That's the truth. No matter the consistent of Bethesda's games you have to give them half a brofist (well maybe a quarter brofist) for keeping the modability of their games. I'm surprised they've kept that part in considering the DLC craze. It's the one redeeming part of their games.*
If only Gothic 2 had a extensible composable mod system...
Bethesda is maybe a lousy game company, but they sure had a farsighted engineer in charge of the modding system.
Better function, better moddability, better implementation of mechanics, possibility to implement stuff not possible in the original, better stability, better longevity by allowing to adapt the code to evolving platform.
That's a rather draqonian punishment for asking an innocent question, isn't it?
Fixable with low-level access.broken skill system
Easily fixed with low level access.the broken enchanting system
Easily fixed even without low-level access.the broken alchemy system
Not much of a problem, but expanding their abilities to allow them non-scripted movement between cells would be good. The rest is content.static NPCs.
Some dumb faggot, I'd wager.Who moved the topic?
Morrowind was "PC first and foremost in mind", with the Xbox port (which was very clearly the port and not the other way around with the very mouse centric interface) coming after the original and Open MW is most definitely PC only.