Harbinger is nice, blow me.
It's only clunky on certain map types, don't run harbinger on those. Old doesn't matter.harbinger are old&clunky
It can kill the fidelity, yes (especially when mixed with for example beyond), don't care.Harbinger map mechanic is ass and causes serious performance issues
The specific maps/rewards are shit, agreed. In addition to fractures I like using it for leveling in combination with beyond, that's a lot of stuff to kill.Beachhead is boring as fuck and unrewarding. People only use it because of fracturing orbs.
but how can I spend skillpoints while waiting for unskippable animations to happen if opening that window pauses the game. This will increase my time taken to maps by seconds, maybe even a whole minute.
but how can I spend skillpoints while waiting for unskippable animations to happen if opening that window pauses the game. This will increase my time taken to maps by seconds, maybe even a whole minute.
Just spend the points and close the window and plan your build beforehand.
BTW I would like to remind you that the game was supposed to have a built in tree planner like 5 years ago.
And you think someone would be updating them every league to follow balance changes, in a company that delegates 95% of QoL to the players? The build planner at least was in the realm of possibility.More like supposed to have preset builds as 99% copy verbatim.
This seer npc stuff too copied verbatim with 99% worthless. This stuff is so offensively intrinsically crap.
OK! Stop! This is the only improvement that is worth bringing from PoE2. Let's hope they don't mess with the game controls any more, slap a half-assed wasd for the retards without actually changing anything unlike the pure console drivel that is PoE2 controls.
They are gonna fuck it up aren't they
This and whole sticky targeting is horrible, absolutely not possible to be sure that your PC would go to the point you've clicked upon and not do some weird shit (like leapslamming sideways or backwards because the game thought you are targeting a mob behind or w/e)floaty animations
Why so butthurt about superior PoE2 that you need to bash it even in PoE1 topic?