I can make a review if someone wants it.
Edit: I made it. I don't know how to post it in the Content section. Let me know if it's any good <3
At the outset, I would like to point out that English is not my native language, so please forgive me for any language mistakes.
Review of Pathfinder Kingmaker begins! What can you say about a computer game that was created on the basis of the well-known Pathfinder system? Let's get into this topic.
Pathfinder: Kingmaker is the debut work of the Owlcat Games studio founded in 2016. The team's series is powered by experienced developers who participated in creating such productions as Silent Storm, Heroes of Might and Magic V, Skyforge or even Rage of Mages 2. This production, representing the RPG genre, was created in cooperation with Chris Avellone - well a well-known veteran who signed up on the pages of video game history as one of the main people responsible for the final shape, including Planescape Torment, Neverwinter Nights 2, Fallout 2, and Star Wars: Knights of the Old Republic II - The Sith Lords. The game was based on the RPG-system Pathfinder Roleplaying Game, published in 2009 by the Paizo Publishing company; it is a kind of extended and modified version of the Dungeons & Dragons 3.5 system. The authors of the original worked closely with the creators of digital adaptation.
So how did it work out? Pretty good.
We are dealing here with a well-crafted, but well presented, cRPG in the spirit of the golden era of computer-based role-playing games. Honestly, I was expecting an average game, but Stolen Lands drew me better than the popular Pillars of Eternity's Eora world. I will write more, I am horrified by this game and it is definitely a good model for future game developers.
Pathfinder: Kingmaker has an eye-catching graphic design, reminiscent of the Divinity: Original Sin. It is worth paying attention to character portraits and cool designed UI. In addition to picturesque, well-designed locations, you can enjoy, for example, light effects accompanying the casting of more powerful spells that are awesome and have a good feeling.
So much for the introduction. How does it "play" the hell?
Quite good, but not perfect. I think that fans of Icewind Dale can feel at home, but the game itself has a modern feeling that allows you to calmly blend in with the world of Stolen Lands. For sure the fight is better than in Pillars of Eternity, it seems to be more intuitive.
We have interesting tasks to perform and, as befits the game, various crafty creatures.
What about the subject of our hero? Well, for those who like to spend a lot of time allocating points, analyzing statistics, choosing skills will certainly be satisfied, because the choice is plentiful.
A big plus is the ability to create a team that you want and you can break the classic patterns known from other games. So in this game there is a lot of replayability potential.
Our helpers are reasonably well written, but this is not a master level. Well, I think it is difficult in these times (infinite information) about memorable companions.
In this game the main function is the development of our kingdom. The process is not easy, because many of our decisions affect its formation - we can both rule fairly and act as a tyrant. It really worked very well for them.
In dialogs, you can use options based on the hero's skills. This is definitely a positive thing, but not insistent. The dialogues themselves are interesting and allow you to acclimatize to the realities of Pathfinder.
The plot is cool and even logical, does not bother the game, and we will meet on our way numerous climate NPCs.
That's all I can write about this game. Interestingly, I liked it more from Pillars of Eternity, and if you do not look it is a distant cousin, but more like a source.
In summary, it worked quite well. In my opinion, this game gives light and hope for better cRPG's in the future. You can see here the soul of DnD and Pathfinder. There are also some innovations, and I liked the possibility of creating a kingdom. Fans will certainly be inspired by this title, because it's a good illustration of the system. It's not perfect, but for a computer game it's great. It is definitely worth taking the best pieces out of it and you can play it many times from scratch. Will it turn out to be a classic in a few years? Perhaps this will happen, or perhaps people will only remember Divinity: Original Sin or Pillars of Eternity, although in my opinion these titles are weaker.
Nice game, I think it's worth taking the time to become familiar with it. And was I right? See for yourself.