Stoned Ape
Savant
I think the final chapter after HatEoT is my least favourite.
40% chance of allies rolling a 1 or enemies rolling a 20 bullshit (which feels more like 70% when playing turn based and counting the 1s) while only having access to low level spells while fighting versions of encounters you've already done before in a set of straight line paths with nothing to explore.
When that's cleared a continuous spam of wild hunt encounters in the capital while waling another linear path for what seems like hours (although considering I only had to refresh buffs once it's actually probably only about 30 mins of in game time), followed by the disappointingly easy Lantern King fight at the end of it.
The whole endgame felt like more like working a repetitive job than enjoying an RPG.
When that's cleared a continuous spam of wild hunt encounters in the capital while waling another linear path for what seems like hours (although considering I only had to refresh buffs once it's actually probably only about 30 mins of in game time), followed by the disappointingly easy Lantern King fight at the end of it.
The whole endgame felt like more like working a repetitive job than enjoying an RPG.