Cleveland Mark Blakemore
Golden Era Games


I don't want to announce this to the Codex until I have my first alpha version running and up on Steam for "Coming Soon" but I will share details here for diehard fans of Grimoire. When I get Steam to accept my prototype and allow me to set up the page for SOA I will start sending out press releases.
I have all-new portraits that nobody has seen yet but they are fantastic, higher quality than anything displayed previously for Vault of Terror or other games I have been tinkering on. Looking at them and how far my blobber engine has come along were what gave me the motivation to begin working on SOA.
I have distilled the races and classes down into a synthesis of Grimoire, Crusaders and other influences. I am really happy with them and have built the RPG logic engine and editors around them. The tables necessary for character creation are done and I am thinking of pursuing a bold new mechanism of character creation that will combine ideas from other RPGs to produce a very cool easy start to the game without any library creation necessary. Characters in the library will be semi-created but experienced grognards can edit and refine them. Newbs can simply pick them and add them to the party at the start and jump right into the game ala EYE OF THE BEHOLDER.
This game is aimed at 40+ hours of play and will be a fraction of the size of Grimoire. It will be far superior in many ways but it will still be a turn-based blobber inspired by Wizardry 6 & 7.
RACE
Mankind
Barrower
Drow
Gnome
Sylph
Ogre
Saurian
Drake
Kenku
Rhattu
Leonar
Wolfen
Vamphyri
Aeorb
(possible Neanderthal if I can source the portraits somewhere in a similar style)
CLASS
Knight
Sorcerer
Empiric
Rogue
Ranger
Minstrel
Barbarian
Thaumaturge
Shaman
Paladin
Jester
Blacksmith
Corsair
Assassin
Sage
Monk
I have all-new portraits that nobody has seen yet but they are fantastic, higher quality than anything displayed previously for Vault of Terror or other games I have been tinkering on. Looking at them and how far my blobber engine has come along were what gave me the motivation to begin working on SOA.
I have distilled the races and classes down into a synthesis of Grimoire, Crusaders and other influences. I am really happy with them and have built the RPG logic engine and editors around them. The tables necessary for character creation are done and I am thinking of pursuing a bold new mechanism of character creation that will combine ideas from other RPGs to produce a very cool easy start to the game without any library creation necessary. Characters in the library will be semi-created but experienced grognards can edit and refine them. Newbs can simply pick them and add them to the party at the start and jump right into the game ala EYE OF THE BEHOLDER.
This game is aimed at 40+ hours of play and will be a fraction of the size of Grimoire. It will be far superior in many ways but it will still be a turn-based blobber inspired by Wizardry 6 & 7.
RACE
Mankind
Barrower
Drow
Gnome
Sylph
Ogre
Saurian
Drake
Kenku
Rhattu
Leonar
Wolfen
Vamphyri
Aeorb
(possible Neanderthal if I can source the portraits somewhere in a similar style)
CLASS
Knight
Sorcerer
Empiric
Rogue
Ranger
Minstrel
Barbarian
Thaumaturge
Shaman
Paladin
Jester
Blacksmith
Corsair
Assassin
Sage
Monk
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