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Path of Exile is a MAJESTIC incline

Discussion in 'MMO(RP)G / Online Discussion' started by raw, Jun 30, 2012.

  1. Corbin Dallas Multipass Educated

    Corbin Dallas Multipass
    Joined:
    Aug 27, 2021
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    The plot in this game is just terrible. I don't know that the shit plot takes away from the game, but it certainly doesn't add anything. It just feels like going to unrelated rooms full of unrelated monsters you kill to get stronger and get more stuff.

    Even diablo 2, with it's fairly juvenile writing, had a semi interestingish plot.

    I don't know why they're fooling with potion refilling. It seems like they're just randomly flailing at this point.
     
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  2. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I think the plot is pretty good and adds a little bit up until the end of act 3. After that its a swift downhill in act 4, followed by a precipitous drop in act 5.
     
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  3. Absinthe Arcane

    Absinthe
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    Pretty much.

    The original plot of the game is in the name - "Path of Exile." You're an exile and you're struggling to make the most of things, maybe find a way back to Oriath, and meanwhile uncover the mysteries of Wraeclast. Then they started going whole ham with the blackguards and dominus with the addition of act 3 and it started going downhill there since your character stopped being an exile adapting to a harsh and unfamiliar world, making sense of it and gathering more of the world into him or herself as you carve a path through this world but instead became a generic adventurer-hero-savior out to kill bad guys and the bad guys are the people doing oppression and stuff so you have to stop them because apparently that's your thing and also we threw in a random monster (The Beast) to kill and then a lot of gods because gods are cool we figure but the gods are the bad guys because they're oppressing people with their godliness so you gotta kill 'em and now we're just spitballing whatever the fuck the latest villain is. I mean the story went full retard at some point. Act 4 gets credit for Daresso's Dream but overall the story was turning into shit.

    For those of you who haven't seen the original character creation scene, here it is:


    It's better than the new one.
     
    Last edited: Sep 13, 2021
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  4. Perkel Arcane

    Perkel
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    Yeah storywise it has the same problem as other PoE. They first build up myth and then you kill it leaving nothing unanswered. Imho the worst is act 5 and whole part2. It is just a slog and whole Sin quest chain is just meh.

    The most annoying thing is that after act 3/4 basically all unique text and voice acting toward exikes is gone. It feels like you play wooden block than supposed character. If that was ultimate purpose then why no character creator ?
     
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  5. Mark.L.Joy Prophet

    Mark.L.Joy
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    I've never read a single line of dialogue in this game.
     
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  6. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    How's the voice acting? :M
     
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  7. Mark.L.Joy Prophet

    Mark.L.Joy
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    Good enough to memorize boss names.
     
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  8. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Why are you so in love with death?

    The touch -= OF GOD =-
     
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  9. Saark Arcane Patron

    Saark
    Joined:
    Jun 16, 2010
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    A Beautifully Desolate Campaign
    Just read all of this.
     
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  10. Absinthe Arcane

    Absinthe
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    They were moving in the opposite direction with the voice lines of the newly introduced Scion in 2.0.0, but the voice-overs were hated for being a bit long-winded and because the voicework was fairly inconsistent and she could switch from calm and curious one moment to melodramatic and grating the next. The bitching was big enough that GGG caved and "learned their lesson" and basically moved in the opposite direction instead of trying to make characters fit into the storyworld. In fact, the bits where Scion seemed to make sense of wtf was going on and her place in the world were a good touch. The problem was the delivery and execution (and they should probably just make alternate shorter voice-overs for people who prefer that). But they nixed the whole thing and took it as a design direction afterwards that they should avoid making protagonist development a thing. But I think part of it also boiled down to "we're making too much shit in too little time so fuck individualizing content."
     
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  11. Reinhardt Arcane

    Reinhardt
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    Story was actually ok in act 1 with all those stones about maori/romans war and how everything went to shit. Sort of ok with gang wars in the ancient ruins in act 2. Allowing to fight and beat current MAIN VILLAIN in act 3 and next ones was their biggest mistake.
     
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  12. Absinthe Arcane

    Absinthe
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    Those lore dump stones were added to the early acts much later. That whole audiolog shit was pretty bad imo. When System Shock did it, it made sense because those were scientists keeping careful logs of their activities, so it fit the environment, the story, and the setting. When others started copying it as a convenient way of infodumping story at people, it just became a shit vehicle for lazy story exposition. PoE was doing better with its storytelling when you were piecing together the story from hints and bits and pieces you saw in the environment. The diaries in crossroads were better because they weren't trying to infodump about the setting to you.
     
    Last edited: Oct 1, 2021
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  13. Peachcurl Scholar

    Peachcurl
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    For all I care, they could just remove potions entirely, and replace those five buttons with additional skill slots. :p
     
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  14. MotherMachinae Arcane

    MotherMachinae
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    Kitchen sink
     
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  15. Perkel Arcane

    Perkel
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    gimme that hard mode
     
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  16. EruDaan Arcane

    EruDaan
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    Got just one simple question to all you guys who seem to love this game - what do you honestly think about the constant changes to gameplay, setting/story and balancing since the first official version of POE? By now vanilla must play and feel almost completely different from the current version - or should I rather use the word incarnation - of the game.
     
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  17. Mark.L.Joy Prophet

    Mark.L.Joy
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    It doesn't change that much, the core gameplay of building up to speed meta has remained unchanged for a long while, they just add bloat and ways to increase player power then they turn a bunch of knobs trying to hit some sweet spot that doesn't exist people complain and forget about it 2 weeks later, it keeps things fresh I guess.
     
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  18. T. Reich Arcane

    T. Reich
    Joined:
    Apr 15, 2013
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    not even close
    Compared to pre-Forsaken Masters (the sort of big breakpoint for me), the game has radically changed to the point that it's an entirely different game wearing the face of PoE.
    Slow and deliberate challenging gameplay was replaced by speed demon meta with barely a challenge to a knowledgeable player.
    And the feature bloat, oh gods, the feature bloat!
     
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  19. Mark.L.Joy Prophet

    Mark.L.Joy
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    That was 7 tears ago.
    This is just after your breaking point, looks like modern build missing some dmg.
     
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  20. T. Reich Arcane

    T. Reich
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    not even close
    That video proves my point exactly.
    It's a 10 min video of Mathil playing on a cookie-cutter build in a league.
    Here's some questions for you:
    1) How many maps did he clear in these 10 minutes?
    2) How many maps would a pro player like Mathil would clear in current version of PoE on a cookie-cutter build in 10 minutes?
    3) How many pieces of "content" did he interact with on top of just clearing a map?
    4) How many pieces of "content" would he interact with in current version of PoE? How many would he SKIP in order not to waste his time?
    5) How much time did he spend fiddling with Atlas OH RIGHT BITCH THERE WAS NO ATLAS OR INFLUENCE OR FUCKING MAVEN OR CONQUERORS.
    6) How much visually cleaner the gameplay is compared to current version of PoE?

    Also, consider that this is without loot filter because loot filters are a v2.0.0 (Awakening) thing.

    Also also, then compare it to clearing a high tier map in 1.0 or high OB.
     
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  21. Mark.L.Joy Prophet

    Mark.L.Joy
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    The question was how much it changes, how many years did it take for all those things to happen? That video still smells bit like beta, 7 year timeframe of constantly updated game will have differences of course, more bloat to navigate trough, or drown in rather, map would go 5x faster, but that video is already very different from beta builds and looks like what we do today. Even big updates like atlas or clusters don't really change what you are doing the big difference is beta to modern so it changed once with time buffer of viable beta-like gameplay I guess.

    1 year later, 6 years ago


    If you take out league mechanics that's exactly what players are doing today.
     
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  22. MotherMachinae Arcane

    MotherMachinae
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    Kitchen sink
    https://www.pathofexile.com/forum/view-thread/3174380
    here's some hope

    Purity of Elements giving immunity to ailements, nice
    also some boosts to pantheon, like Cannot be Frozen
     
    Last edited: Oct 6, 2021
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  23. Sykar Arcane

    Sykar
    Joined:
    Dec 2, 2014
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    Turn right after Alpha Centauri
    PoEs biggest problems are the bloated skill tree and the explosive power creep leading to degenerate 1 button builds that can brainlessly one shot or near one shot everything while moving at the speed of a coked up weasel.
     
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  24. Reinhardt Arcane

    Reinhardt
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    That's how you know your build is shit.
     
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  25. didntdemon Novice

    didntdemon
    Joined:
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    This is a feature not a bug.
     
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