Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Old PC developers who now make shovelware/popamole games

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
It's widely known that developers like Warren Spector, John Romero and Richard Garriott have worked on Facebook and phone games in recent history. I just checked out what Doug Church and Tim Stellmach, the designers of Thief 1&2 have worked on over the years. Both worked on a number of Looking Glass games starting from Underworld 1.
Doug made (besides Invisible War) Whiplash and Backyard Wrestling: Don't try this at home (fuck ICP :rpgcodex:) back in 2003. Tim Stellmach's resume is even more impressive: Kung Fu Panda, Over the Hedge, X-men Legends 2: Rise of the Apocalypse, Spyro Orange: The Cortex Conspiracy, Crash Bandicoot Purple: Ripto's Rage, The Muppets: On with the show....
Makes me wonder: are some of the so called game designer geniuses actually people who just think of game development as any other job? System Shock or Kung Fu Panda, it doesn't matter as long as they get paid. The same minds that created some of the best PC games of all time are also responsible for utter garbage. It certainly seems that way with people like Spector and Garriott, in their eyes making Facebook gambling games and Epic Mickey is just as legitimate game design as designing Ultima 5 or Deus Ex. It's actually kind of funny that guys who made games like Thief and Deus Ex work can't figure out how make a good platformer, in fact they did to Crash Bandicoot and Mickey platformers what Invisible War and Thi4f did to Deus Ex/Thief; Epic Mickey and Crash Bandicoot Purple are horrible, poorly designed trash compared to the 16-bit/PS1 glory days of those franchises.

Of course you could say that they're just doing it for the money, but you'd think that with the kind track record and talent that those people have, making a good platformer, children's game, a movie tie in game and so on should not be hard when they could make entire new genres out of nothing. Following the example of other games should not be hard, especially when in projects like that they already know what kind of environments and themes the game should use. Maybe they had tight schedules, small budgets and the publishers just wanted to churn out a half finished game as soon as possible. Maybe those two particular guys (Church/Stellmach) only had minor roles in the development of those games. But they still did work on them.
http://www.giantbomb.com/tim-stellmach/3040-3745/
There might've been a thread like this before but I'm a new fag and I wanna HEY GUYS LOOK WHAT I JUST FOUND.
So list :obviously: designers who've gone from designing glorious CRPGs to making poorly designed shovelware/casual game garbage and speculate what goes in the mind of those when they're desining the next Port Casino or Ultimate Collector: Garage Sale rather than the next Ultima or Wing Commander game.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
You'll find that it's much harder to make a list of Great Old Ones making great NEW games.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,484
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Most first generation gaming industry founding figures lack perspective, because they didn't enter the gaming industry as fans of the types of games they created. Conversely, I can't imagine a "second generation" game developer like Avellone or Sawyer making iPhone games, because the reason they became game developers in the first place was to create a certain type of product they were fans of in high school.

But, who knows what the future holds.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
My Little Pony adventure penned by MCA and with mechanics developed by Mr. Sawyer, now for Google Glasses 2.0!
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
Well that's a given, but I just assumed that many of the old developers just quit making games all together. And it's interesting to think what goes in the heads of people who go from making more complex CRPGs and "immersive sims" to designing simple, vapid games. And they still fail at it. I'm not even talking about the kind of attention to detail and precision controls you need when designing an arcade style game, I'm talking about failing at making a movie adaptation/kid's game, which should be a no brainer. Those genres not bad by default, it's just that 99% of developers fail at it. You can make a game like Jedi Knight/KOTR/X-wing/Fate of Atlantis/Capcom's Disney platformers if you actually put some effort into game design.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
For credits, you'd better look up Mobygames. They specified the roles the developer take alongside game titles.

http://www.mobygames.com/developer/sheet/view/developerId,4965/

Doug Church
Dishonored (2012) (Special Thanks)
Halo 4 (2012) (Special Thanks)
Dance Central (2010) (Thanks)
MySims (2007) (Special Thanks)
Project: Snowblind (2005) (Development Special Thanks)
Thief: Deadly Shadows (2004) (Special Thanks)
Backyard Wrestling: Don't Try This at Home (2003) (Special Thanks)
Deus Ex: Invisible War (2003) (Special Thanks)
Whiplash (2003) (Special Thanks)
Freedom Force (2002) (Thanks To)
Deus Ex (2000) (Special Thanks (Additional Programming and Design Input))

I somehow sympathize with your feelings, though.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,233
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
According to Retro Gamer, who frequently do a "Where are they now?" piece on developers of yesteryear, there are quite a lot of old developers (I'm talking 80s-early 90s here) that are still working in game development... only for mobiles and tablets. Their skills and experience in coding for a device with limited data space and memory makes them highly sought-after in that sector. It's a safe bet that a few of them are former "PC developers".
 
Last edited:

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,610
Codex 2012 MCA
Jon Hare of Sensible Software is nowdays doing mobile games, the reason he gave on Matt Chat interview was that he gets freedom to make games without publisher interference. That kinda makes sense, but sounds a bit of an excuse. I think many old developers did run out of their creative steam, and I bet the industry itself has greatly changed since the 80s and 90s.
 

TheGreatOne

Arcane
Joined
Feb 15, 2014
Messages
1,214
Jon Hare of Sensible Software is nowdays doing mobile games, the reason he gave on Matt Chat interview was that he gets freedom to make games without publisher interference.
If I recall correctly, the guy who made Rogue has the same story (was on Matt Chat, makes mobile games nowadays).
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,243
Location
Ingrija
It is much easier to list old PC developers who now do not make shovelware/popamole games. Here:

.

..

...


...well, there are a few who have died, do they count?
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
The people and companies still creating good shit and fighting the good fight.

Peter Molyneux

Mike Diskett

Most of Blizzard Entertainment (well they begun to make console ports and argueable more "popa-molish" centered games, but still

The Creative Assembly

Rockstar

InXile

Obsidian

Larian

BioWare

Remedy



 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
So... you deny those or any of those companies still make good games? or at least try to? :)
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
Peter Molyneux and Bioware ? Are you serious ?

This is Roguey's level of troll.

Last I checked, these old devs aren't doing pop-a-mole and shovelware shit? :)

Mass effect 1-2-3, SWTOR, dragon age etc, KOTOR... hardly THAT pop-a-mole, eh? Yeah mass effect (3), dragon age etc and SWTOR might not be that great games, but they're not massive failures either.. and certainly not shovelware or mobil facebook shit :)

And as for Molyneux, he made Fable series, and is working on some movement tech stuff... hardly shovelware either :D

but whatevs
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
The people and companies still creating good shit and fighting the good fight.

Peter Molyneux


Most of Blizzard Entertainment (well they begun to make console ports and argueable more "popa-molish" centered games, but still

BioWare

DarkUnderlord

How much do I need to donate to the Codex to have Daedalos banned?
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
The people and companies still creating good shit and fighting the good fight.

Peter Molyneux


Most of Blizzard Entertainment (well they begun to make console ports and argueable more "popa-molish" centered games, but still

BioWare

DarkUnderlord

How much do I need to donate to the Codex to have Daedalos banned?

You seem angry bro. What's troubling you? Let me help you out.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
You seem angry bro. What's troubling you? Let me help you out.

Sure.

Retards like you support bad game companies, which in turn encourages others to follow suite. You're part of the problem. I have a solution but I don't think you would like it.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
You seem angry bro. What's troubling you? Let me help you out.

Sure.

Retards like you support bad game companies, which in turn encourages others to follow suite. You're part of the problem. I have a solution but I don't think you would like it.

In your view, bad game companies yes. In eyes of millions of others. Nah. Bioware might have made some pretty mediocre stuff lately, but they got a history of excellent games for their time.

And Peter co-founded legendary Bullfrog... you calling that a "bad company" too? lel. okay. Lionhead Studios made some cool stuff too back in the day.

When is your game coming out btw? I'd love to play it and judge it.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
In your view, bad game companies yes. In eyes of millions of others. Nah. Bioware might have made some pretty mediocre stuff lately, but they got a history of excellent games for their time.

So millions of retards and furry freaks like Bioware. Ok.

And Peter co-founded legendary Bullfrog... you calling that a "bad company" too? lel. okay.

Bullfrog is dead you moron.

When is your game coming out btw? I'd love to play it and judge it.

:retarded:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom