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Outer Wilds - outer space camping trip game

Discussion in 'General Gaming' started by barker_s, Dec 31, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  2. pakoito Arcane Patron

    pakoito
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    I played through what I expect to be most of it yesterday and it's good. Much smaller in scope than the game, just a tasty treat after the main course.
     
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  3. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I saw some negative steam reviews that say a large part of the dlc is more of a horror/ stumbling around in the dark simulator than anything in the main game. Can you confirm? Because that sounds pretty bad, but it could just be steam reviewers being idiots.
     
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  4. pakoito Arcane Patron

    pakoito
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    Can confirm idiots. There are a handful of light-based puzzles and that's about it.

    "Horror" is just a couple of :prosper: moments, all packed at the beginning.

    EDIT: there are 2 stealth sections on maps you have visited before. And due to some new mechanic they're less punishing than the motherfucking Anglefish.
     
    Last edited: Oct 1, 2021
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  5. Rivmusique Arcane Patron

    Rivmusique
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    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    Liked the DLC just as much. Extremely good game.
     
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  6. HoboForEternity sunset tequila Patron

    HoboForEternity
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    the DLC is fantastic so far. the usual goodness condensed into 1 location, I just learned how to use the torch and reveal
    Show Spoiler
    you can explore the memories and the stranger's homeworld
     
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  7. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    So I played the dlc for like 2 hours.

    It's so fucking beautiful. I had no idea how much I've wanted to play this ever since I read
    Show Spoiler
    Encounter with Rama.

    :salute:
     
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  8. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    So I think I beat the dlc
    Show Spoiler
    I faced what lies inside the sealed sarcophogus, but then I just wound up walking around with no idea what to do except reset the loop. I expected some kind of ship log update or achievement, so I am not sure if I just missed something. I did see the vision stick that appears on the beach afterwards.

    But it is slightly hard to tell.

    Overall great dlc. I think it clocked about 9 hours for me, whereas the base game was around 12, so it really is a hefty bit of content for the price. The design of the new world was the highlight for me and the stealth sections were the only part I didn't like. Stumbling around in pure darkness with no sound or any kind of feedback if I'm moving forward or grinding against a wall is not a good gameplay mechanic*, even if it is very atmospheric. Was also very glad to see that the dlc dodged the biggest weakness of the base game (the writing). I would have preferred more flying with the ship, a more definite ending and less low light areas (I often felt like the flashlight would provide almost no light even with the wall 2m away). But these are basically nitpicks in an extremely solid expansion. You'd have to have some very specific hatreds/phobias to dislike the dlc if you liked the base game.

    pakoito complained about anglerfish earlier, and I much prefer those because anglerfish move slower than your ship once you've picked up speed, which means you can play high speed 3d racing with them if you dislike the stealth. There's no such alternative to the stealth sections in the dlc.
     
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  9. pakoito Arcane Patron

    pakoito
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    That's how I did the stealth sections, feint to a side then run from the other.
     
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  10. hackncrazy Savant

    hackncrazy
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    I finished the DLC and I'm really glad with what they achieved.

    The fact that it is now a Myst-like puzzle game without a single word of lore (and yet with a very interesting story) shows how these devs knows their shit. Also, the fact that the game is so open ended (I think I've already seen like 10 different routes from the one I did) without making players getting stuck also shows their competence.

    Just like everyone else, I disliked the stealth areas. Funnily enough, vanilla OW was terrifying to me, with places like Giant's Deep being a complete nightmare. They tried to force a bit of horror with the stealth sections even thought the DLC was creepy enough.

    Yep, same book came instantly to me the instant I saw the ship. I'm even planning a reread after playing this.

    Oh, and about the ending:

    Show Spoiler
    It seems that indeed the vision that the prisoner leaves to you is the end of the DLC. It seems that this also triggers a different ending if you go again through the main game one (Ash Twin Project > Dark Bramble > Eye), but I had no energy to do that again so I just watched it on YT
     
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  11. Morgoth Arcane Patron

    Morgoth
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    https://www.mobiusdigitalgames.com/blog/patch-1112-is-now-available


    I bought this recently plus expansion after having done a lot of (spoiler free) research on it. Don't know how this game slipped under my radar. (Crash)Landed on my first "planet" and I really like what I've seen so far, but I'll schedule a proper playthrough for some time later. I'm still too addicted chasing after Diamonds and building Lockers in Subnautica.
     
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  12. Ivan Arcane

    Ivan
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    Playing this on GP and I'm split between enjoying the quirkier bits of exploration vs. the Myst like progression. Often times I forget what my goals since the level design for each locale is unique and interesting. That said, I often return to my ship or die and then go...ok, so what the fuck am I supposed to do? I've been reading the notes, but much like in a story where everyone is already dead (the Shock series comes to mind), I quickly forget who is who. At least I've met the living astro travelers.

    Wonderful vistas, neat gameplay shifts, chill music. Gonna try to force my way to some kind of progression b/c I feel like I've visited all there is to see...
     
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  13. pakoito Arcane Patron

    pakoito
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    The ship has a log that's basically the design document, and it indicates what clues you're missing and where those clues point to. It also lists all the clues per location, with indication if you missed one. Play catch'm'all and then sit with the log and try to make sense of all of it.

    Show Spoiler
    Ice planet lab? Sun station? The core of the water planet? The ruins in Dark Bramble? The library near the black hole? Both hourglass's labs? Quantic moon's temple?


    There is at least one secret/final location per planet, and they're hard to reach without a vital clue from another secret location. Hit me up on DM if you want hints.
     
    Last edited: Feb 18, 2022
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  14. Ivan Arcane

    Ivan
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    Thanks for the encouragement. I'm ready to suit up for another launch (after work)
     
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  15. pakoito Arcane Patron

    pakoito
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    I got stuck a couple of times myself, that's why I know just a hint is enough to give you direction.
     
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  16. Ivan Arcane

    Ivan
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    Ok so I've got some theories (actually loving how the game plants seeds in your head to ruminate over as you go about your dad/sleep):
    Show Spoiler

    deep breath....
    [​IMG]

    GD: found out how to get to the center, thanks to the note found in BH. Now, I don't know how to penetrate inside what's the center, but I know/think that Felspaar found a way to get there by consuming a Jellyfish (?). I tried the one in DB but that one had been long dead, even Felspaar cautioned about eating it. Then I thought about the frozen jellyfish on GD, perhaps there's a way to unfreeze it, then somehow interact with it?

    DB: found Felspaar, honestly way too freaked out to thoroughly explore as sometimes those fuckers just creep up on me, WHILE IM GOING AT A SNAIL'S PACE, and eat me. Maybe this just plays into my phobia but jesus Christ is the horror done magnificently well in there

    BH: I found the gravity launcher, found out that it can recall the shuttle that you find in the Interloper (found the source of the G.M. that wiped out our friends). Went inside the shuttle, found some controls with 3 possibilities, found that only one moves the shuttle toward space. I reckon I gotta accelerate right when the QM is within sight, but I've had trouble identifying exactly when this is

    Ash Twins: found out about the weird rocks that teleport, really cool navigating the caverns and how their entrails ...change as you turn around.

    Never found out how to land on ..Lantern? It seems so small and volcanic

    Tried to land on the closest thing orbiting the Sun but found that it rotates way too fast for me to land on


    All this to say that the game has definitely grown on me. It has organically piqued my curiosity time and time again. Love how visually distinct each locale is, and love how they designed the traversal bits across the planets. I'm sure that by the time I reach the end, I'll be wanting to buy the DLC.
     
    Last edited: Feb 19, 2022
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  17. pakoito Arcane Patron

    pakoito
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    Show Spoiler
    Notice what you can do with the jellyfish in DB, what it tells you about their physiognomy, and how you can use that to your benefit.
     
    Last edited: Feb 20, 2022
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  18. Ivan Arcane

    Ivan
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    I'll give this a go, thanks.

    also: me, braving Dark Bramble
     
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