Looks like we have a Bethesda dev in our midst,
Is that directed at me?Looks like we have a Bethesda dev in our midst,
Looks like we have a Bethesda dev in our midst,
This would get funded instantly. Goddamn CCP
HAHAHAHAHAHAHAHAHAHA.
Nope.
Is that directed at me?
If so I was more just laughing at the idea that a successor to a fairly niche title could amass 9 mil on kickstarter, not implying that I would want it to fail.
Unless you're saying that you would single-handedly donate 9 million dollars to fund the project, then this is a logical fallacy.I never played Bloodlines and I'd fund it. Much like I never played Wasteland 1 and I funded Wasteland 2.
Don't assume things that which you know nothing about.
Unless you're saying that you would single-handedly donate 9 million dollars to fund the project, then this is a logical fallacy.
I'm quite familiar with kickstarter and the way it works. In fact I successfully used it to raise capital for my own start-up last summer,
and prior to that spent a great deal of time researching and analyzing successful kickstarters. I can guarantee you that unless the user base of kickstarter exploded in an unprecedented manner that there is no possible way a project with a goal of 9 million would be funded (yes, I am aware that there are several projects that have ultimately exceeded that figure, but their funding goals were significantly lower, and those kinds of outliers aren't particularly useful for anything other than skewing data). Not to mention that T:ToN, the top funded video game via kickstarter (and no, I would not consider OUYA to be a legitimate comparison) did not raise even half that amount, or that a big part of funding surges for VG kickstarters come from capitalizing on momentum and selling stretch goals.
In short:
Star Citizen has raised over 40 million (I forget what the exact figure is now) with a combination of kickstarter and their own site.Unless you're saying that you would single-handedly donate 9 million dollars to fund the project, then this is a logical fallacy.
I'm quite familiar with kickstarter and the way it works. In fact I successfully used it to raise capital for my own start-up last summer, and prior to that spent a great deal of time researching and analyzing successful kickstarters. I can guarantee you that unless the user base of kickstarter exploded in an unprecedented manner that there is no possible way a project with a goal of 9 million would be funded (yes, I am aware that there are several projects that have ultimately exceeded that figure, but their funding goals were significantly lower, and those kinds of outliers aren't particularly useful for anything other than skewing data). Not to mention that T:ToN, the top funded video game via kickstarter (and no, I would not consider OUYA to be a legitimate comparison) did not raise even half that amount, or that a big part of funding surges for VG kickstarters come from capitalizing on momentum and selling stretch goals.
In short:
Jeez they are at over 65 million. Is that all backer money? No investors? That's insane if it is.Star Citizen has raised over 40 million (I forget what the exact figure is now) with a combination of kickstarter and their own site.
There's going to be a 10 million dollar video game kickstarter at some point when a company has the right combination of pitch, believability, and built in audience.
Star Citizen has raised over 40 million (I forget what the exact figure is now) with a combination of kickstarter and their own site.
There's going to be a 10 million dollar video game kickstarter at some point when a company has the right combination of pitch, believability, and built in audience.
The only reason Star Citizien did so well is because there are MANY MANY people who have been craving a space fighting game, because they don't make them any more (like the wing commander games). That's why it made MILLIONS!!!1111 Though they did do a damn good pitch too. Even Fargo would blush.
I don't either, and I don't think you could even use the same money raising schemes for a single player game.Star Citizien had only one of these things though (the pitch). Mainly they were geniuses in marketing and especially in how they handled stretch goals to get suckers to continue shelving out money long after the fact.
I'm not sure thats the way I want Obsidian to go.
who wants to play a game like that anywayYeah, it will be an MMO with player-driven economy and they keep selling things like ships. There's even the grey market: http://www.eurogamer.net/articles/2014-10-08-inside-star-citizens-grey-market
It's in a different league to Obsidian.
Unless Obsidian will make a VTM MMO with player-driven econo...wait a minute...
There's going to be a 10 million dollar video game kickstarter at some point when a company has the right combination of pitch, believability, and built in audience.
and it's very unfortunate that most entry level applicants don't understand the concept of cache coherency or how to avoid/reduce cache misses. I think your mate is doing the world a favor by keeping the art alive.
I'm a horrible programmer but doesn't that have something to do with hashCode and equals methods in classes? I think I remember learning something about that in Java (which is the language I am most familiar with).
eg. https://plumbr.eu/blog/how-to-create-a-memory-leak