On any difficulty below Unfair Nok Nok can delete any non boss enemy in one round on average.I see someone is playing on lower difficulty.
Vivi 1 and Paladin 2 are good dips for almost anyone.Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Broadly:Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Vanilla green fella doesn't even have enough BAB to hit endgame regular enemies dude. And no spells to protect himself either.On any difficulty below Unfair Nok Nok can delete any non boss enemy in one round on average.
Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.Vivi 2 and Paladin 2 are good dips for almost anyone.Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
True, edited to fix.Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.Vivi 2 and Paladin 2 are good dips for almost anyone.Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
One level of vivisectionist on the other hand is great for any melee build that doesn't have access to sneak attack (so mostly rogues). Sneak attack for potentially 2d6 with additional feat and the mutagen that is good even with 1 level (except for the shorter duration). +4 to main combat ability that stacks with almost everything and +2AC on top. For me, it is hard to resist not giving 1 level to almost any melee fighter/ranger/paladin/barbarian. Even for archers, though it synergizes a little less. Granted, you give up 1BAB but in general it's probably very worth it.True, edited to fix.Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.Vivi 2 and Paladin 2 are good dips for almost anyone.Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
It says otherwise in in-game descripshun there.Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
Wielding 2H and casting a touch spell should result in a single melee attack that also contains the spell, nothing more.
2H denies you the ability to attack normally AND cast a spell, in PnP.
Well, ok. I'm just saying how it's supposed to work in PnP.It says otherwise in in-game descripshun there.Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
Wielding 2H and casting a touch spell should result in a single melee attack that also contains the spell, nothing more.
2H denies you the ability to attack normally AND cast a spell, in PnP.
Nothing worth a dip really. Paladin 2 a waste anything that requires saves u swarm cannon fodder summons.
try harder.melee magus is crap, tried it with Regongar, sucks
Magus is really strong, melee too. Requires a lot of micromanagement but strong
Melee magus becomes especially powerful when he has access to greater invis. But that comes a bit late. Until then he is a bit inferior to Wiz/AT or Eldritch archer.
arcane trickster can perform multiple simultaneous sneak attacks.
and also ignore many DR.
You mean in an AoE with the lvl 10 skill?
Surprise spell is the capstone and yes, with it *every* damage spell is Sneaked. But it comes too late.
So how do you get multiple sneak attacks per round on one target, like Serus suggests?
Level 2 scorching ray and later helfire ray. No save.
Yep, like this: https://steamcommunity.com/app/640820/discussions/0/3393916911747585718/
Fun fact. You don't need the eldritch archer for that. In fact the WIz/AT is more powerful *without* having to hit with a weapon in the long run.
I initially misunderstood you, but you are correct if we are talking about "in the same round". In the PnP, it would be possible to cast the touch-attack-spell one round, not attack, and then deliver it as part of, for example, a Full Attack.Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
Wielding 2H and casting a touch spell should result in a single melee attack that also contains the spell, nothing more.
2H denies you the ability to attack normally AND cast a spell, in PnP.
melee magus is crap, tried it with Regongar, sucks
try harder.
Magus is really strong, melee too. Requires a lot of micromanagement but strong
Melee magus becomes especially powerful when he has access to greater invis. But that comes a bit late. Until then he is a bit inferior to Wiz/AT or Eldritch archer.
arcane trickster can perform multiple simultaneous sneak attacks.
and also ignore many DR.
You mean in an AoE with the lvl 10 skill?
Surprise spell is the capstone and yes, with it *every* damage spell is Sneaked. But it comes too late.
So how do you get multiple sneak attacks per round on one target, like Serus suggests?
Level 2 scorching ray and later helfire ray. No save.
Yep, like this: https://steamcommunity.com/app/640820/discussions/0/3393916911747585718/
Fun fact. You don't need the eldritch archer for that. In fact the WIz/AT is more powerful *without* having to hit with a weapon in the long run.
I don't understand, a ranged touch attack is a ranged touch attack no?
I don't understand, a ranged touch attack is a ranged touch attack no?
Don't forget that Paladin gets some really good spells. Probably better to get those ASAP.So two-handed fighter gets overhand chop at level 3, the way it is written in PnP implies it is only for one attack is that how it is implemented in game? Wondering if it is worth taking three levels of two handed fighter for my two hander paladin build.
How about Feral Mutagen for one extra bite attack (or 3 full AB attacks at level 2) ? And potential free trip with a certain cloak?Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.Vivi 2 and Paladin 2 are good dips for almost anyone.Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Seeing as paladin also gets brilliant weapon ability, I think it can compete with magus in damage variety. Especially if you arent playing solo and infusion buff your pally with an alchemist.Don't forget that Paladin gets some really good spells. Probably better to get those ASAP.So two-handed fighter gets overhand chop at level 3, the way it is written in PnP implies it is only for one attack is that how it is implemented in game? Wondering if it is worth taking three levels of two handed fighter for my two hander paladin build.
How about Feral Mutagen for one extra bite attack (or 3 full AB attacks at level 2) ? And potential free trip with a certain cloak?Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.Vivi 2 and Paladin 2 are good dips for almost anyone.Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Cognatogen for +4 casting Stat for casters? Okay a weaker case.
Or, if you don't care about those, there's always Combat Trick for a free feat along with doubled duration on mutagen and Shield.