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Odd Gods - phase-based spacetime travel RPG about the 1990s

Discussion in 'General RPG Discussion' started by LESS T_T, Nov 3, 2017.

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  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    From an Australian indie studio Inn Between Worlds, directed by one of the writers of Ultima 5 fan remake Lazarus:

    [​IMG]

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    More screenshots: https://www.inn-between-worlds.com/media



    https://www.inn-between-worlds.com/oddgods



    Alpha preview: https://www.finder.com.au/odd-gods-hands-on
     
    Last edited by a moderator: May 25, 2019
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  2. Roguey Arcane Sawyerite

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    :hmmm:
     
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  3. a bear named spigot Arcane

    a bear named spigot
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    Show Spoiler
    [​IMG]


    no shit?
     
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  4. Bantichai Dead Monarchy Studios Developer

    Bantichai
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    Holy shit, what witchery in this! Another Australian indie studio. This makes what... 5 I think in the entirety of Australia. We are truly witnessing the golden age of indie gaming in Australia.
     
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  5. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    Nice, I'm going to play this.
     
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  6. Jimmious Arcane Patron

    Jimmious
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    Yup it looks pretty, with nice features and is small enough :)
     
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  7. Grumpy Grognard Inn Between Worlds Developer

    Grumpy Grognard
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    It's interesting you say that. I find the 90s fascinating, as a decade - from a cultural, political, economic and technological perspective.

    You've got the end of the cold war/fall of the berlin wall to kick it off. Massive corporate power and rampant commercialism, while on the flipside - rebellious subcultures, an explosion of creativity in music and grassroots politics for example not seen since the 60s or 70s. Massive anti-globalisation protests (battle of seattle, for example). The dawn of the digital/information era - remember that for most people, the 90s was experienced pre-internet. It was the last vestige of pre-internet culture, in a sense.

    Although I would say that, because I'm a dev on the project. But seriously - I do find it fascinating. People have such different memories of the era. Part of what the game is about is asking questions about that stuff.
     
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  8. Grumpy Grognard Inn Between Worlds Developer

    Grumpy Grognard
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    We just got back from PAX Aus - where the game did really well on the showfloor ('they' said a hardcore isometric CRPG demo that takes 30 minutes to finish, with branching paths, no tutorial, dev-tuned combat and 'highbrow' concepts wouldn't do well - they were wrong). There are a shitload of indie devs in Australia. Inn Between Worlds (our little 'studio', although calling it a studio seems a bit pretentious) is just one of... dozens? I can find out how many.

    And so far as interest in CRPGs - lines were chockers 3 days straight. We had to turn people away, bring on extra booth staff to compensate for media attention, and people were booking a turn on our crappy laptops (propped up on milk crates, no less) days in advance. Security would come past after the showfloor closed, and we'd beg them to let our players finish (which they did, mostly, with grace).
     
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  9. Grumpy Grognard Inn Between Worlds Developer

    Grumpy Grognard
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    Argentina (from your profile)? I understand (superficially) that it was pretty bloody awful, to make the understatement of the year. Always wanted to visit, though. Argentina's been suggested as a possible location in the campaign, for what it's worth.
     
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  10. Grumpy Grognard Inn Between Worlds Developer

    Grumpy Grognard
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    From an obvious battle brothers fan - that's high praise. Thanks =)
     
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  11. Iznaliu Arbiter

    Iznaliu
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    Infinitron, I believe a dev tag is required here unless I'm mistaken.
     
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  12. Bantichai Dead Monarchy Studios Developer

    Bantichai
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    That's awesome to hear :)
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    tfw when you're a Codexer about to call out another pretentious indie hipster game but then see it's being developed by a literal Grumpy Grognard
     
    Last edited: Dec 11, 2019
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  14. Iznaliu Arbiter

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    Infinitron, I believe a dev tag is required here unless I'm mistaken.
     
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  15. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    Infinitron cannot give dev tags, as fas as I remember.
     
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  16. Grumpy Grognard Inn Between Worlds Developer

    Grumpy Grognard
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    So - yeah. We have an original combat system - not an infinity engine-derived copy ;) While we were developing it though, we did see some similarity with Copper Dreams (a game which I'm a big fan of personally, not to mention Serpent in the Staglands).

    People seem to like our system so far though (based on Pax/press impressions so far). It feels a bit Fallout 1-esque according to some players, although that's a compliment I don't feel comfortable with, if you ask me. Hopefully we can get something out soon so you can make up your own mind ;)
     
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  17. Jimmious Arcane Patron

    Jimmious
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    Haha cheers man.
    I'm always curious to see implementations of "same phase" combat systems. In theory they are the best but I don't think I've seen anyone work really well in practice. I'm really willing to be surprised though and I love the aesthetic already.
    Up to how many NPCs can I have in my party?
     
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  18. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Caving in the skulls of Tool and Radiohead fans sounds like a good time.
     
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  19. Grumpy Grognard Inn Between Worlds Developer

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    I hear ya. I grew up playing 7 years war wargaming with my Dad, which used what is basically a 'same phase' (need a better term than that) system, on a massive scale, with a few cool twists. Same system was used to train military officers. I spent some time experimenting on paper with minis to see how the principles held up on a smaller scale (for both melee and ranged combat, 1v1 and party versus party etc). Pretty happy with the result so far =)

    Party size... unngh. Tricky one. We've pencilled in 4, although the system functions for parties of any size, really. I'd like for it to be larger, although I find a party size larger than 8 to get unwieldy.
     
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  20. Grumpy Grognard Inn Between Worlds Developer

    Grumpy Grognard
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    Our alignment system effectively allows for that. Although you might find certain subcultures useful in... certain scenarios, and party members are not an infinitely renewable resource.
     
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  21. Grumpy Grognard Inn Between Worlds Developer

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    Fair enough.
     
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  22. Grumpy Grognard Inn Between Worlds Developer

    Grumpy Grognard
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    I was very surprised... ;) Dead Monarchy looks cool btw, I've been following the project a bit, nice work.
     
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  23. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    8 would already be :obviously:.
     
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  24. Bantichai Dead Monarchy Studios Developer

    Bantichai
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    Always nice to meet another Aussie Dev, great to hear that you had a huge turn out at PAX. Thanks for the vote of confidence, I still have a long way to go, but hearing success from another Aussie Dev gets me going. You killed the art, I really like it!
     
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  25. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Is the combat like Laser Squad Nemesis?

    Looks interesting and good luck.
     
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