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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I see someone is playing on lower difficulty.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,602
Location
Brazil
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Vivi 1 and Paladin 2 are good dips for almost anyone.
 
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Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,560
Location
The Eye of Terror
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Broadly:
-Spell casters are better left single-classed for faster spell progression ("if only I had access to fireball NOW and not 20 000 XP later!!!").
-Physical (melee or ranged) types can benefit greatly from one or two levels dips into other classes that give them quick boosts into what their main role is (for example, one level dip into monk for a tank to get Crane Style, three levels into two handed fighter for that evil smiting two-handed wielder paladin, 1 level dip into rogue/vivisectionist for your ranger so he can get up to two sneak attack dices...).
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
On any difficulty below Unfair Nok Nok can delete any non boss enemy in one round on average.
Vanilla green fella doesn't even have enough BAB to hit endgame regular enemies dude. And no spells to protect himself either.

Also, who even cares about non boss enemies?
 
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Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,014
Location
Small but great planet of Potatohole
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Vivi 2 and Paladin 2 are good dips for almost anyone.
Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Vivi 2 and Paladin 2 are good dips for almost anyone.
Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.
True, edited to fix.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,014
Location
Small but great planet of Potatohole
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Vivi 2 and Paladin 2 are good dips for almost anyone.
Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.
True, edited to fix.
One level of vivisectionist on the other hand is great for any melee build that doesn't have access to sneak attack (so mostly rogues). Sneak attack for potentially 2d6 with additional feat and the mutagen that is good even with 1 level (except for the shorter duration). +4 to main combat ability that stacks with almost everything and +2AC on top. For me, it is hard to resist not giving 1 level to almost any melee fighter/ranger/paladin/barbarian. Even for archers, though it synergizes a little less. Granted, you give up 1BAB but in general it's probably very worth it.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,522
Location
Grand Chien
Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.

Wielding 2H and casting a touch spell should result in a single melee attack that also contains the spell, nothing more.

2H denies you the ability to attack normally AND cast a spell, in PnP.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.

Wielding 2H and casting a touch spell should result in a single melee attack that also contains the spell, nothing more.

2H denies you the ability to attack normally AND cast a spell, in PnP.
It says otherwise in in-game descripshun there.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,522
Location
Grand Chien
Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.

Wielding 2H and casting a touch spell should result in a single melee attack that also contains the spell, nothing more.

2H denies you the ability to attack normally AND cast a spell, in PnP.
It says otherwise in in-game descripshun there.
Well, ok. I'm just saying how it's supposed to work in PnP.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,478
Nothing worth a dip really. Paladin 2 a waste anything that requires saves u swarm cannon fodder summons.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
779
Nothing worth a dip really. Paladin 2 a waste anything that requires saves u swarm cannon fodder summons.

Game has too many encounters that go spawn enemies -> cutscene -> teleport you right into the thick of it. You need saves and protective spells on your characters for those. You can't initiate with anything like summons.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
9,071
Location
The Desert Wasteland
melee magus is crap, tried it with Regongar, sucks
try harder.

Magus is really strong, melee too. Requires a lot of micromanagement but strong

Melee magus becomes especially powerful when he has access to greater invis. But that comes a bit late. Until then he is a bit inferior to Wiz/AT or Eldritch archer.

arcane trickster can perform multiple simultaneous sneak attacks.
and also ignore many DR.

You mean in an AoE with the lvl 10 skill?

Surprise spell is the capstone and yes, with it *every* damage spell is Sneaked. But it comes too late.

So how do you get multiple sneak attacks per round on one target, like Serus suggests?

Level 2 scorching ray and later helfire ray. No save.

Yep, like this: https://steamcommunity.com/app/640820/discussions/0/3393916911747585718/

Fun fact. You don't need the eldritch archer for that. In fact the WIz/AT is more powerful *without* having to hit with a weapon in the long run.

I don't understand, a ranged touch attack is a ranged touch attack no?
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Not quite sure I get what is happening in the game as I stopped my magus game and restarted as a boring but safe EK. But spellstrike should work with any weapon, two handed included. It's spellcombat that should require one hand free, so no other attacks with that two hander this round, apart from the free spellstrike one that came with the spell. Maybe something got lost in the translation to rtwp?
Spellstrike only grants an attack (to make the spell hit), it does not grant you your normal attacks in concert with your spell that you cast this round.

Wielding 2H and casting a touch spell should result in a single melee attack that also contains the spell, nothing more.

2H denies you the ability to attack normally AND cast a spell, in PnP.
I initially misunderstood you, but you are correct if we are talking about "in the same round". In the PnP, it would be possible to cast the touch-attack-spell one round, not attack, and then deliver it as part of, for example, a Full Attack.

But without Spell Combat, it's not possible to cast a touch-attack-spell, get the free extra attack with spellstrike as part of delivering the spell, and then still do a standard attack or Full Attack. But also just to be clear, Spell Combat does not apply not because the weapon is 2h, but because it is not "a light or one-handed weapon". This may sound like a ridiculous distinction to make, but it is important, because having a two-handed weapon does not normally interfere with spellcasting in any way, since you can let go with one hand and then cast a spell, and then go back to grabbing the two-handed weapon with both hands.

Frankly, I've always had issues wrapping my head around this particular restriction to Spell Combat. In the context of other established rules/circumstances, it seems to make small narrative sense to restrict Spell Combat to light and one-handed weapons. They could at least have come up with an excuse.
melee magus is crap, tried it with Regongar, sucks

try harder.


Magus is really strong, melee too. Requires a lot of micromanagement but strong


Melee magus becomes especially powerful when he has access to greater invis. But that comes a bit late. Until then he is a bit inferior to Wiz/AT or Eldritch archer.


arcane trickster can perform multiple simultaneous sneak attacks.

and also ignore many DR.


You mean in an AoE with the lvl 10 skill?


Surprise spell is the capstone and yes, with it *every* damage spell is Sneaked. But it comes too late.


So how do you get multiple sneak attacks per round on one target, like Serus suggests?


Level 2 scorching ray and later helfire ray. No save.


Yep, like this: https://steamcommunity.com/app/640820/discussions/0/3393916911747585718/


Fun fact. You don't need the eldritch archer for that. In fact the WIz/AT is more powerful *without* having to hit with a weapon in the long run.


I don't understand, a ranged touch attack is a ranged touch attack no?

No. Eldritch Archers fire their ranged touch attacks through their weapon, as part of a weapon attack. This means that they are trying to hit considerably higher AC. On the upside, they can also make all their regular iterative attacks on top of casting that spell and making that extra attack, but I can definitely see how when there's spells that gives a whole bunch of ranged touch attacks at once might make regular touch-AC-attacks come out on top.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,522
Location
Grand Chien
Yeah Spellstrike makes it harder to hit with your spell because you have to succeed at an actual attack rather than a ranged touch attack.

But AT is only exceeding the Eldritch Archer's damage because Sneak Attack is bugged. Otherwise the EA's DPR is more than capable of equalling the damage of a Sneak Attack spell.
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
So two-handed fighter gets overhand chop at level 3, the way it is written in PnP implies it is only for one attack is that how it is implemented in game? Wondering if it is worth taking three levels of two handed fighter for my two hander paladin build.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,522
Location
Grand Chien
So two-handed fighter gets overhand chop at level 3, the way it is written in PnP implies it is only for one attack is that how it is implemented in game? Wondering if it is worth taking three levels of two handed fighter for my two hander paladin build.
Don't forget that Paladin gets some really good spells. Probably better to get those ASAP.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,586
Pillars of Eternity 2: Deadfire
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Vivi 2 and Paladin 2 are good dips for almost anyone.
Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.
How about Feral Mutagen for one extra bite attack (or 3 full AB attacks at level 2) ? And potential free trip with a certain cloak?

Cognatogen for +4 casting Stat for casters? Okay a weaker case.

Or, if you don't care about those, there's always Combat Trick for a free feat along with doubled duration on mutagen and Shield.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Dips are good in this game. The only concern is not to overdip :))) I tend to err on that side sometimes and end up with level-5-6 main class :)))
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
So two-handed fighter gets overhand chop at level 3, the way it is written in PnP implies it is only for one attack is that how it is implemented in game? Wondering if it is worth taking three levels of two handed fighter for my two hander paladin build.
Don't forget that Paladin gets some really good spells. Probably better to get those ASAP.
Seeing as paladin also gets brilliant weapon ability, I think it can compete with magus in damage variety. Especially if you arent playing solo and infusion buff your pally with an alchemist.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
Any guidelines yet on which classes are good to multiclass a bit into, and which ones to focus all the way on them to get the most benefits?
Vivi 2 and Paladin 2 are good dips for almost anyone.
Why would you take second level of Vivisecionist for? All you get is one discovery and that's clearly not worth delaying a level in your main class in any circumstances I can think of.
How about Feral Mutagen for one extra bite attack (or 3 full AB attacks at level 2) ? And potential free trip with a certain cloak?

Cognatogen for +4 casting Stat for casters? Okay a weaker case.

Or, if you don't care about those, there's always Combat Trick for a free feat along with doubled duration on mutagen and Shield.

With this 2 level vivi dip, isn't your mutagen just 20 minutes long?
 

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