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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Owlcat Games' started by Thonius, Apr 29, 2020.

  1. Delterius Prestigious Gentleman Arcane

    Delterius
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    i want to play this game
     
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  2. Darkwind Savant Patron

    Darkwind
    Joined:
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    Strap Yourselves In
    Correct. And there is a whole genre dedicated to that 'feel like the ruler' sim you are looking for, several, in fact. Crusader Kings, HOMM, Total War, etc. So why do a really crappy half-ass version of that instead of just make a strategy sim? Again your logic and some other people's here seem deeply flawed.

    Classic RPGs -are- murderhobo simulators. The meme didn't arise from thin air. It is the genre, so I'll stick to my point that trying to put too many systems into a game usually ends up with games that are mediocre at many things and good at nothing.
     
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  3. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    And that is very bad, because even in the rulebooks it is said that starting from some level a fighter owns a castle and can raise his own levies. This aspect has always been missing in CRPG's, and only our Moscow overlords rectified it.
     
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  4. Lawntoilet Cipher Patron

    Lawntoilet
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    If you only use half your ass, you only get half as much crap.
     
    Last edited: Sep 22, 2020
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  5. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
    Joined:
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    9,473
    Insert Title Here Pathfinder: Kingmaker
    How can you “realize” something that isn’t real?

    Hurr, durr, I quickly realized I could see perfectly well with one eye so I gouged out the other. Therefore VR games are stupid.

    Congratulations, brain genius, you missed out on the better part of the (generally outstanding) itemization in P:K (which is gated behind KM) and thus a lot of the tactical variety, not to mention a good chunk of the quest/plots.

    Yeah, they dropped the KM ball at the end but you couldn’t have known that at the beginning if you weren’t listening to other retards who gave it up without even understanding how it worked or what it was for.

    This time there’s a comprehensive tutorial to hold your hand through it, so no worries. Full speed ahead with epic game to inspire more epic games!
     
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  6. Delterius Prestigious Gentleman Arcane

    Delterius
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    i played a game full of things i don't like and now i'm mad

    how could this be happening to meeeeeee
     
    Last edited: Sep 22, 2020
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  7. Lacrymas Arcane

    Lacrymas
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    Pathfinder: Kingmaker
    Sounds like a wild night.
     
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  8. InD_ImaginE Arcane Patron

    InD_ImaginE
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    Pathfinder: Kingmaker
    Side management has always been in part of some of the AP in Pathfinder. Kingdom Management in PfK. Not really sure about Crusades management in original WoR. THe 2nd AP in Pathfinder 2e has Circus Management.

    Honestly these things give much flavor to the game that you are not just playing murder hobo simulator which is nice. And while it can be annoying in PfK, in the end of the day the Kingdom Management was just really simple resources management and skill checks, not much different than you would do in a normal game anyway.

    The Crusades mechanic in WoR seemingly try to fix what people dislike about PfK Kingdom Management namely annoying problem and opportunities. Instead we will have HOMM lite in the game.

    So far, the HOMM lite is. somewhat fine. The problem lies within pace breaking aspect to it. While KM in PfK was really fast (just assign advisors to some problems) in WoR you need to pool resources, buy troops, have them walk the map to join your main rank etc. They really should fix that.

    The HOMM style combat is OK. It is once again very simple. I guess it is partly closer to mix between HOMM 2 and 3 with how simple it is currently, but I am expecting more polish in the future.

    All in all, currently bad pacing aside, I think it is a fun breakaway from the core gameplay loop. Hopefully they ironed out the pace breaking issue (give a bit more resources early, make troop walk faster in "safe" area cleared out of demon, etc), give more troop varieties, balance it out a bit, and it should be fun.
     
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  9. Joseph Stalin Totally not Auraculum

    Self-Ejected
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    Now, Owlcat, once you finish this, make Hell's Rebels and show BioWare how a story centred around a single city should look like. Also Resistance Management please.
     
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  10. Delterius Prestigious Gentleman Arcane

    Delterius
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    YES!
     
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  11. LannTheStupid Товарищ Patron

    LannTheStupid
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    Pathfinder: Kingmaker
    Why there is no status with hammer and sickle?
    [​IMG]
     
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  12. archaen Arbiter Patron

    archaen
    Joined:
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    Your party is starving and needs rations!
     
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  13. luj1 You're all shills

    luj1
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    Sounds like barebone HoMM, something you play on facebook. Kingdom management was no different, facebook level.

    The more garbage nonsense they add like this, the more they weaken the core RPG gameplay. Idk if it's Paizo or whoever that is demanding these features, but Owlcat are quickly establishing themselves as kings of feature bloat.
     
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  14. Joseph Stalin Totally not Auraculum

    Self-Ejected
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    Pillars of Eternity clung to your precious "RPG core gameplay" for dear life, and you shat on it. Good for Owlcat for ignoring bad advice of nostalgia-ridden cynics.
     
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  15. Joseph Stalin Totally not Auraculum

    Self-Ejected
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    I can immediately tell you're a Slav, since retardedness mixed with cynicism is your only defense mechanism.
     
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  16. InD_ImaginE Arcane Patron

    InD_ImaginE
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    Pathfinder: Kingmaker
    PfK is 100-hours+ core RPG gameplay. Cut Kingdom Management from that and yo get maybe I don't know, 5 hours of clicking through menu? Probably less

    The budget of making simple UI for it is way too low to affect the basegame whatsoever. Kingdom Management in PfK is literally just skill checks and can be done easily (albeit with more clicking) just through normal dialogue menu (yes, including the building stuff which are exceedingly simple they might as well scrap the building map all-together as most Kingdom attributes increase past 2nd chapter are dependent more on skill checks result).

    WoR is way more ambitious sure, but they also have more budget, actually repurposed engine. From people in Discord, finishing Chapter 3 can easily take 30 - 40 hours not to mention replayability through different Mythic Paths.

    I am not even sure at this point how much core gameplay do you want from the game.
     
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  17. luj1 You're all shills

    luj1
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    It is not. It's some kind of awkward 4X/RPG hybrid gameplay. You manage advisors, resources. There is no traditional quest structure either, but automated time attacks. It is a cadaver, an abomination.

    Just like the sequel will be -- a little bit of Civ, a little bit of HoMM, etc. Stretch goal fodder. This is why these games nowadays can never measure up to the classics. They lack purity of vision.

    I don't want anything from the game. It is a good litmus test and should exist for reference.
     
    Last edited: Sep 27, 2020
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  18. Ulfhednar Learned

    Ulfhednar
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    Pillars was creating and playtesting it's own custom ruleset. Owlcat went with an established ruleset, and now can spend their development of the second game on content and sequencing. They can probably spare a few ppl to work on in-game HoMM...
     
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  19. Tyroth Gideon Novice

    Tyroth Gideon
    Joined:
    Feb 8, 2019
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    11
    Guys, first the kingdom management is part of the ap they are basing the game off of, second they said that the second Pathfinder game they made would be in the same vein as Kingmaker in the management aspects and such, long before it became known that it would be Wrath of the Righteous and Mythic Path Shenanigans.
     
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  20. bec de corbin Educated

    bec de corbin
    Joined:
    Sep 21, 2020
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    Fallout 1 has timed quests, so it's also an abomination I guess
     
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  21. Shadenuat Arcane

    Shadenuat
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    the thing about traditional RPG gameplay vs extra is that it wasn't really done indepth as much as people believe. there is more to adventuring than combat system: preparing supplies, traveling to quest tolkien-style through all the tolkienesque landscapes, harrased by (meaningful) encounters, choosing right approach for the dungeon, a lot of resource management, finding, storing loot and loot getting stolen from you, party arguing with a lot of character consequences and you do not get to go back and rest - DM, usually, wouldn't allow you to, and if you would, quest failed.

    aside from combat application of the system and occasional skil check and an alternative path through (another kind of) trash mobs, developers don't usually simulate what is the real d&d adventure. they can't even make non-combat spells useful usually. so when I see another unnecessary mechanic on top of unnecessary mechanic while the basics are still not there I just shrug eh heroes ok
     
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  22. Ontopoly Hater of Larian

    Ontopoly
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    I hope their next game has a farming mechanic. Something like harvest moon. Could be cool. I'm excited about HoMM in my pathfinder. Two great concept combined.
     
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  23. Lawntoilet Cipher Patron

    Lawntoilet
    Joined:
    Oct 5, 2018
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    The one with the lights/runes?
    Yes:
    Show Spoiler
    Earlier in the dungeon there are 4 portraits in a row on a wall.
    These 4 portraits are different colours.
    The sequence for the door is these colours.
    I forget what they are though I do recall that you use the same colour twice in the sequence.
     
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