/folkloric fantasy. Therefore, you're mixing metaphors in the context of the suspension of disbelief; or, put another way, here's what you're saying: "People who enjoy appropriate fictional material in their fictional games have no grounds to dislike incongruous fictional elements also being added to those games."

To sum up, your argument has been thoroughly torpedoed. It's plain and simply true that F2 has too many pop-culture references and other such incongruous rubbish, although I personally enjoyed them at the time, having been conditioned to them by various point-and-click adventure games of the 1990s (notably Space Quest, Quest for Glory, and King's Quest).
I could torpedo your argument but it would involve talking about religion and life after death in a goddamn Fallout thread and I am not gonna waste several paragraphs bickering over shit nobody can prove one way or the other. Mostly because the guys that made these games were not thinking that hard about them. Good day mate.
 

Blaine

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I could torpedo your argument but it would involve talking about religion and life after death in a goddamn Fallout thread and I am not gonna waste several paragraphs bickering over shit nobody can prove one way or the other. Mostly because the guys that made these games were not thinking that hard about them. Good day mate.
I will torpedo even what you've implied here: The ghost scene in Fallout 2 was scripted like something out of a Scooby-Doo episode, so all serious ecclesiastical and/or metaphysical considerations are rendered moot. To put it another way, even if your dead grandma's spirit is indeed watching over you from Heaven, or Grandpa's shade is puttering about in your attic, what was depicted in the game was still quite clearly fantastical in nature.
 

Blaine

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You heard it here, folks: The only possible motivation to believe that a Scooby-Doo ghost shouldn't have been included in Fallout 2 is an atheistic dislike of ghosts. Any other reasoning is just a smokescreen for the atheism.

The only group worse than "Codexers" with a join date later than my own is "Codexers" with post-pandemic join dates.
 

wishbonetail

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I just wonder, what would reaction be if Bethesda pulled shit like ghosts, chess grandmaster radscorpions, talkin dethclaws, buttsex with supermutants, porn studios, Cruise and Kidman etc?
Hmm, maybe Fallout4 is not that bad after all...
 
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Codex Year of the Donut
I just wonder, what would reaction be if Bethesda pulled shit like ghosts, chess grandmaster radscorpions, talkin dethclaws, buttsex with supermutants, porn studios, Cruise and Kidman etc?
Hmm, maybe Fallout4 is not that bad after all...
These were never and aren't an issue, not sure why people are making them out to be such.
Bethouts suck because they're boring. Lack of variety, lack of interesting quests, lack of interesting characters, and so on...

Nearly all the interesting things in Bethouts are things that they never created and merely inherited.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wow, so many posts because of a throwaway comment to some random website. When has Feargus Urquhart ever not wanted to make a new Fallout game?
 

Ryan muller

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I just wonder, what would reaction be if Bethesda pulled shit like ghosts, chess grandmaster radscorpions, talkin dethclaws, buttsex with supermutants, porn studios, Cruise and Kidman etc?
Hmm, maybe Fallout4 is not that bad after all...
Talking deathclaws were never a problem because they are taken seriously and the game even uses it to stablish a moral question and compare their society to the flawed human ones you ve met during the game.
 

ArchAngel

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There will only ever be three proper Fallout games, and it's a small miracle that we received a worthy third so far into the decline.

I read the blurb in the OP somewhere online a day or two ago, and simply ignored it. The last ten or so years have taught me to not only bury my hope, which I'd done years ago anyway, but to tamp the dirt down into hardpack and walk away.

A certain class of people is required to design and write great cRPGs, and that class of people effectively no longer exists outside of tiny obscure pockets that may produce a spark or two here and there.
Yes! Fallout , Fallout 2 and Fallout: Tactics!
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
I just wonder, what would reaction be if Bethesda pulled shit like ghosts, chess grandmaster radscorpions, talkin dethclaws, buttsex with supermutants, porn studios, Cruise and Kidman etc?
Hmm, maybe Fallout4 is not that bad after all...
Talking deathclaws were never a problem because they are taken seriously and the game even uses it to stablish a moral question and compare their society to the flawed human ones you ve met during the game.

I thought they were a tad outlandish (to say the least), but I also thought they could be stomached as a similiar kind of one-time single-location *freak* accident of nature the ghouls (and supermutants too if ignoring they were intentionally made) were supposed to be.
 
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Tavernking

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In my exhausted state I read this title as

Obsidian Founder Says He Would 'Make Love To A New Fallout Game'​


First reaction was WTF, second reaction was that this guy must be really passionate about Fallout, third reaction was that this Fallout game would be fucking awesome. Why is life full of disappointments
 

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