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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Yosharian

Arcane
Joined
May 28, 2018
Messages
11,185
Location
Grand Chien
To be fair the technically correct answer is the true ending thing, but I just feel venomous whenever I think of clicking through a billion fucking event slides to finish the godamn game

The curses could take a day to complete and it wouldn't really change much, they just act as trap choices for newer players to click on too early in the game
 

Piotrovitz

Liturgist
Joined
Dec 21, 2017
Messages
1,051
Location
Paris, Texas
yeah it's a shit-tier design, especially that they're related to main events, making one think it's important to complete them asap even if the reward is miniscule
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
11,185
Location
Grand Chien
And what proves it is they completely fixed this particular issue in Wrath, unfortunately they added other stuff which is even more annoying
 

아파트

Literate
Joined
Apr 13, 2025
Messages
36
The Secret Ending doesnt feel natural and really have to push the boundaries of choices and time crunching. The only good thing about it is that it's the only feasible way, in Kingmaker, for a mortal to overcome a higher divinity. The writing on this one is really great. The lore was well built but given the long play of the game, there is a need for a Veilguard-esque reminder on these past events. I can hardly recall what redeemed Defaced Sister said about curses and had to load a game near that part for complete recollection.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,536
Insert Title Here Pathfinder: Wrath
On Hard/no reload KM anything guaranteed to advance a stat (including bldgs) gets pretty good. And missing out on an event you were odds-on to fail is less of a downside than it is in faceroll mode.

You still want to rank-up ASAP to unlock Magister though so it’s a tough call. After Magister is unlocked it’s probably a good idea to keep one of them busy on Curses as long as that one is fully ranked.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
28,353
Location
Copenhagen
What's the point of researching curses?
"True ending", you'll have to research all of them for it.
I prefer to call it "Secret Ending". True suggests its the best or most relevant one. And this it ain't IMO.

The curses' research is a huge trap.

For Kingmaker I’d say the secret ending is definitely the best ending.

For Wrath they took a much more interesting approach. It’s still a fucking nuisance to get it, but at least it’s really not something every character should pursue.

I kind of a appreciate the oldschool approach here with a slightly different ending hidden behind tons of shit. Just don’t seek it out if you don’t care about it.
 
Joined
Jan 7, 2012
Messages
16,482
Forgiving and romancing a treacherous plant that caused endless suffering?

Nah, I'll pass.

You can fix her.

But WHY would you ever pass up banging twin tiefling sisters who literally can't even coexist on the same plane to argue with each other?
 

Vasya

Educated
Joined
Dec 20, 2021
Messages
53

For Kingmaker I’d say the secret ending is definitely the best ending.

Forgiving and romancing a treacherous plant that caused endless suffering?

Nah, I'll pass.
No, wiping out a malicious entity with godlike powers semi-permanently. Who cares about simping for a plant goblin? That’s a necessary sacrifice. Marrying an ugly abomination is your duty as a king.


Also, while the implementation sucked, conceptually that was the best Owlcat romance.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,925
Jebus a thousand pages.

Anyway, i'm... tentatively sticking my toe into this rabbit hole. Bought this game like years ago and never even launched it. Since i bought Pillars first i figured i should do that before everything else but i failed twice so i think imma give up. Gonna be fun to see how long i can last with this one instead (i'm betting not long but hey, you never know).

First question. Usually with those type of games i just pick the hardest possible difficulty out of the gate. I ain't no slack-jawed faggot and bravery is my middle name but every opinion of this thing seems to imply this game is long, filled with drudgery (mini games, trash encounters etc) and buggy on top of it. Plus loading times are supposed to be ass which is certainly going to be fun if i have to save scum my way out of a tough battle. I gotta ask the Codex since if i ask google i'm gonna get answers for normies and i ain't no normie. Is it worth it? Does it forces you to delve into the deeper aspects of the combat or does it just make you reload constantly?

Second, are there any "must" have mods? I'm thinking mostly bug fixes since for a game that has already too much content for its own good (repudetly) i certainly don't need more bloat. There's also a mod that removes a lot of woke shit but installing mods on a buggy game feels like a gamble. Who knows what i'm gonna fuck up down the line. Oh, and apparently there was a mod that added TB combat but that's now part of the game, right?

Lastly, do i have to make a talkie MC for this one? That shit always kinda of limits the type of characters i make but most of the time it's just too much of a pain to fail checks and miss out dialog and shit. BTW i usually default to Paladin precisely for that reason and also because in a lot of those games the MC loves to take point whether you like it or not but i noticed the only portrait option for a Paladin is a nigger. So it already begins and i barely even started the game.

I think that should be enough to get me past the character creation screen.

BTW, i just noticed that fighters want strengh and wizards want intelligence 10/10 game already better than Pillars.
 

Max Damage

Arbiter
Joined
Mar 1, 2017
Messages
933
You won't pass the prologue on Unfair unless you're playing a class that starts with a pet, start on Challenging and then gradually up the difficulty if you feel it's getting too easy. You want a mod that lets you dismiss your own AoE spells with long duration, otherwise have fun waiting out your own Grease or Web once combat ends. You don't have to make Charisma based MC, but you still should put points into Persuasion and apply boosts from gear/spells because there are Persuasion checks that are MC only.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
59,925
So i was looking for some custom portraits i can use to make a Paladin. Found one on Nexus with five billion portraits and decided to look for something more manageable and found one called "Heroes of the Stolen Land" pack and... all the paladin portraits there are also niggers.

Is this a thing now? Even with mods there is no escape?
 

smaug

Secular Koranism with Israeli Characteristics
Patron
Dumbfuck
Joined
Feb 20, 2019
Messages
7,946
Location
Texas
Insert Title Here
Jebus a thousand pages.

Anyway, i'm... tentatively sticking my toe into this rabbit hole. Bought this game like years ago and never even launched it. Since i bought Pillars first i figured i should do that before everything else but i failed twice so i think imma give up. Gonna be fun to see how long i can last with this one instead (i'm betting not long but hey, you never know).

First question. Usually with those type of games i just pick the hardest possible difficulty out of the gate. I ain't no slack-jawed faggot and bravery is my middle name but every opinion of this thing seems to imply this game is long, filled with drudgery (mini games, trash encounters etc) and buggy on top of it. Plus loading times are supposed to be ass which is certainly going to be fun if i have to save scum my way out of a tough battle. I gotta ask the Codex since if i ask google i'm gonna get answers for normies and i ain't no normie. Is it worth it? Does it forces you to delve into the deeper aspects of the combat or does it just make you reload constantly?

Second, are there any "must" have mods? I'm thinking mostly bug fixes since for a game that has already too much content for its own good (repudetly) i certainly don't need more bloat. There's also a mod that removes a lot of woke shit but installing mods on a buggy game feels like a gamble. Who knows what i'm gonna fuck up down the line. Oh, and apparently there was a mod that added TB combat but that's now part of the game, right?

Lastly, do i have to make a talkie MC for this one? That shit always kinda of limits the type of characters i make but most of the time it's just too much of a pain to fail checks and miss out dialog and shit. BTW i usually default to Paladin precisely for that reason and also because in a lot of those games the MC loves to take point whether you like it or not but i noticed the only portrait option for a Paladin is a nigger. So it already begins and i barely even started the game.

I think that should be enough to get me past the character creation screen.

BTW, i just noticed that fighters want strengh and wizards want intelligence 10/10 game already better than Pillars.
Play on Unfair right from the start and never change the difficulty. If you do, you’re a casual
 
Joined
Jan 7, 2012
Messages
16,482
First question. Usually with those type of games i just pick the hardest possible difficulty out of the gate. I ain't no slack-jawed faggot and bravery is my middle name but every opinion of this thing seems to imply this game is long, filled with drudgery (mini games, trash encounters etc) and buggy on top of it. Plus loading times are supposed to be ass which is certainly going to be fun if i have to save scum my way out of a tough battle. I gotta ask the Codex since if i ask google i'm gonna get answers for normies and i ain't no normie. Is it worth it? Does it forces you to delve into the deeper aspects of the combat or does it just make you reload constantly?

The difficulty curve is completely downhill. Unfair early game sucks and requires reloads even with perfect builds but even mediocre builds eventually dominate pretty hard.

I would recommend starting on challenging and then starting around chapter 2 bump up the difficulty a level in each new chapter if you felt the previous one was getting easy.

Second, are there any "must" have mods? I'm thinking mostly bug fixes since for a game that has already too much content for its own good (repudetly) i certainly don't need more bloat. There's also a mod that removes a lot of woke shit but installing mods on a buggy game feels like a gamble. Who knows what i'm gonna fuck up down the line. Oh, and apparently there was a mod that added TB combat but that's now part of the game, right?
The game is not buggy in the sense of crashing or broken quests, it's actually very stable overall. I'd recommend:

Bag of Tricks : general mod to fuck around and help you experiment with things by spawning enemies to test mechanics or edit stats

Fast Travel: basically works as a speed hack to speed up the gameplay.

Buffbot: Lets you script buffing orders so you don't have to do it after every rest

Remove Area Effects: gives you an ability to let you remove long lasting AoEs like Grease you cast that you would otherwise have to wait out for several minutes.

Level Scaling: If you want to try and fix the difficulty curve a bit, use this. It makes it so that difficulty modifiers scale with the player level from something like 0% at level 1 to 100% at level 10 and 150% at level 20. With this you could set a constant difficulty level and play the game that way (I'd recommend one step below unfair at the highest).

Lastly, do i have to make a talkie MC for this one? That shit always kinda of limits the type of characters i make but most of the time it's just too much of a pain to fail checks and miss out dialog and shit. BTW i usually default to Paladin precisely for that reason and also because in a lot of those games the MC loves to take point whether you like it or not but i noticed the only portrait option for a Paladin is a nigger. So it already begins and i barely even started the game.

There's a few persuasion checks only the main character can do and they give an absurd amount of XP if you can hit their absurdly high DC. Aside from that it doesn't matter.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
9,039
Unfair is doable, just somewhat annoying because of the reloads on prologue and chapter one. Ironman is NOT doable on unfair, unless you are really sadomasochistic and don't mind starting a new game many times over.

Turning XP sharing on and off is not against the rules and doesn't disable the unfair achievement. You will need to use this to get ahead on prologue and chapter 1.

(that thylacine fight after the prologue might be the hardest fight in the game on unfair - you will need to reload until you get some lucky initiative rolls and then lucky hits).

Getting good initiative rolls is your friend and ally(preferrably attack flat footed enemies). "Charge" ability is your friend and ally. Best feats and the ones you should take as soon as possible are anything which increases your attack bonus and hit chance(weapon focus, outflank, etc). Kiting is a valid strategy if you have sneak attack.

And you can't tank on unfair unless you have access to several stacks of AC via spells and abilities(usually with multiclass cheese). I played a pure class Eldritch Scoundrel(the tankiest rogue) and still could hardly tank.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
9,039
So i was looking for some custom portraits i can use to make a Paladin. Found one on Nexus with five billion portraits and decided to look for something more manageable and found one called "Heroes of the Stolen Land" pack and... all the paladin portraits there are also niggers.

Is this a thing now? Even with mods there is no escape?

Pathfinder canon.

Play WOTR and find out. You will be able to ENJOY the companion "Seelah", the paladin sistah from the hood who grew up on the streets and speaks ebonics.

She is an "iconic" character.

There is also Sosiel the black cleric who is on the down low(he likes the dick).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,536
Insert Title Here Pathfinder: Wrath
Play Challenging with Hard/no reload KM unmodded and default EXP sharing. Tinman and design around it.

That’s PAI and will maintain challenge well into game. If combat feels to easy you can kick up to Hard/Unfair but the extra time that requires will inevitably bite into KM performance.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,536
Insert Title Here Pathfinder: Wrath
The ruleset is designed to make single-classing (a little more than) viable. Dipping and splashing before you’ve mastered it will likely result in a self-nerf.

The game isn’t designed for a set six party. Different areas require different companions and those requirements usually line up with distinctive strengths. Dorf companion has +4 AC vs Giants (including Trolls).

With a couple exceptions tanking is entirely viable up to Unfair with skilled play, but you’ll have to have a plan for nat 20s.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,959
Location
Nottingham
So i was looking for some custom portraits i can use to make a Paladin. Found one on Nexus with five billion portraits and decided to look for something more manageable and found one called "Heroes of the Stolen Land" pack and... all the paladin portraits there are also niggers.

Is this a thing now? Even with mods there is no escape?
That right there should be an indication of the path you're about to walk with this series.

I managed 100 hours in both Kingmaker and WOTR, and never finished either because most of that time was spent trying to find workarounds the intolerable shit.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,536
Insert Title Here Pathfinder: Wrath
KM... Tinman... PAI...

What language is this again?

KM = the literal name of the game

Don’t buy the day-one hype. It isn’t an annoying mini-game but the heart of the game itself. Played on appropriate difficulty it dictates/makes sense of everything else.

Tinman = Ironman without restart requirement. Fewest reloads wins

PAI = played as intended. The a-team at Owlcat is the best around right now. Follow their lead instead of trying to break it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
15,536
Insert Title Here Pathfinder: Wrath
In ch 1 Linzi* can’t die but does go back to base (during ch 1 Oleg’s trading post) instead. Jaethel gets up after combat and has undead immunities.

* - Bard is better in PF than other rule-sets. Can perform while fighting/casting/demoralizing.
 

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