It's ok, but it's no Slayer and Druid wants to be casting anyway. If you're fighting like a bad Slayer you're not casting. Is Nature Fang even in game?Hunter is a good class and better for the game than the two classes it's a hybrid of but there's so little it does that a Nature Fang Druid doesn't do better or have something way stronger in its place. Total bullshit archetype.
Full pet classes *that boost the pet* are already good and Hunter has Martial prof and full CL casting including Barkskin. Once Focus started stacking it got very solid.Hunter is a joke class, we've been over this a few times by now.
+2 to a stat (or +4/6/8 to a skill as needed) from lvl one growing to +4 and +6 isn't marginal. People shit themselves trying to put Mutagens on everything after all, or Focus can be traded for some very powerful alternatives in the archetypes.
If you want to shoot shit like a Slayer play a Slayer. d20 Fang doesn't have full Slayer talent progression and Studied is less likely to automatically trigger from the initial Sneak on a 3/4 class with no skills to help it hit stuff initially. If you want to apply it manually that's even more action econ invested even once it's Swift (which does help but Druid can Quicken spells there instead). It gets one Sneak to apply Studied but no Vitals while Hunter gets full CL.
Yes obviously FE is very good since they gave in to the whiners and let it apply to 70% of the mobs in the game full blast. Here’s your participation trophy for playing Story Mode. Was merged Angel too much of a challenge?Again, as always, Ranger FE bonus is busted strong and arguably the strongest martial feature in the game. And they have a pet, and it applies to the pet, so you have the strongest martial feature in the game applied to two martials. FE bonus is much stronger than Hunter's animal focus by a wide margin. Hunter is probably the worst tradeoff of any class in the game that seeks to trading away martial capability of the parent class for partial casting.
On the flip side, Druid has full spellcasting and trading that for a +3 ability bonus on your pet is an awful deal. Ontop of that if you're in Kingmaker you have Defender of the True World which boosts Druid pet to a similar extent as Hunter does against everything relevant.
+2 to a stat (or +4/6/8 to a skill as needed) from lvl one growing to +4 and +6 isn't marginal. People shit themselves trying to put Mutagens on everything after all, or Focus can be traded for some very powerful alternatives in the archetypes.
Mutagens are good because you get +4 to a stat and +2 stacking AC with a 1 level dip. If you needed more it would be trash.
If you want to shoot shit like a Slayer play a Slayer. d20 Fang doesn't have full Slayer talent progression and Studied is less likely to automatically trigger from the initial Sneak on a 3/4 class with no skills to help it hit stuff initially. If you want to apply it manually that's even more action econ invested even once it's Swift (which does help but Druid can Quicken spells there instead). It gets one Sneak to apply Studied but no Vitals while Hunter gets full CL.
Nature fang doesn't get only 1d6 sneak I think. For some reason it only appears in the ability list once rather than appearing each time it adds another 1d6 like literally every class in the game does, but if you read the ability it acts like a full scaling sneak. Owlcat weirdness.
Animal Focus bonuses stack now but they were already good since they’re permanent on the pet and it isn’t practical to keep Cat’s Grace up early (or to get it at all at lvl one).You don't take Share Spells on the Druid unless the rest of the party needs something from it, you take Bonded Mind because of all the insane Personal buffs other classes can dump on you, and Nature Fang provides, what, up to 5 free combat feats and 1 free general feat in total over the class' lifetime? They're not feat starved. Hitting with your first attack as a 3/4 BAB class is not hard, and really, this is a more applicable complaint to the Hunter who never gets anything major boosting their attack rolls. People shit themselves over mutagens because it's a unique type and gives natural armor, while animal focus runs into conflicts with enhancement bonuses, which is why it's at best saving you a buff spell early or going towards non-stat utility later.
Studied Target and getting Manyshot as a free feat at 6 instead of 9 makes them the clear winner in the same role as the Hunter for 3 levels of the game, shooting shit while having an animal companion and providing utility, and Imp. Precise Shot as a free feat turns off cover at 10 to seal the deal, then there's the spell advantage. It's more damage than teamwork feats and buffs they can't even keep on all the time at that point. Doesn't matter if you don't think it's an optimal use of the class or that you think it's worse than the Slayer, it matters how it fills the same role.
Edit: CotW Nature Fang definitely only gets 1d6 sneak attack.
Also, I *liked* Hunter, aside from Totem-Bonded being a buggy piece of shit that never applied the natural attacks. Ran 3 different ones, never regretted it except for the one time a boss rolled in BTSL with way over the top AC that Hunter couldn't hit. That doesn't mean I see a serious reason to take it over Freebooter or Nature Fang Druid if you're playing Unfair.
Yes obviously FE is very good since they gave in to the whiners and let it apply to 70% of the mobs in the game full blast. Here’s your participation trophy for playing Story Mode. Was merged Angel too much of a challenge?
Still only buffs AB and damage on a pet that isn’t even there until lvl 4 when what I want is a tank with an AC bonus at lvl one. I can make up for the rest by the time all those FE bonuses really kick in. A class that sucks early but dominates late is the last thing you want.
As for Mutagen splash nuce job nerfing your class progression the whole game with that -1 BAB Mutagen. Nets out to same as Animal Focus but the latter keeps class/BAB progression going and ticks up to +4 at lvl 8 (or gets +4 to a skill right away).
I need every feature I can get to survive until lvl 3 on Wrath Unfair. Cam has the Barkskin at lvl 3. Wandering Marksman scaling Dodge bonus kicks in at lvl 4.+2 Dex is pretty marginal early, but it's better than nothing, and Druid gets Barkskin at 3 instead of 4 and has way more spell slots to throw around on buffs for the companion so it's only a clear lead at 1, 2, and 4, not a whole lot of the game in the main campaign and especially not in BTSL where that's where most of the easiest enemies are and it's over quick. You don't need extra features for animal companions to be bullshit in Kingmaker, though, and unless you're dead set on some Wayang 0 cost bullshit with another mod or Spell Mastery by the time it won't matter, by the time you can toss around metamagicked spells you've already got all the combat feats you'll ever need and can start buying up all the spell feats you want. Which it helpfully gives you a free one at 12 through talents.
Also, cue the usual Desiderius "I know you're right that x class is better than y class so instead I'll flip around and say you're making the game too easy by playing builds that are good"
Hunter is perfect for Ranged TW Feats that CotW includes. OW you have to burn ranged feats on a melee toon.I ignore Wrath as a rule of thumb because I fucking hate Pathfinder's Mythic rules.
I am pretty sure this is the shitmaker thread, not the mythfucker one.I ignore Wrath as a rule of thumb because I fucking hate Pathfinder's Mythic rules, so I'm talking about this in the context of Kingmaker.
Yes in my recent game Ekun only spawned at the tower after the Toll Trouble, I entered from the north and then his wolf is some distance south and he leads you to EkunI'm giving this another chance after dropping my only playthrough around late chapter 3.
What exactly triggers appearance of Ekun and Jubilost?
From what I've gathered if you go to ruined tower/river immediately at the beginning of act 2 they're not there - they only spawn after Troll Trouble starts, and that was indeed the case in my previous run. Now something's fucked and none of them spawn, even though I'm deep into TT (visited Bartholomew, got troll stronghold put on map etc). Is this some goddamn bug?