Azrael the cat
Arcane
MCA is best used as 'all in, totally in charge of the writing and tone - let someone else do the combat mechanics, sure, but he's still got authority to insert some random shit in without Sawyer complaining that it's not part of the regular mechanics'.
Which aren't many, but's a fine hit-to-miss record: PS:T, KoTOR2, Alpha Protocol - whatever criticisms you might have of those games, their writing and interactivity is amazing. And where they fail, it tends to be a 'swing for the stars' flawed brilliance, than mediocre by-the-numbers crap. Again, I'm only talking about the story-faggotry and interactivity, there's plenty of criticisms to be had for the rest.
Dungeon Siege 3 is the only one I can think of where it was 'his' project and wasn't jaw-dropping in its integration of narrative and gameplay. And even that wasn't too bad for a blatant 'churn this out so we can keep the lights on' project.
His contributions have rarely been great when he's just writing a couple of NPCs, and they can actively detract from a game when he's writing one area. New Reno syndrome - i.e. a portion of the game that is excellent in itself, and has a greater level of choice and reactivity than anywhere else in FO2, but jars and is many players' most hated location because it feels like it was teleported in from a completely different game and genre.
Which aren't many, but's a fine hit-to-miss record: PS:T, KoTOR2, Alpha Protocol - whatever criticisms you might have of those games, their writing and interactivity is amazing. And where they fail, it tends to be a 'swing for the stars' flawed brilliance, than mediocre by-the-numbers crap. Again, I'm only talking about the story-faggotry and interactivity, there's plenty of criticisms to be had for the rest.
Dungeon Siege 3 is the only one I can think of where it was 'his' project and wasn't jaw-dropping in its integration of narrative and gameplay. And even that wasn't too bad for a blatant 'churn this out so we can keep the lights on' project.
His contributions have rarely been great when he's just writing a couple of NPCs, and they can actively detract from a game when he's writing one area. New Reno syndrome - i.e. a portion of the game that is excellent in itself, and has a greater level of choice and reactivity than anywhere else in FO2, but jars and is many players' most hated location because it feels like it was teleported in from a completely different game and genre.