Leimrey
Educated
@Black cat
Not entirely. You were allowed to "customize" Geralt by developing his motivations, priorities, feelings, perception of world and occuring events through dialogue and gameplay choices (this includes a long Identity quest and relationship with Triss, Shani, Alvin, Sigfried and other characters). Geralt would comment differently on quest outcomes and during certain key moments in the game based on your earlier "identity customisation". This is deep, choosing fom 100 stats and skills is not, it's just complex.And character customization that's several times more deep and complex that anything The Witcher has
Give her the Nobel Prize, she has just defined what an RPG is. Character generation is only one facet of RPGs. The Witcher may lack in this department (as does Torment), but it's certainly quite solid in the character development aspect.Also, you seem to forget Role Playing Games are about building characters, basicaly.
No. That's fucking borderline heresy here. The story, the setting, the graphics, the visual style and presentation, the narration techniques, the animation fluidity, the quality of voice acting all contribute to the overall impression/enjoyment value of the game. Most of these factors can make or break or the game (which is the case with DS, which is very good in some aspects, but is a totally repulsive turd in others) Yes, these factors are subjective, but there are certain standards in the industry that allow us to compare and evaluate them.And, again, when talking about how good or bad a game is I'm only talking about gameplay. Story, setting, graphics, animation, music, etc is unimportant. The only important thins is gameplay,
No, I just like good games and good RPGs, DS is neither.You, sir, are a damned storyfag. Go play Bioware games and leave us be.
Preparation was needed to advance in the game, that was all I've said.But you were saying that preparation made the game hard
No, you just chose a particular gameplay style/combination of potions and oils and assumed that everything else was useless. It was perfectly possible to survive on Bleeding and Poison oils and on combat efficiency enhancing potions without healing. That's like saying that most of the story paths in VNs are useless, because I've used/completed only one/several of them.Most oils and potions where useless, or at least not needed.
Yes, the game becomes MUCH easier if you always use the right potions in combat. I've always tried to use as minimum potions and oils as possible though. Maybe that was my problem.when you are using all the tools the game gave you all challenge disappears.
It is. The only games that have a better alchemy system that I've played are the TES games.The Witcher's alchemy system isn't impressive.
No, not even close. It's not my fault that some people can't overcome their grinding habbits and buy fucking monster repulsion talismans.Considering the Combat System is what you spend most of the gameplay time doing
Even if you kill every hostile creature you encounter, you'll still spend more time solving quests (those that require something other thn killing monsters) and reading dialogues.You spend the game doing two things: Getting crap to make potions and killing monsters.