Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Wadjet Eye Old Skies - the next adventure game from Wadjet Eye, now 2D again

Discussion in 'Adventure Gaming' started by MRY, Jul 1, 2019.

  1. Dodo1610 Magister

    Dodo1610
    Joined:
    May 3, 2018
    Messages:
    1,691
    Location:
    Germany
    The first real screenshots
    [​IMG]
    Show Spoiler
    [​IMG]
    [​IMG]
    [​IMG]



    The backgrounds look fantastic, though the characters could use more details so they don't stick out from the background as much, but I think the style itself can work if it's well animated.
    Also, it seems there are multiple protagonists from different ages since this is a time travel story: two people from the future? a hippie from the 70s and a girl from the 20, which probably means there are at least 3 different worlds to travel to.

    Seems like things are finally moving forward for Dave when you look at what he posted only 3 months ago.
     
    • Brofist Brofist x 2
    • decline decline x 1
    • Informative Informative x 1
    ^ Top  
  2. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    6,760
    Location:
    at a Nowhere near you
    I'm uncharacteristically bothered by the 20s girl flat ass. It just looks like the sprite was awkwardly cut from another picture.
     
    • Despair Despair x 1
    ^ Top  
  3. Tom Selleck Arcane

    Tom Selleck
    Joined:
    May 6, 2013
    Messages:
    1,091
    that hippie girl is 6'3", 220lbs
     
    • Funny Funny x 3
    • Excited! Excited! x 1
    • Doggy Doggy x 1
    ^ Top  
  4. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    7,436
    Location:
    Disco Elysium
    that's my fetish.

    seriously
     
    • incline incline x 2
    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 1
    ^ Top  
  5. Boleskine Arcane

    Boleskine
    Joined:
    Sep 12, 2013
    Messages:
    3,049
     
    • Brofist Brofist x 4
    ^ Top  
  6. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,261
    Location:
    California
    Seems pretty good!
     
    • Brofist Brofist x 4
    • incline incline x 1
    ^ Top  
  7. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    87,270
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
    • hopw roewur ne hopw roewur ne x 2
    • nice nice x 1
    ^ Top  
  8. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    7,436
    Location:
    Disco Elysium
    I dont even know if there is any good 3d adventure game outside of grim fandango(which visuals still hold today). Other 3d adventure games have been traumatizing for me like monkey island 4 or broken sword 4.

    If you count something like the council maybe it counts and i loved the council.
     
    • Yes Yes x 1
    ^ Top  
  9. WallaceChambers Learned

    WallaceChambers
    Joined:
    Jul 29, 2019
    Messages:
    186
    Do you mean in terms of control/playability or ones you would just consider good personally? Because idk which games you actually like but there are plenty that play fine. Or at the very least don't have the issues of early 3D games like MI4 or BS4.

    Sam & Max Beyond Space and Time and Sam & Max The Devils Playhouse are two of my favorite adventure games.
     
    ^ Top  
  10. Neuromancer Learned

    Neuromancer
    Joined:
    Jun 10, 2018
    Messages:
    357
    I really wonder, why so many people call Grim Fandango (and also Monkey Island 4) a 3D adventure, when it's actually not.
    Maybe the reason is, that compared to prior LucasArts games it uses a different graphic style and mostly prerendered graphics. And the direct keyboard control instead of point & click in other adventure games may confuse people as well.

    But technically the game just uses flat 2D backgrounds with some 3D models thrown in.
    And that type of graphics - sometimes called 2 1/2D - is very common for adventures of the last 20 years.
    One of many examples is The Longest Journey from '99.

    The control scheme is also nothing special. It had been used in many 2D games (adventure & other) before and after.
    I remember that in Syberia 2 you could switch between normal mouse point & click and direct control via game controller or keyboard. The remaster of Grim Fandango did this as well.
     
    ^ Top  
  11. Prime Junta Self-Ejected Patron Vatnik

    Self-Ejected
    Joined:
    Apr 8, 2006
    Messages:
    13,539
    Heaven's Vault is very good. Worst thing about it are the bits that aren't 3D, viz. the hand-drawn character art awkwardly stuck into the 3D scenes.

    It's quite offbeat for an adventure game though, those don't usually have that level of C&C and replayability.
     
    Last edited: Sep 26, 2020
    ^ Top  
  12. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    87,270
    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
     
    • Informative Informative x 1
    ^ Top  
  13. Dodo1610 Magister

    Dodo1610
    Joined:
    May 3, 2018
    Messages:
    1,691
    Location:
    Germany
    Dialogue footage



    Timetravel disguise
     
    • Brofist Brofist x 1
    • hopw roewur ne hopw roewur ne x 1
    • decline decline x 1
    ^ Top  
  14. Boleskine Arcane

    Boleskine
    Joined:
    Sep 12, 2013
    Messages:
    3,049
    Happy 15th anniversary to Dave and WEG.



    We forgive you for abandoning Adventure Codex right after Unavowed came out and the level of criticism here, compared to the near universal praise elsewhere, made you uncomfortable.

    It's strange that before that point, when the feedback was generally more positive, Dave had otherwise been okay with (or oblivious to) how toxic the Codex is! [​IMG]

    Show Spoiler








    But anyway, I'm glad Dave did his thing and Wadjet Eye exists. Dave's most important legacy is probably inspiring a whole new generation of adventure game writers and designers.

    :excellent:
     
    • Brofist x 5
    • Rage x 1
    • Salute x 1
    • Friendly x 1
    • butthurt x 1
    ^ Top  
  15. Curratum Magister

    Curratum
    Joined:
    May 14, 2018
    Messages:
    2,484
    I did buy every Wadjet Eye before the Unavowed, but honestly I didn't really like the games Wadjet developed. However, I am grateful for the handful of outstanding titles by third party devs they published.
     
    • Friendly Friendly x 1
    ^ Top  
  16. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,261
    Location:
    California
    Dave still reads the Codex and in a tweet described it as, in effect, his auriga whispering, “Memento you suck,” even during his triumphal parade. I'm sure he is grateful(?) that the whispers continue even today! :)

    Pretty sure he cut back posting not because of negative reviews of his games but because of posts mocking his longtime friend Hepler and fatigue/disgust over the "edgy" stuff. You're right that there has always been an element of that, but it surged during a period when other sites became much more heavily moderated and many people banned from other sites migrated here and flaunted their newfound freedom. I suspect that’s what has caused other developers to stop posting, though perhaps they would put up with it for fanboyism. I don’t know.

    Even if you don’t like Dave’s design approach,* he created a lot of opportunities—not just by publishing but by trailblazing a path for viable commercial AGS products (Fatman was commercial but not in a viable way). And Dave got there by taking risks, hustling, networking, and community building. I think it's pretty telling that he has such strong support from players, other developers, mainstream press, and conference organizers. You don't always see all those factions coming together. Finally, I'll note that he accomplished all that while building a family. Nobody's perfect, but Dave's 15-year track record is very impressive and worth celebrating.

    (* He and I differ on design philosophies quite a bit, to say the least.)
     
    • Brofist x 9
    • Agree x 2
    • Funny x 1
    • Disagree x 1
    • FAKE NEWS x 1
    • Salute x 1
    ^ Top  
  17. Boleskine Arcane

    Boleskine
    Joined:
    Sep 12, 2013
    Messages:
    3,049
    Dave announced Jennifer Hepler would co-write the game with him in August 2015. Codex reactions with comments from Dave followed. He posted over 50 times in the Unavowed thread from 2016-2018. He took the skepticism and concerns about "dumbing down" the game in good stride it seems.

    I don't recall any major surge in edgy posting. The gamergate thread has been around since mid-2014, and there was plenty of similar commentary in the years before that. I can't say how much if at all Dave browsed outside of the adventure subforum, but he certainly knew what the Codex was like. Dave was okay with the broader culture here because the adventure community provided him mostly positive feedback, and he saw the forum as a reliable place to post small updates and engage with paying customers in a relatively niche genre.

    Then Unavowed came out and the mixed reaction here starkly contrasted with the near unanimous praise at most other outlets and forums. By that point Dave didn't really need to justify or defend his creative decisions given the creative and commercial success of Unavowed. He says so himself in those tweets.

    IMO, having to describe a discussion thread as merely being "dedicated to how much I suck" reveals that the reception here to Unavowed did bother him. It's akin to dismissing a subset of critics as "haters" so as to justify ignoring the feedback and remaining in the warmer comforts of the positive receptions elsewhere. "Everyone else mostly loves the game, why not those guys? They just want to say I suck." Of course, I'm not saying Dave was obligated to respond to anything or arguing how valid or reasonable the criticism was.

    Point is, Dave didn't leave because he was bothered by comments about Hepler - those comments arose 3 years before his departure, which was right after Unavowed released. He left because the ball-washing wasn't what it used to be.
     
    • Brofist Brofist x 3
    ^ Top  
  18. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,261
    Location:
    California
    • Agree Agree x 1
    ^ Top  
  19. Boleskine Arcane

    Boleskine
    Joined:
    Sep 12, 2013
    Messages:
    3,049
    I mentioned the GG thread that started in 2014, but really the entire gaming industry became more heavily politicized and infused with a "culture war" around 2012-2014. The increased frequency of those discussions on the Codex didn't necessarily reflect an underlying shift in the forum's culture of 'almost anything goes'. The gaming subforums for the most part remain focused on gaming, with the culture war stuff relegating to Gaming Drama or General Discussion.

    The only disingenuous comments here are claims that Dave stopped posting not because of negative feedback but because of comments about his friend/co-writer or general edge fatigue, or that one particular shitpost (after a week of mixed reactions to Unavowed) was the primary reason.

    Here are comments about Hepler in August 2015 that did not stop Dave from coming back a year later to discuss Unavowed's progress for two more years until the game's release. (Spoiler'd to save space, not to protect the easily offended)

    Show Spoiler


    These posts were made after Dave's last post that month. If Dave was still lurking the thread and forum then these comments also didn't inhibit his resumption of posting in August 2016.

    Show Spoiler


    Dave has every right to post or not post wherever he pleases. If I were him I probably would have not spent time and energy trying to understand the Codex's reaction while gaming outlets and other forums were heaping praise upon me. The revisionism is amusing since Dave even tweeted he left because of negativity towards him and his games. The sudden epiphany of this nefarious agenda that such threads exist solely to discuss his level of suckitude also provided a nice cover in case Dave's peers in the gaming industry were to probe why he spent a few years posting on a notoriously toxic forum. He was okay with the forum's culture as long as the feedback was mostly positive. When the tide turned, he left (which is fine). Simple as that.

    -----

    Now that's settled, I am looking forward to hearing more about Old Skies.
     
    Last edited: Apr 8, 2021
    • Brofist Brofist x 3
    • Informative Informative x 1
    ^ Top  
  20. Boleskine Arcane

    Boleskine
    Joined:
    Sep 12, 2013
    Messages:
    3,049
    Hah, not that any further clarification was needed, but as it turns out Dave doesn't have an issue with edgy humor after all!

     
    • honk honk! honk honk! x 2
    • Agree Agree x 1
    • Makes you think... Makes you think... x 1
    ^ Top  
  21. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    26,585
    Location:
    Bulgaria
    Which one? He have some great games and some shitty ones.
     
    • Rage Rage x 1
    • Balanced Balanced x 1
    ^ Top  
  22. HorribleHombre Novice

    HorribleHombre
    Joined:
    Jul 31, 2019
    Messages:
    8
    All the ones he's made himself (Shivah, Blackwell, Unavowed) have similar designs: talk to people, discover clues, talk some more, maybe guess someone's password/code. Go someplace in New York.
     
    ^ Top  
  23. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Messages:
    26,585
    Location:
    Bulgaria
    Sure,most games in the same genre generaly have similar design. That is why writing,setting and story matter that much in adventure games. They are all about going around,picking items,talking to people and doing some puzzles. Unavowed for example was huge decline compared to the others. That forced faggot shit was top tier garbage lol.
     
    ^ Top  
  24. almondblight Arcane

    almondblight
    Joined:
    Aug 10, 2004
    Messages:
    2,376
    Yeah, that attitude rubs me the wrong way as well. I don't think there's anything wrong with anyone who avoids the Codex - there are a lot of needlessly edgy posters here, and I can imagine avoiding the place leads to a healthier mindset for a lot of folks. But to read a thread that's a mix of edgy criticism, praise, and earnest criticism that people put effort into and dismissing the whole thing as simply being about "how much I suck" seems overly close-minded. There's a difference between avoiding a place because of the edgy comments some members make and using the edgy comments to dismiss everything that's said.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.