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Vaarna_Aarne

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The feature gap has largely been closed too nowadays, given how most of the endgame content is cross-faction and they redid the KDF intro mission arc.
 
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3. BOffs - worth hunting the exchange for purple ones to keep, and using the crappy ones they feed you just for teaching purposes (assuming they have any worthwhile skill to teach)? Or is there some better strategy.

keep those with level iii skills, you never know when you want to train some other boff. don't care for other skills, 99% of them can be trained at the starting city/base.
lethean/saurian sometimes come with the "efficient" space trait which can be sort of neat, nothing groundbreaking, most of the time you'd better keep a human (for hp regen) or a nausicaan (for damage). if you're a romulan then you have access to the best space doffs, subterfuge and superior operative are awesome. if you're a kdf side romulan you can do unbelievable damage.
 

Stokowski

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Thanks for all the advice folks.

Rainbow is Bad, unless you are doing it deliberately with a plan, for trolling purposes.
Don't go giving me ideas. :fuuyeah:

_______________________________________________________________________________

EDIT: Actually, do go giving me ideas. Any advice on how to build my newbie Fed-Tact up?

How does the Skill Tree plan on this page look for a straitforward DPSer?
 
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Drakron

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Thanks for all the advice folks.

Rainbow is Bad, unless you are doing it deliberately with a plan, for trolling purposes.
Don't go giving me ideas. ?

Actually we starting to get into the rainbow because Cutting beam is anti-proton, 360º anti-proton beam, Romulan Experimental beam is Plasma were it shines were it doesnt take weapon power when firing and the Photonic experimental beam that is proton.

So in special weapons we get 2 anti-proton, 1 plasma and 1 photonic ... they all have their ups and downs, best one is the cutting beam + 360º beam since beams and some energy type, plus if you are not in a Warbird you can use the Matter/Anti Matter that gives set 2 thats 10% anti-photon damage so its really a good option as damage types go, bad is anti-photon is never offered as a reward outside that beam and anti-photon beam [acc]x2 on the exact same mission, meaning if you want to gear up as a Dual Cannon build you kinda screwed since you have to get fleet Anti-photon thats expensive.

Best synergy is plasma if you use the Romulan rep weapon set, problem is you kinda can get hurt by your own torps exploding.

But if you want kinda end game weapons on a budget, you can run anti-photon beams for nothing really.
 

Norfleet

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My advice to you is never to listen to Drakron for advice. Just listening to that spiel made me go, "What the HELL kind of advice is this?".
 

Drakron

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My advice to you is never to listen to Drakron for advice. Just listening to that spiel made me go, "What the HELL kind of advice is this?".

I meant we got of unique stuff that doesnt play well with each other, loading on rep weapons and gear is going to create a mismatch of energy type.
The only Reputation weapon set that plays well is the Romulan and Omega since they are Plasma (except cutting beam but thats is kinda of rather unique weapon on itself doing kinetic damage and working as a turret despite being beam), everything else doesnt due to mixed types.

I said and maintain the cheapest way with little grind is Anti-Photon beams due to the Obelisk 2 part set, there is the Jem'hadar set but its Polaron and "Boldly they Rode" is far longer and annoying to grind that "Sphere of Influence", the plus side is you can get dual cannons out of "Boldly they Rode" but there are no turrets meaning you screwed since you should either go all cannon (dual cannons + turrets) or all beams because of abilities and there are no turrets given as rewards outside in the KDF were you get some disruptor turrets in "House on Fire" ... OK, there is Piercing Tetryon in "Installation 18" but I dont like Tetryon, even if after so many nerfs to procs the only thing that matters on weapons is their color now.

Edit:

3. BOffs - worth hunting the exchange for purple ones to keep, and using the crappy ones they feed you just for teaching purposes (assuming they have any worthwhile skill to teach)? Or is there some better strategy.

Actually you can ignore Norfleet since there are a few rules.

Bridge Officers rarely have space traits, meaning if you can get one with space trait you should keep it, now problem is there is a HUGE difference of Romulan and Reman Bridge Officers and everyone else.

If you are playing as a Romulan you want Superior Romulan Operative and Superior Subterfuge (not sure if Infiltrator is a BO trait) since they are totally worth it, now if you are not ... well its not going to affect space combat that much, Leadership helps with hull healing but thats it and all humans have it, Efficient also helps but they dont have that much impart.

That about covers all the space traits and yes Romulans are OP in that reguard.

Now in ground is pretty much WHAT you want for BO to actually do, Bajorans are actually good healers since they have Spiritual and you should be looking at Science Bajorans with traits as Creative and set it with healing abilities, Betazoid with Empathic is also good but keep in mind there is threat generation, AKA "shooting at me" so do you want your healer to be shoot or not depends on how much threat he is generating.

Its a good idea to have some BO tactical officers to just absolve damage by having Resilient and Aggressive since that would given some damage resistance and also threat generation even its more likely you end up generating more threat, you also should get BO engs with disabling and shield healing capabilities as Weapons Malfuction and not with Generators and for God sake dont you EVER give them Cover Shield, if you see them with it, just train them with ANYTHING else because they will fuck it up and get you stuck with it.

Now the bad thing is the game will absolutely refuse to generate actual good BO, they always get some trait that is either useless for what you want them to do or it actively works against you because damn, I seen so many Bajorans Scis with Creative and Covert were Covert does have the exploit damage that sure, can help but 15% stealth is a absolute worthless.

And I have yet to see a Vulcan with Mind Meld and Nerve Pinch.
 
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Vaarna_Aarne

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To be honest on Ground it doesn't matter that much since the AI isn't as good at maintaining a power cycle than as a player is.
 

Drakron

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To be honest on Ground it doesn't matter that much since the AI isn't as good at maintaining a power cycle than as a player is.

Well there isnt much of a effect of traits, true ... usually its abilities that make the difference.

But we do have to make do with a away team in some situations, take the Tier 5 Romulan Rep were you have to do it in order to get the money (Dilithium), in Dyson Rep you also stuck with having to use 2 BOs so it doesnt hurt to prepare and keep a eye on what the system actually give us.

Edit:

Also rarity affects what abilities they come with, like getting a BO with Reverse Shield Polarity III that is a very rare to find ability since it cannot be trained, its not just traits but also abilities and, for example, its impossible to get a Liberated Reman Tactical Bridge Officer with Spread III or Beam Overload III without having a Bridge Officer with that skill to train it.
 

Norfleet

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Ground traits on boffs are of very limited use because of the very limited quantity of serious, relevant ground content in which you are permitted to use boffs.

In fact, there's only ONE SUCH PLACE, and the optimal strategy for playing it doesn't really involve using your boffs as anything but cannonfodder. In space, any human is a good human, any Nausicaan is a good Nausicaan, and any Superior Romuloid is a good Superior Romuloid...all else is shit. Even Efficients are meh, although better than the nothing-at-all that every other boff does. And since each side has precisely ONE good boff race, you don't really get a choice.
 

Drakron

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I found were my screenshoots are going.

30tsznp.jpg


Download Arc and you can now be a member of Khan Nooien Singh crew ...
 
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eklektyk

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so new lockbox new ships new shits and brand new event ....i wonder what shit will they force us to do daily for that "free" shi of theirs ...

and yes i claimed both bridge packs tho i dont own any corresponding ships ... and dont even bothered to unpack yesterdays hortas too ...
 
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bridges are just bridges, they can be used on any ship.

the grinding side of the new ships disturbs me. "repeating the new mission for 15 days", for a single one, doesn't sound very fun.
 

Vaarna_Aarne

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I think you guys missed a more obvious "wat" level there...

They're releasing triple packs on C-Store for each of those boats.
 

Subject37

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So I need to do the grind to get access to the special secondary deflector only available on the anniversary ships....and THEN get the c-store version and for some new 4-piece set bonus? And the special anniversary deflector will of course be character bound, so any future characters I create will be screwed. I'm sure Cryptic didn't even think about that.

Also the Hirogen lockbox ships are ugly as shit.

Jesus I sound like Drakron.
 

Vaarna_Aarne

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Smart money says Secondary Deflector is going to come to all science vessels in 1-2 weeks. Same thing with the cruiser auras, first they released a premium ship with them, then they were added to all existing cruisers.
 

Davidshky

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For me the most exciting part of the new lockbox are the new mirror vessels.

A less sucky Negh'Var, a prettier support cruiser retrofit and a new romulan ship with my favorite ship material.
 

eklektyk

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i did not miss envo bullshit

play featured episode 3 fucking times to get 3 versions of that
then buy upgrade from shop to morph that 3 into one of 2 supadupa versions of suit like its suposed to be from start without all this bullshit and added bouns thers alternative ver u can get but it will force u to play this ep once more before going to shop to claim it [obv this will cost u 2 inv slots to get nice looks ....meh]
 

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