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Game News Pathfinder: The Dragon's Demand officially announced, coming to Kickstarter soon

Infinitron

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Tags: Alan Miranda; Ossian Studios; Pathfinder: The Dragon's Demand

https://www.ossianstudios.com/2024/09/10/pathfinder-the-dragons-demand-official-announcement/



VANCOUVER, BC Tuesday, September 10: Today, Ossian Studios and Paizo sent out the call to get ready to back the Pathfinder: The Dragon’s Demand CRPG on Kickstarter. Over a year in the making, the single-player, turn-based game, features deep character customization, a faithful adaptation of the remastered Pathfinder Second Edition rules, and an enhanced tabletop minis-style play. The Paizo-licensed game is set in the captivating Lost Omens world, in an expansion of the popular deluxe super-adventure of the same name. The Kickstarter will open soon and offer authentic minted precious metal City of Absalom coins and 3D printable STL minis files among its many rewards.

Alan Miranda, CEO of Ossian Studios, starts the tale: “Deep within the ancient Verduran Forest of Golarion, in a treacherous swampland known as the Dragonfen, there is a tale about the Dragon Tyrant Aeteperax, slain a thousand years ago by a band of heroic warriors. But victory doesn’t last forever, and enemies shall eventually rise again, calling forth new heroes to embark upon a perilous quest to save a town and defeat he who would once more call himself the Dragon Tyrant.”

Inspired by Miranda’s years of playing tabletop roleplaying games and working at BioWare as a producer on the Baldur’s Gate and Neverwinter Nights games, Pathfinder: The Dragon’s Demand recreates that same pen-and-paper magic.

"The Dragon’s Demand is all about miniatures in a tabletop-style world. It goes back to tabletop’s roots in a single-player, turn-based video game, with miniatures. It looks like a beautiful tabletop diorama but does things that aren’t possible to show on a physical tabletop like a 3D grid system, adaptive poses, dynamic weather, visual effects, and more," elaborates Miranda.

The CRPG will be based on the 2013 Pathfinder Adventure: The Dragon's Demand, a Pathfinder First Edition dungeon and wilderness adventure for 1st-level characters, written by Mike Shel, that delves into the Dark Tapestry: the darkness between the stars where powerful entities and madness lurk.

“We’ll be expanding that adventure with new areas to explore, lots of intriguing side quests, and a brand new, personal story for player characters that delves into the darkness of the Dark Tapestry,” said Miranda.

Ossian Studios is an independent game developer who has made RPGs exclusively for twenty years, including Dungeons & Dragons story-driven RPGs. For Pathfinder: The Dragon's Demand, Ossian brings its attention to detail together with the rules, lore, and deep character customization for which Pathfinder is known—and even offers a selection of digital dice to toss in the game.

Get ready for wild adventures in a world filled with monstrous enemies in a brand-new style of CRPG. Learn more about Pathfinder: The Dragon’s Demand at DragonsDemand.com, become a follower and get notified when the campaign launches!​
 

R@tmaster

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It looks like a beautiful tabletop diorama but does things that aren’t possible to show on a physical tabletop like a 3D grid system
First RPG with a circular grid.
 

Falksi

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fFd7ejL.gif
 

Kruyurk

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The miniature bases in a video game are the same backward poser shit as tabletop dices in video games. For a miniature, the base is there because of gravity, so that the miniature can stand. Same for the dices, they exist in the real world as a way to simulate randomness. In both case, the base or the dices as objects are not of interest but exist because of the constraints of the medium. And now fucking posers put these in video games, where it makes absolutely no sense, as if it was an integral part of the experience. I thought it was about adventure and dragons and magic, not stupid bases and dices. At some point we will have the face of the developer behind a DM screen always visible in a corner of the screen.
 

mediocrepoet

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Doesn't look cartoony to me
DD-Dragonfen.jpg
DD-Wise-Piper-Inn.jpg
DD-Graveyard.jpg


Compares unfavorably to The Warlock of Firetop Mountain from 2016:

ss_448d38bb5c76ed70086f84e5d5405b3cd2b75039.1920x1080.jpg
ss_befd96ea928b4123ef0f5817989327e7df2a4a20.600x338.jpg
ss_4430f1cf82c91b58234457725a8a16388e68c464.1920x1080.jpg

I kinda like it tbh. It looks like a tabletop game run by one of those crazy detail oriented spergs that builds elaborate set pieces except now he's got infinite time and resources to build shit between your weekly sessions. I feel this.

I also enjoyed the conceit of Card Hunter. A low budget indie game from years ago that was I think played in flash at first and later had a Steam version which I think was also free. Basically a tactics RPG where your units were depicted as those proto-miniatures where they're just drawings on cardboard folded into a chit to stand up. It was pretty cool.

I think you have to be a geek of a certain age and not utterly dead inside to appreciate it though, so an ever-dwindling niche. Terrible choice to try and make money on. :lol:
 
Last edited:

mediocrepoet

Philosoraptor in Residence
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Edited reply above. The game was Card Hunter and was before the waves of stuff, including some good adaptations of tabletop games like Gloomhaven, etc. and other quirky but interesting stuff like Wildermyth.



In other news, chatGPT is awesome for vague and weird questions like this.
 

*-*/\--/\~

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Turdfinder: The Zoomer's Demand

I'm surprised the characters don't have those shittok broccoli-head haircuts.
 

Roguey

Codex Staff
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The miniature bases in a video game are the same backward poser shit as tabletop dices in video games. For a miniature, the base is there because of gravity, so that the miniature can stand. Same for the dices, they exist in the real world as a way to simulate randomness. In both case, the base or the dices as objects are not of interest but exist because of the constraints of the medium. And now fucking posers put these in video games, where it makes absolutely no sense, as if it was an integral part of the experience. I thought it was about adventure and dragons and magic, not stupid bases and dices. At some point we will have the face of the developer behind a DM screen always visible in a corner of the screen.
Yeah I really hope there's a toggle for the bases. They look awful.
 

Vulpes

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A low level adventure in a generic forest? About slaying a generic evil dragon? Wow, this is getting too intense... :shredder:
 

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