RedScum
Arbiter
Hater gonna hate. W/E 2yt4u.
Correction; a tribe that fought a bunch of sissies and fish-fuckers over fifty years ago whom we've never seen before knew how to fight (if 'slaughtering barely defended coastal tribes' counts as fighting, that is). And those sharp ends are much, much sharper than the average spear they're used to. Assuming the daft cunts still fight bare-handed (chances are slim, but present) we'll virtually be able to slice through them like a hot knife through butter. It'd be like going to a knife fight with an AKM.I remember the barbarians defeated many tribes. They know how to fight. And our weapons are sticks with sharp end. So the advantage isn't that big. But if they outnumber us 3:1 or even 2:1, we are going to take heavy losses if they attack us.
C voters, your reasoning literally is "this site is way too good for us, let's go hide and starve ourselves in the hills so no one beats us up". Cowards.
I have no problems with fighting. I DO have a problem with fighting an enemy we know nothing about, except for the fact that it could outnumber us 10 to 1.
Maybe Curufinwe can clarify, but I'm under the impression that we traveled downriver (north, but we don't know that). At some point the river dumped into a huge lake and the options are: stay at the rivermouth, move along the coast away from the source of barbarians, or move back up the river some distance into the hills and away from the coast. I prefer staying closer to the volcano, but still outside the ash zone. Whenever the environment around it settles down (however many decades that takes) we can expand back upriver or send expeditions, maintaining our connection to the all-powerful fire spirit.
Pretty much the options are those. Except the hills one, I had thought it more as camping on the hills facing the lake/sea than going back downriver. I'm going to post a map once you get some proper scouting and exploration of this area done too.
I have no problems with fighting. I DO have a problem with fighting an enemy we know nothing about, except for the fact that it could outnumber us 10 to 1.
A few days of travel won't significantly alter the chances of an invasion ("oh look, there are signs of further tribes a few days uphill, but fuck it - we can conquer them after we secure this lovely spot right here, and they're obviously idiots because they didn't take advantage of it").
Oh man, the atheist in me really wants to pick D, but from a LARP perspective I have no choice but to go A.