Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Paradise Cracked Q&A on Gamer's Hell

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
13,772
Location
Behind you.
Tags: Paradise Cracked

<a href="http://www.gamershell.com/">Gamer's Hell</a> has done an <a href="http://www.gamershell.com/reviews/ParadiseCrackedInterview.shtml">interview</a> with the <a href="http://www.buka.com/game/Game_15.htm">Paradise Cracked</a> boys. It's a pretty long one, and covers many aspects of the tactical CRPG. Here's a clip:
<br>
<br>
<blockquote><b>How long does it take to ?level up? in the game, and can all characters ?level-up? all their abilities?</b>
<br>
<br>
The character development system is similar to that of DIABLO, for example, That is you gain experience by killing you enemies and by fulfilling quests. As your character?s experience points reach a certain value, the character gets a ?level-up? and a number of IMPROVEMENT POINTS to distribute between his\her abilities.
<br>
<br>
As I have said before, the number of improvement points is different for different characters. All the parameters (abilities) are interconnected in such a way, so you cannot develop one parameter without limiting some other ( thus <b>Strength</b> limits <b>Intellect</b>, and visa versa).
<br>

<br>
Each character has 2 ?non-combat? parameters, and a number of ?combat? ones. ?Non-combat? parameters include <b>Intellect</b> and <b>Driving</b>. <b>Intellect</b> enables to use high tech weapons, and is very important to hackers. The higher is the parameter the greater chance the hacker has to unlock a door or to break a cash dispenser. In addition this parameter determines the hacker?s ability to break robots. The higher is your hacker?s <b>Intellect</b> the greater is the chance the hacker has to break up a robot.
<br>
<br>
<b>Driving</b> determines the character?s driving skills. Good driving skills will enable your characters drive any military vehicles, including heavy tanks. But even a mini-bus may be of great help in combat, because you can simply run over your enemy with it, instead of engaging into a fight with him\her.
<br>

<br>
Each parameter has a maximum value, which your character can reach. But ?level-up? is not the only means to make your character more efficient. You may develop your character by setting up special cyber implants into your character?s body And once implanted an implant cannot be removed. Therefore you should choose implants carefully, and think twice before implanting a cyber device in your character?s body..</blockquote>
<br>
<br>
That's fairly odd. Why would <b>Strength</b> and <b>Intellect</b> be connected? Heck, the <A href="http://www.megafoundation.org/Ubiquity/Fall00/BBC.html">smartest man in the world</a> is currently working as a bouncer in a bar while working on his unified field theory.
<br>
<br>
Spotted this at <a href="http://www.shacknews.com">ShackNews</a>.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom