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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Discussion in 'Owlcat Games' started by Elex, Nov 20, 2018.

  1. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    "The only bad publicity is an obituary".
     
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  2. Meredoth Arcane

    Meredoth
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    Anyone finished in unfair as a Thassilonian specialist ( necromancer )? I'm playing as one and having a lot of fun.
     
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  3. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Imagine being the chad who forced everyone to play through a shitty quest. Totally worth the $4k
     
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  4. oldmanpaco Master of Siestas

    oldmanpaco
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    But what if I need that bless scroll in a few dozen hours? What then smart guy!?
     
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  5. ferratilis Savant

    ferratilis
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    There is a popular list of builds on neoseeker website that are supposed to be viable for Unfair, but some of these guides look completely wrong, or maybe I don't understand this game. For the Dex Scion build, they recommend taking Weapon Finesse level 1, but the recommended weapon is a longsword. Wouldn't that feat be completely useless in that case? Also, for the Blind run Scion build, they took Improved Unarmed Strike level 1, but the build is based on scimitar/longsword. Since there is no respec on Unfair, why would someone waste feats like that?
    https://www.neoseeker.com/pathfinder-kingmaker/builds/Main_Character

    I don't follow any of these guides, I was just looking for a reference for my own Eldritch Scion, and wanted to make sure I understand the mechanics right. Can anyone confirm if these two builds are wrong? Others don't seem that good either tbh.
     
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  6. Wunderbar Arcane

    Wunderbar
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    ferratilis didn't read the build, but i assume that Improved Unarmed Strike was used as a prerequisite for monk feats (such as Crane style, etc).
     
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  7. Thonius Arcane

    Thonius
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    Just use those or sell!
     
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  8. Wunderbar Arcane

    Wunderbar
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    Hoarding shit is a good tradition in role playing games. It's not an RPG if your inventory isn't full of unused consumables by the end of the game.
     
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  9. kangaxx Learned

    kangaxx
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    Crikey this game just keeps going. Clocking in at 88h (fair enough - some in the background idle), and I'm now waiting around after the Pitax tournament. And the game keeps giving me very minor companion errands as filler...
     
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  10. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    We are all dragons inside.
     
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  11. Thonius Arcane

    Thonius
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    Kingmaker and AoD and other... dungeon rats? taught me to use that shit!
     
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  12. oldmanpaco Master of Siestas

    oldmanpaco
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    Can Scions take Weapon Training? There are feats there to changer weapon groups to finesse.

    Also to bad Desiderius isn't around to tell you why you should not follow InEffect builds. His sheer autistic hatred for that guy is amusing.

    edit: Weapon Finesse is a prerequisite for Slashing Grace. Slashing Grace doesn't require a finesse weapon though.
     
    Last edited: Sep 22, 2021
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  13. Sunri Learned

    Sunri
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    Hey cookiemaker friends do you have any advice for me before i start playing on core? also do i need to play good character to finish companion quests? i remember from my previous playthrough that game can cuck in last chapter quite hard :philosoraptor:
     
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  14. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    1. There is no "Core". Play on "Challenging", you will be OK.
    2. Play as you want and live with what you have done. There are always the next 20 playthroughs.
    3. The last chapter is stable now. However, some still consider it boring.
     
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  15. Wunderbar Arcane

    Wunderbar
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    be sure not to sell an emerald necklace. This thing is required for a sidequest or two, and it's a real PITA to find one.
     
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  16. MiX Educated Patron

    MiX
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    Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Weapon finesse -> Slashing grace means you can use a dex for longsword damage and to hit

    Improved unarmed strike is there so you can take Crane style which is a much better version of fight defensively
     
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  17. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
     
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  18. Sunri Learned

    Sunri
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    [​IMG]
    and people complained about 3 female companions in wrath :shitposting:
     
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  19. Sunri Learned

    Sunri
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    Also why killing monsters like trolls and kobolds is evil in pathfinder?
     
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  20. ferratilis Savant

    ferratilis
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    What I'm wondering is how you managed to activate that trap when you have Jaethal in the party?! Her base Perception is 10.
    :what:
     
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  21. Sunri Learned

    Sunri
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    Linzi is retarded and failed her skillcheck
     
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  22. kangaxx Learned

    kangaxx
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    I have finally finished this game, clocking in at 115h. My thoughts if you are patient enough to read them:

    Show Spoiler
    Apparently I've managed to cut out an end dungeon and I have no idea what choices prevented that... and I don't have it in me to go back and redo everything. The ending seemed pretty good so I really don't get that at all.

    Fantastic game overall with some serious flaws, but on balance I really enjoyed it:

    Good:
    • Lots of people online bitching about difficulty... I only found one or two fights to be infuriating, and often it was down to saving throws that I made or the enemy failed when retrying. Difficulty was pitched at the right level for me and infinitely customisable anyway, so I don't get that complaint.
    • The game was at its best when adventuring around the map clearing out the 'mini dungeons'. It brought to mind the first time I played original BG as a 13yo, in a good way.
    • Timed quests worked well and tied in with the 'managing the fate of a kingdom' thing. I get why people didn't like it, but most games don't have this and on balance I thought it made a nice change. Maybe the devs should have pointed out upfront the high importance of not ignoring the main quest.
    • Good and bad, but the game sometimes encourages you to 'take hints' in a way many others don't. A good example is the Lord Smoulderburn humiliation as an early level party (dead people lying all around the beds.. of course don't sleep there), which of course I fell for because I always have to click to see what happens. Bad because the game doesn't do it very often, even though it set this up on your head early. So it feels like a sort of 'broken promise' (i.e. the game will often hint at something, and nothing happens).
    • I liked some of the companions, e.g. Nok Nok. I felt especially bad for him being taunted by Nyrissa in the End Murder House, and actually felt relieved when he survived.
    • Generally great atmosphere in the dungeons. Maybe they went overboard on the trash encounters, maybe not enough enemy variety or interesting encounter design, but overall I enjoyed them.
    • I like the way the game ramps up the sense of urgency at the end, although the gaps between the final couple of chapters are pretty long.

    Bad:
    • Kingdom building really should have been better explained. I actually came to enjoy it as a side-diversion and quite satisfying once I understood it, but I resorted to looking up tips online for this bit because it was too opaque for something so intrinsic to not losing the game.
    • And on that theme, although kingdom management makes for a nice side game it ultimately feels a bit pointless. The teleportation circles and artisan stuff are nice (although, again, not explained at all), but that felt like the main benefit aside from 'keeping the game going'. I wish they'd made more of it because it felt quite unique for this type of game.
    • Probably around 5h of the game time was spent just watching the horsey chess piece move around on the map, and camping.. too long really.
    • This isn't the game's fault, but I am used to old D&D rules and had no idea about some of the differences in Pathfinder's rules. So I was stuck 2/3 of the way through Vordakai's with no diamond dust and unable to cast Restoration... which I didn't appreciate. Yes it's ultimately my fault, but very annoying.
    • I understand the complaints about being punished many, many hours after decisions by losing companions. It didn't happen to me (not ones that I cared about anyway), but it easily could have because I don't think the decisions were all that well signposted.
    • That said, Bards seem pretty bullshit in this game, and losing my bard to an unavoidable "LOL GOTCHA" moment just before the hardest dungeon felt cheap. That said I didn't bother replacing her via Anoriel and managed fine anyway.
    • Probably a Pathfinder system thing, but I found it weird to have multiple characters with ability scores in the 20s in the first third of the game. This game dishes out magical items like sweets, and it's kind of retarded to be honest. Nok Nok had Dex 30+ by endgame... from my limited CRPG knowledge of D&D that's basically god-tier in that system isn't it?
    • The temptation to reload on failed skill checks is just far too high in this game, particularly when high level loot or far better outcomes are gated behind them. It isn't specific to this game, and although it's necessary for TT I don't think it's great design for a CRPG.
    • I agree with the complaints about the "trash" encounters in the House at the Edge of Time being irritating for what they are. They aren't difficult in isolation (especially if like me you lucked out and put Blind Fight on your main tank), but you need to burn spells per encounter. This means the dungeon is heavily broken up and becomes a bit of a chore. It will almost single-handedly put me off redoing the game for quite some time.
    • Mandragora swarms are bullshit. Literal bullshit when there are 4 stacked on top of each other and there are other enemies in the room. Sorry if this sounds butthurt but they aren't fun to deal with, and they should be deleted from the game.
    • Music is a bit annoying with not enough variation, and it got stuck in my head because of the amount of time spent on the kingdom management and travel screen. I ended up playing for many hours with no headphones, in total silence as a result.


    Overall a cracking game and really impressive for a first game from that studio. Probably too long, but just about worth the time investment. Now I shall not think of it for many, many years.

    On to WOTR!
     
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  23. Sunri Learned

    Sunri
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    There are to many kingdom events at once feels overwhelming
    [​IMG]
     
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  24. kangaxx Learned

    kangaxx
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    I always did the problems first and only did other events if I had advisors to spare. The game seems to punish you for ignoring or failing problems. Until you unlock more councilors I agree it's not that fun to manage.
     
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  25. Haplo Prophet Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Don't lock your advisors on long projects - at least until you know what you're doing. The payoff is usually not that great and anyway these projects can wait.
    Meanwhile the advisors are needed to solve daily issues.
     
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