Erebus
Arcane
- Joined
- Jul 12, 2008
- Messages
- 4,771
In CRPGs, when a member of your party reaches 0 HP during combat, there are two possible consequences :
(1) The party member is actually dead and will remain so until you use magic to revive him.
(2) The party member is only unconscious ; he will stay useless for the rest of the fight but will be operational again after the fight is won.
(There's also an intermediate possibility, found for instance in Gold Box games and M&M : the party member is unconscious if he's at 0 HP or not too far below that, and dead if he has too many "negative hit points".)
I think both possibilities have flaws. Your party members only losing consciousness (and only for a short while) after being repeatedly hit by swords, burned by fireballs and bitten by giant spiders feels like a cheap and unrealistic cop out.
But, on the other end, death is ridiculously cheapened when you can negate it with a simple spell. Plus the existence of Raise Dead spells almost always leads to major incoherences with the story : Remember Jaheira's lame explanation for why she wouldn't even try to resurrect Khalid ? And why did Imoen never lose Bhaal taint no matter how often she died ? And why didn't Ammon Jerro even try to resurrect Shandra ? Etc.
Of course, death doesn't have to be reversible. In Fallout, your dead party members will stay dead (possibly in several pieces). But it can be frustrating for the player to see an interesting companion die for good and it's likely he will simply reload to avoid this unwanted event.
BaK found an interesting compromise : the party members who lose all their HP are only uncounscious, but they remain extremely weak for a long time after the fight, unless they can receive major healing. The problem of Raise Dead spells is thus avoided and, at the same time, the player will try really hard to prevent any of his PCs from falling to 0 HP.
What are your opinions on the matter ?
(1) The party member is actually dead and will remain so until you use magic to revive him.
(2) The party member is only unconscious ; he will stay useless for the rest of the fight but will be operational again after the fight is won.
(There's also an intermediate possibility, found for instance in Gold Box games and M&M : the party member is unconscious if he's at 0 HP or not too far below that, and dead if he has too many "negative hit points".)
I think both possibilities have flaws. Your party members only losing consciousness (and only for a short while) after being repeatedly hit by swords, burned by fireballs and bitten by giant spiders feels like a cheap and unrealistic cop out.
But, on the other end, death is ridiculously cheapened when you can negate it with a simple spell. Plus the existence of Raise Dead spells almost always leads to major incoherences with the story : Remember Jaheira's lame explanation for why she wouldn't even try to resurrect Khalid ? And why did Imoen never lose Bhaal taint no matter how often she died ? And why didn't Ammon Jerro even try to resurrect Shandra ? Etc.
Of course, death doesn't have to be reversible. In Fallout, your dead party members will stay dead (possibly in several pieces). But it can be frustrating for the player to see an interesting companion die for good and it's likely he will simply reload to avoid this unwanted event.
BaK found an interesting compromise : the party members who lose all their HP are only uncounscious, but they remain extremely weak for a long time after the fight, unless they can receive major healing. The problem of Raise Dead spells is thus avoided and, at the same time, the player will try really hard to prevent any of his PCs from falling to 0 HP.
What are your opinions on the matter ?