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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Night Goat

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Grid: Since you don't know where the shield is you start checking inventories one by one. You may find it with the first party member in which case it pretty quick, or you may find with the last party member in which case it'd take a bit of time.

List: You press a key to activate search, start typing 'shield' and you'll have your result. And before you ask, you should be able to search all inventories much like how you can search subfolders.
And what if the shield doesn't have the word "shield" in its name? You could have an option to search by item type, but would that really be faster, on average, than just flipping through the grids? Looking through the grids would probably be faster, anyway; since shields tend to be heavy, it would probably be carried by one of the stronger characters; since stronger characters typically have the highest defense, you'd want them in the front of the party. So, the shield would be with the first or second character, in all likelihood. And even if list searching did save time, it wouldn't be enough to justify doing away with the more aesthetically pleasing grids.

And, like I said some time ago, RPGs are a gentleman's game and a gentleman plays his games with a cigarette and a glass of liquor in his hand.

Real gentlemen smoke pipes :obviously:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Infinitron is obviously wrong when he says systems cannot vary in quality in relation to each other and it is all about the content

It wasn't my intention to say that. I do think the importance of systems is often exaggerated, but you can probably still correctly claim that one is better than the other.
 

SophosTheWise

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Infinitron is obviously wrong when he says systems cannot vary in quality in relation to each other and it is all about the content

It wasn't my intention to say that. I do think the importance of systems is often exaggerated, but you can probably still correctly claim that one is better than the other.

Absolutely. By what standard do you measure the "success of a system" anyhow? I can't see how that's supposed to work. Personal preferences, man.
 

Lancehead

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Ultrafunctionalists in this case are like the ultraformalists of video gaming in general who claim mechanics are the SOLE thing that matters. The logical conclusion of both arguments is that every game should be black text on white background. No, bloody Excel is not the pinnacle of inventory screens for fucks sake.

Any stance taken to the extreme ends up in retarded territory like this. I don't believe we could find anyone anywhere else who would argue that Windows Explorer is seriously a design paragon for video game inventories, fortunately...
You've misunderstood my arguments in this debate. The only instance I claimed lists are better than grids is for "heaps of items" replying to Sensuki right at the start of this debate. Since then I've talked about how lists can be pretty good and can be an alternative to grids even in party-based games. I did say I prefer lists in certain cases, but that's not an argument but a personal preference. Your claim that my arguments are like "mechanics are the SOLE thing that matters" is simply false since I haven't advocated for lists at the expense of grids, nor discard the value of aesthetics.

So it's better to have a shitty UI and implement a search system to make it functional than to have a good UI that may require simply opening each party inventory?
We see things differently here. A search function is to be designed as an integral part* of how you interact with the UI instead of, as you seem to view, a patchwork.

Not to mention that opening the search window, typing what you want, finding the item and who owns it and then opening his inventory is much more complex and time wasting than just opening all inventories....
I don't find anything complex in it; it's as simple and basic as pressing the window key and getting results as you type. As for knowing who owns it, it can be represented easily since you have columns.* You wouldn't need to open any inventories if you have drag and drop.*

And what if the shield doesn't have the word "shield" in its name? You could have an option to search by item type, but would that really be faster, on average, than just flipping through the grids? Looking through the grids would probably be faster, anyway; since shields tend to be heavy, it would probably be carried by one of the stronger characters; since stronger characters typically have the highest defense, you'd want them in the front of the party. So, the shield would be with the first or second character, in all likelihood.
Sure you can have an option to search by item type, but you shouldn't need it in this instance since searching by default for 'shield' should return any item matching 'shield' in any of the fields.

And even if list searching did save time, it wouldn't be enough to justify doing away with the more aesthetically pleasing grids.
But I'm not advocating doing away with grids. This exchange has been people saying "this is pretty nice in grids but a nuisance in lists" and me responding "that need not be so". And I don't have any problem saying that what I'm suggesting probably has flaws since I've had to speak hypothetically a lot as good list UIs are virtually non-existent.


*
And what if the shield doesn't have the word "shield" in its name?
I just wanted to go on a tangent to talk about the importance of holism here, taking SkyUI with Requiem as an example, since I feel like looking at a single function doesn't lead to good judgement.

Requiem changes potions names to 'Potion of [...]', 'Poison of [...]' etc. Considering SkyUI defaults sorting to by Name, the name changes result in all the items with a similar effect grouped together. Furthermore, many of these potions have various potency levels which are indicated as suffix in parentheses. These suffixes are such that their alphabetical order is in line with increasing order of potency, i.e., Deficient->Faint->Fair->Good->Remarkable->Surpassing. This is thoughtful design since it means similar items are grouped together and in increasing order of potency.

Essentially, it requires some thought and effort to make a list UI function like a well-oiled machine, and if mods made in free time and provided free of charge can showcase some of those qualities, then professionals should be capable of doing better. (Though that's probably too much to hope for in this game industry.)
 

Grunker

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Infinitron is obviously wrong when he says systems cannot vary in quality in relation to each other and it is all about the content

It wasn't my intention to say that. I do think the importance of systems is often exaggerated, but you can probably still correctly claim that one is better than the other.

Fair enough, then I misrepresented you.

Personal preferences, man.

Another relativist? It's like a infestation. Man.

Lancehead said:
You've misunderstood my arguments in this debate. The only instance I claimed lists are better than grids is for "heaps of items" replying to Sensuki right at the start of this debate.

:retarded:

I'm sorry dude, but the why the fuck are you then arguing with someone who's said in 3 or 4 posts - some in direct responseses to you - that he recognizes lists are a necessary evil in games with heaps of items? Jesus, didn't we begin this entire conversation with me saying exactly that?
 

SophosTheWise

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Personal preferences, man.

Another relativist? It's like a infestation. Man.


Even if there was a system that's superior that doesn't matter as long as personal preferences exist. Because I, for one, do not care about being wrong about which inventory system I prefer, as long as I can play with my preferred systems. Yes, it's relativism, but, at least it's applicable.
 

Grunker

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Personal preferences, man.

Another relativist? It's like a infestation. Man.


Even if there was a system that's superior that doesn't matter as long as personal preferences exist. Because I, for one, do not care about being wrong about which inventory system I prefer, as long as I can play with my preferred systems. Yes, it's relativism, but, at least it's applicable.

I know man. There's no reason to debate any of this and developers should just poll players on their subjective preferences. There's no reason to discuss the merits of various systems. I mean, it's all relative, right?

"HEY POOKIE, IS GODFATHER BETTER THAN THE ROOM?!?"

"I DUNNO MAN IT'S ALL RELATIVE"
 

Lhynn

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Games with heaps of items and an inventory that acomodates them are retarded.
 

SophosTheWise

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Personal preferences, man.

Another relativist? It's like a infestation. Man.


Even if there was a system that's superior that doesn't matter as long as personal preferences exist. Because I, for one, do not care about being wrong about which inventory system I prefer, as long as I can play with my preferred systems. Yes, it's relativism, but, at least it's applicable.

I know man. There's no reason to debate any of this and developers should just poll players on their subjective preferences. There's no reason to discuss the merits of various systems. I mean, it's all relative, right?

"HEY POOKIE, IS GODFATHER BETTER THAN THE ROOM?!?"

"I DUNNO MAN IT'S ALL RELATIVE"

Of course you can discuss the merits of various systems. That doesn't mean, however, that there has to be a measurably better system.
In literature and cinema it's different, because there you can measure, or at least estimate cultural value, for instance based on cultural influence. Those are two different shoes.
 

Lancehead

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Lancehead said:
You've misunderstood my arguments in this debate. The only instance I claimed lists are better than grids is for "heaps of items" replying to Sensuki right at the start of this debate.

:retarded:

I'm sorry dude, but the why the fuck are you then arguing with someone who's said in 3 or 4 posts - some in direct responseses to you - that he recognizes lists are a necessary evil in games with heaps of items? Jesus, didn't we begin this entire conversation with me saying exactly that?
Because we're not arguing about games with heaps of items (i.e., Diablo-likes), but games like BGII (i.e., party-based games)?
 

Grunker

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Lancehead said:
You've misunderstood my arguments in this debate. The only instance I claimed lists are better than grids is for "heaps of items" replying to Sensuki right at the start of this debate.

:retarded:

I'm sorry dude, but the why the fuck are you then arguing with someone who's said in 3 or 4 posts - some in direct responseses to you - that he recognizes lists are a necessary evil in games with heaps of items? Jesus, didn't we begin this entire conversation with me saying exactly that?
Because we're not arguing about games with heaps of items (i.e., Diablo-likes), but games like BGII (i.e., party-based games)?

In which you just said lists aren't better? i dun ondastand anymor is this real life

Games with heaps of items and an inventory that acomodates them are retarded.

I hear you bro! But that's subjective. Sadly, some people just like heaps of items, and that's OK! It's not a property we can discuss objectively! Unlike which system is surperior, which can be discussed objectively. Do you see the difference SophosTheWise? Or are we still partying in the land of relativism and honey?
 

Lancehead

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What is so confusing here?

You said lists are necessary evil with lots of items. I said they're better, but didn't bother to debate since there isn't much to.
You strictly prefer grids in games with moderate or less amounts of items, especially in party-based games where you manage multiple inventories. I said lists can work there too.
 

Grunker

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What is so confusing here?

You said lists are necessary evil with lots of items. I said they're better, but didn't bother to debate.

Do you understand what necessary evil means? It means that I think they suck but that they are strictly better than grids at games with heaps of items, because grids aren't possible in games with heaps of items. If you agree with that there is no reason to argue. Even if you think "necessary evil" is maybe to down-putting a word for your favourite lists which like and enjoy a good glass of red-wine with, why are we arguing if we agree on the basic premise that lists work for games with tons of items but not for games like the IE games.

I said lists can work there too.

They can, but they're not nearly as good.
 

Lancehead

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Do you understand what necessary evil means?
Some chronology is in order here. My response that lists are better was when Sensuki said (before your comments) that grids are better, it wasn't a reply to either you or felipepepe.
 

Lhynn

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I hear you bro! But that's subjective. Sadly, some people just like heaps of items, and that's OK! It's not a property we can discuss objectively! Unlike which system is surperior, which can be discussed objectively. Do you see the difference SophosTheWise? Or are we still partying in the land of relativism and honey?
Its not relativism, it is, infact, better. The more items you have on a game, the less they are worth, their identity suffers, and they become forgettable.
Itemization should be a factor when discussing inventory, because they are, after all, deeply related. This also ties in with crafting.
The mistake of this thread is looking at different elements as something thats separate of the whole that makes a game. this is the reason its so hard to find a common ground as well, because every motherfucker has a different template on their minds when talking about inventory.
There are ways to make it right, and there are ways to improve on that, but objectively speaking a massive amount of items will hurt your game, no matter what game you are playing.
 

Grunker

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Do you understand what necessary evil means?
Some chronology is in order here. My response that lists are better was when Sensuki said (before your comments) that grids are better, it wasn't a reply to either you or felipepepe.

Then perhaps I was in error? If so, then I apologize, good Lancehead. Sorry for bashing you. My basic opinion is that lists are inferior to grids in a vacuum, but that heaps of items invalidates the grid and forces one to use the list.
 

Grunker

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What passes on here under "objectively" is laughable. :lol:

"A Dialogue Between Jessie (white boy wigger) and POOKIE (straight up philosophyin' brutha), Proud Workers at Applebee's"
(loosely based on a conversation between Socrates and Protagoras)

Jessie: DUDE. I'M TELLING YOU. The quality of systems is totally relative. It's just a matter of opinion, man!

POOKIE: Yo, yo... *takes a hit of the bong.* ...you sayin' that truth is mere subjective opinion, nigga?

Jessie: Damn straight, dawg! What you say be tru be tru for you, and what I say be tru be tru for me! Represent!

POOKIE: You for serious? My opinion is true just because it's my opinion? Nah nah nah dude, you wack.

Jessie: You better motherfucking recognize! Your opinion be true because it's your opinion!

POOKIE: Okay, dawg. Then check this out: my opinion is that truth be motherfucking absolute, not no fucking opinion, and that you, Jessie fucking White Boy from the suburbs, are fucking wrong. Since that's my God-given motherfucking straight up no bullshit opinion, then because of your horseshit philosophy, you must accept that it is true! PWNED NEGRO!

(substitute Sophos as proud white boy wigger and Grunker as dirty negro as applicable)
 
Last edited:

Grunker

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What passes on here under "objectively" is laughable. :lol:
Jessie: You better motherfucking recognize! Your opinion be true because it's your opinion!

Yeah, that's not even what I said, but, really, it's okay. I'm into constructivism and structuralism, you're not. I can live with that ;)

I don't believe that anyone who describes themselves as being "into" different philosophies of science instead of viewing them as tools to answer different questions has understood much. But, now that you mention it, most of my studying has indeed been done with social constructivism in hand (I'm not one to talk academic bullshit on this forum, but since you brought it up, I just finished quite an in-depth discursive analysis). Fortunately, no social constructivist with half a brain would claim something as blatantly false as "truth is subjective." If that's what you understood of social constructivism, I must advise you to return to the books.
 

SophosTheWise

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What passes on here under "objectively" is laughable. :lol:
Jessie: You better motherfucking recognize! Your opinion be true because it's your opinion!

Yeah, that's not even what I said, but, really, it's okay. I'm into constructivism and structuralism, you're not. I can live with that ;)

Fortunately, no social constructivist with half a brain would claim something as blatantly false as "truth is subjective."
Again, that's not what I said.

Edit: Even though it remains to discuss if objective truth exists at all, but this is, as you've pointed out, not a philosophy forum. And congrats on your analysis.

Edit 2: As for the toolset-argument: I agree with you, largely, but there are certain contradictory disciplines in philosophy and sometimes you have to make your pick. I pick critical rationalism, constructivist epistemology and post-structuralism over other theories.
 

Grunker

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What passes on here under "objectively" is laughable. :lol:
Jessie: You better motherfucking recognize! Your opinion be true because it's your opinion!

Yeah, that's not even what I said, but, really, it's okay. I'm into constructivism and structuralism, you're not. I can live with that ;)

Fortunately, no social constructivist with half a brain would claim something as blatantly false as "truth is subjective."
Again, that's not what I said.

Edit: Even though it remains to discuss if objective truth exists at all, but this is, as you've pointed out, not a philosophy forum. And congrats on your analysis.

I only brought it up because it was ironic seeing as you postulated I "wasn't into constructivism."

Also: objective truth exists, even if it was (it isn't) a construct

peace nigga
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
Of course you can discuss the merits of various systems. That doesn't mean, however, that there has to be a measurably better system.

There doesn't "have to" be.
But you can measure the delivery, functionality and impact of a system (in relation to the other system) and come to a conclusion that it is objectively better because of what it does and how even if you personally liked the other one better for what ever reason (maybe it just felt better for you to handle, or maybe you just got used to it due to being familiar with it for longer, etc).
 

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