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Incline Path of Exile II - early access begins December 6th

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,845
What i didn't like so far from videos is that all enemies behave in same lolrush and swarm manner. I wanted to see scared enemies, more neutral passive ones, slow moving ranged and so on. Reminder that dark souls design integrated story into its world, it wasn't just difficult for the sake of it.
Woah woah woah, where do you expect them to get such technology? AI hasn't gotten that advanced yet! I even used a time machine to go 300 years into the future and this was the only example I could find:



Seems like a shit game, not worth immitating. Any other pie in the sky requests? Maybe mutually exclusive quests with powerful unique rewards during the campaign?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
If GGG were following D4 release they know people hate enemies that don't bunch up to get slaughtered. Same for changing gameplay according to enemy abilities, nothing should stand in the way of brainless optimized pew pew.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
There is already a fleeing boss and a rare mob modifier that makes the monster flee as well in PoE1 and everybody hates that shit. There is 0 point in implementing monster behaviors like that into an aRPG if you can't actually counter them.

Now in PoE1 there is a counter for fleeing monsters specifically, but it requires at least one free socket and nobody can afford that in the current state of the game. Maybe with 22 available abilities per character it's going to feel great carrying around a bunch of situational skills.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,700
What i didn't like so far from videos is that all enemies behave in same lolrush and swarm manner. I wanted to see scared enemies, more neutral passive ones, slow moving ranged and so on. Reminder that dark souls design integrated story into its world, it wasn't just difficult for the sake of it.
Woah woah woah, where do you expect them to get such technology? AI hasn't gotten that advanced yet! I even used a time machine to go 300 years into the future and this was the only example I could find:



Seems like a shit game, not worth immitating. Any other pie in the sky requests? Maybe mutually exclusive quests with powerful unique rewards during the campaign?

Some monsters naturally flee when they are burning. This includes Blood Apes, Humanoids, and Sea Witches.
https://www.poewiki.net/wiki/Fleeing

they have the mechanic. What they don't have from D2 is enemy mounts.
Also they have some underdeveloped minion-master stuff.
That's why minion showcase would be interesting because it wouldn't make just minion builds better but actual gameplay. But after this twin stick fest I wouldn't hold my breath.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,361
Hack'n'slash with enemies that are not mindless canon fodder?
Maybe in Revenant (1999) but that's it. Expecting anything more in this genre (and in games in general) is futile - challenge rarely sells. Not to mention devs capable of making good challenges are quite rare...
 

deama

Prophet
Joined
May 13, 2013
Messages
5,010
Location
UK
The running away goblins in D2 I remember really hating, especially the shamans resurecting slain enemies, it was so annoying.
As a ranged I can see that being less annoying, but as melee, really bad, especially if you don't have a cannon ball attack where you can just leap at the shaman and then at least priority kill him.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,954
Pathfinder: Wrath
Diablo clone at this point has never been about muh gameplay and execution but about character building, exploding mobs, get item to further build your characters.

Honestly I wouldn't mind if they move PoE2 away from that. Reduce mob density (except for those that are designed to swarm), unique attack patterns, actually making using some stuff situationally instead of spamming the same 2 3 skills for 60 hours farming randomized maps. Make finding loot to be something fun instead of basically Gacha/Loot box with extra steps.

if anything PoE 2 has yet to go FAR enough from the formula and will probably get middling receptions. Not different enough to attract new players while just feeling worse for people who loves the ARPG treadmill
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,845
Amusingly, I think it's something like the vampire survivor (and before that, Binding of Isaac) clones that has actually progressed in this direction; you get the whole build experience condensed down into a half hour or so, and permadeath means actual stakes while playing, loot is meaningful instead of lame +5% of a number, chances for creativity and runs are often noticeably different. Balance and economies are irrelevant so the player is allowed to have fun and challenges, either built in or self imposed, create even more varied gameplay.

All the diablo clones are trying to ramp up the atmosphere and story instead, and it just ruins the gameplay flow, especially since their writing is often total crap. Nobody wants to listen to some loser talk about his poetry book he lost on a hike or whatever. I want to fight shit, and I want how well I handle that fight to have consequences further in the future than the next 2 seconds before my health and mana is restored to full by potions/regen/vampirism.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block


Never liked PoE aesthetic but the gameplay looks insane tbh. WASD movement, dodge roll and gems finally separate from gear. Also looks like they upped the production standard everywhere.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,257
If only they would get rid of energy/armour/evasion to replace it with D2 armor system and dodge/block it would be perfect, also get rid of tailwinds, elusive and other crap that makes it impossible to balance game properly since it will be fresh game.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,361
It's May 30 at 3pm PT / 6pm ET | May 31 12am CEST / 7am JST on YouTube, Twitch, and TikTok. See you then!
Out of all places?
Is Sony really going for PC market?
Are tey switching seats with Xbox?
scrbfu4r8k3d1.png
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,280
Couch Co-OP is going to be massive.. imo

good chance. Camera handling seems a pain, off center player dragging the cam, you are used to snappy cam in solo and shared screen is made sluggish.
Diablo 4 does Couch Co OP well. Camera zooms out somewhat when players go their own way and then when you reach maximum distance nobody can move anymore and at least one needs to go back.
 
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tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,700
D4 zooms out to aid off-center player. But looks insufficient. PoE making you stick together with aura AoE stuff or even better Magic Find looks rather efficient lol.
 

Renfri

Cipher
Joined
Sep 30, 2014
Messages
587
This looks great, now I just need friends who play.
 

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