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Development Info Pathfinder: Wrath of the Righteous Dev Diary #2 - Turning 360°

Infinitron

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Tags: Alexander Mishulin; Owlcat Games; Pathfinder: Wrath of the Righteous

One of the new features in Pathfinder: Wrath of the Righteous is a rotatable camera. That's the unlikely topic of the game's second dev diary video, which goes over some of the artistic and technical challenges Owlcat faced while implementing it. For example, designing areas and visual assets to look good from every direction, and making sure that the camera handles elevation changes gracefully. They also had to implement 3D audio so that players hear sounds coming from the proper direction.



In other news, Owlcat recently concluded their series of community quest votes which ran through February and March. They posted the epilogue of the story on the official website. Now we wait for the resulting trailer.
 

Wizfall

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Horrible idea, a lot more work to do for the design team and for us (we will have to adjust it constantly now and will be mandatory by design to see everything/play as intended).
Yea i hate 360° camera.
 

GloomFrost

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So now players need to spend extra time rotating the camera in order to see all the loot/traps/secrets/enemies. While Devs have to spend more time and money to implement 3d sound instead of spending it on something like I don't know...... more important staff for isometric RPG. This is DECLINE pure and simple.
 
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*raises hand*

I like 360° cameras. I loved the mod for it in PF:K.

*runs and hides*
Why, though? do you enjoy spending time rotating around every bit of map you're in?

It creates a sense of looking for something in an environment, as opposed to seeing something in a painting gallery.

I could take it or leave it, but I can see why developers feel like that is the smart and contemporary thing to do. The popularity of open world exploration-driven games attests that people like looking for things.
 

MrBuzzKill

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No, I just like to feel that I'm looking at a virtual world rather than a specially painted and positioned scene.
Well to me, it's mostly nothing but extra pixel-hunting. But I can see where you're coming from. I suppose your favorite type of camera in RPGs is first-person.
 

gurugeorge

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Strap Yourselves In
No, I just like to feel that I'm looking at a virtual world rather than a specially painted and positioned scene.
Well to me, it's mostly nothing but extra pixel-hunting. But I can see where you're coming from. I suppose your favorite type of camera in RPGs is first-person.

Nah, third person all the way - mimics situational awareness :) First person mimics tunnel vision, which is only good in high-octane fps action or dungeons where you're supposed to feel afraid. Which means 3rd person is more immersive generally, and 1st person is more immersive in high emotional states, like exciting combat or fearful dungeon crawling, etc.
 

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