Grunker
RPG Codex Ghost
Which companion would people recommend as my sixth? I'm going Ember, Arueshalae, Camellia, Regill because those seem like the most interesting. But I dunno about the last one. Any recommendations?
For reference/in relation to the debate about OPness/how to handle Unfair, this is my current rough party plan (remember I'm respeccing party members):
MC Natural Attacker Demon
Regill Shield Basher
? Cavalier
Arueshalae ranged DPS of some sort, probably a ranger
Camellia Shaman (no archetype, seems incredibly shit to lose Animal Companion with her base Spirit Hunter thingy)
Ember Stigmatized Witch
Daeran or Wendaug. Both have some good party banters when camping. Daeran has the best interactions with Ember.Which companion would people recommend as my sixth? I'm going Ember, Arueshalae, Camellia, Regill because those seem like the most interesting. But I dunno about the last one. Any recommendations?
For reference/in relation to the debate about OPness/how to handle Unfair, this is my current rough party plan (remember I'm respeccing party members):
MC Natural Attacker Demon
Regill Shield Basher
? Cavalier
Arueshalae ranged DPS of some sort, probably a ranger
Camellia Shaman (no archetype, seems incredibly shit to lose Animal Companion with her base Spirit Hunter thingy)
Ember Stigmatized Witch
Wrath is considerably more difficult than Kingmaker, especially the optional bosses. Certain areas from chapter 3 on really spike difficulty, too.
To me it looks like you're missing a proper cleric for Domain access. I'd suggest turning the Cavalier into a Sanctified Slayer with animal domain so you can then get the Domain Zealot and Additional Domian mythic abilities. I wouldn't want to play without domain access, they are just too useful (Nobility, Community, and Madness especially).
Arue's base class is very good (uses CHA for spellcasting which I never noticed until Desi pointed it out), but if you want to respec her I'd suggest Freebooter (for party buffs) or Rogue 4/Slayer 16 (for debilitating injury, high AB, and good sneak damage).
I think the Shaman class is good alongside a cleric or oracle but I wouldn't want to replace them with one.
Respec builds?Quick question: if I was willing to check for suggestions about companions builds, is there any source slightly less autistic that Neoseeker?
I would ideally like to avoid their super sperg-friendly four-classes-dips into multiclassing.
He’s got the wrong class. And he’s still stuck on Vivi dip being cheesy instead of just bad. Sometimes Yosharian is very good, and sometimes he’s way out-of-date/clueless.I am confused, what Sonic ability are you talking about? Battle Scion Skald is like normal Skald but can also share teamwork feats?!No it's fucking terrible. The ability is very hard to scale as it isn't properly tagged as a Sonic ability so it doesn't benefit from any of the Sonic DC boosting items. I think the only item that I managed to boost it with was the Fortitude save robe. The damage is pathetic and the status effects will never trigger because the enemy will always save.I guess game knows I wanted to make a melee heavy party with a Skald so offered me this Tailwind:
Hopefully Battle Scion Skald is good.
What do you guys recommend as main character and what Mythic path should I go for 3rd Voyage with above Tailwind?
Well, if you play on baby mode it might be ok.
I didn't like the Brown-Fur Transmuter that much when I used it in DLC 3. It just felt like added baggage to carry about most of the time.Ok let me write down my current plan for melee party with the tailwind that gives me bonus life for bloodragers, barbarians and select Skalds and Druids and I hope people can give me useful info about it if you want.
Skald misses slots to buff all the stats and greater magic weapon and stuff. Also I dont' want to waste actions casting Haste with skald. Also I was thinking trying to focus on transmutation and try polymorphing some targets as well with brown fur transmuterI didn't like the Brown-Fur Transmuter that much when I used it in DLC 3. It just felt like added baggage to carry about most of the time.Ok let me write down my current plan for melee party with the tailwind that gives me bonus life for bloodragers, barbarians and select Skalds and Druids and I hope people can give me useful info about it if you want.
You already have a lot of decent arcane buffs with the Skald, might be better off taking an Oracle with Life + Fire second mystery for ray blasting or an Ecclisitheurge of Gozreh for eventual Weather domain Siroccos. Could also put a Shaman or Witch in there for Hexes?
Cleric or Oracle can both do Greater Magic Weapon if you need them to.Skald misses slots to buff all the stats and greater magic weapon and stuff. Also I dont' want to waste actions casting Haste with skald. Also I was thinking trying to focus on transmutation and try polymorphing some targets as well with brown fur transmuterI didn't like the Brown-Fur Transmuter that much when I used it in DLC 3. It just felt like added baggage to carry about most of the time.Ok let me write down my current plan for melee party with the tailwind that gives me bonus life for bloodragers, barbarians and select Skalds and Druids and I hope people can give me useful info about it if you want.
You already have a lot of decent arcane buffs with the Skald, might be better off taking an Oracle with Life + Fire second mystery for ray blasting or an Ecclisitheurge of Gozreh for eventual Weather domain Siroccos. Could also put a Shaman or Witch in there for Hexes?
Which companion would people recommend as my sixth? I'm going Ember, Arueshalae, Camellia, Regill because those seem like the most interesting. But I dunno about the last one. Any recommendations?
Which companion would people recommend as my sixth? I'm going Ember, Arueshalae, Camellia, Regill because those seem like the most interesting. But I dunno about the last one. Any recommendations?
You are lacking some divine power, so either Daeran or Sosiel(or Lann specced into some divine caster) Daern is the most interesting one, leagues above 2 others I mentioned.
Oh right, then Daeran it is. The "dream" sequance in 3rd act is worth alone.
I will have one Cleric or Oracle for sure, that is #4 or #5 character. But they got other good stuff at lvl 3 and 4 as well like Prayer and Divine Power so I cannot fill it with GMW only. Eldritch Trickster might be for some other party, I want to avoid as much gish characters that cannot take rage bonuses and I already got Bloodrager that has similar access to spells as Trickster. Also I do lack ranged attacks but I was thinking of trying one run without having one :D Plan is to keep everyone Hasted all the time and use that good movespeed to move into melee easily. Most battles happen at low ranges and rare are ranged dudes that stand on a platform that you need to move around to reach.Cleric or Oracle can both do Greater Magic Weapon if you need them to.Skald misses slots to buff all the stats and greater magic weapon and stuff. Also I dont' want to waste actions casting Haste with skald. Also I was thinking trying to focus on transmutation and try polymorphing some targets as well with brown fur transmuterI didn't like the Brown-Fur Transmuter that much when I used it in DLC 3. It just felt like added baggage to carry about most of the time.Ok let me write down my current plan for melee party with the tailwind that gives me bonus life for bloodragers, barbarians and select Skalds and Druids and I hope people can give me useful info about it if you want.
You already have a lot of decent arcane buffs with the Skald, might be better off taking an Oracle with Life + Fire second mystery for ray blasting or an Ecclisitheurge of Gozreh for eventual Weather domain Siroccos. Could also put a Shaman or Witch in there for Hexes?
Could get an Eldritch Trickster for casting haste and sneak attacks, could even turn them into an archer.
If you're really set on a BFT then go for it by all means, the rest of the party should carry one fine; I just found mine to just be luggage 80% of the time.
Wut. How is a BFT 'luggage'? Best buffer in the game and can be made into a devastating CC specialist?Cleric or Oracle can both do Greater Magic Weapon if you need them to.Skald misses slots to buff all the stats and greater magic weapon and stuff. Also I dont' want to waste actions casting Haste with skald. Also I was thinking trying to focus on transmutation and try polymorphing some targets as well with brown fur transmuterI didn't like the Brown-Fur Transmuter that much when I used it in DLC 3. It just felt like added baggage to carry about most of the time.Ok let me write down my current plan for melee party with the tailwind that gives me bonus life for bloodragers, barbarians and select Skalds and Druids and I hope people can give me useful info about it if you want.
You already have a lot of decent arcane buffs with the Skald, might be better off taking an Oracle with Life + Fire second mystery for ray blasting or an Ecclisitheurge of Gozreh for eventual Weather domain Siroccos. Could also put a Shaman or Witch in there for Hexes?
Could get an Eldritch Trickster for casting haste and sneak attacks, could even turn them into an archer.
If you're really set on a BFT then go for it by all means, the rest of the party should carry one fine; I just found mine to just be luggage 80% of the time.
In the main game they're great. In the DLC all full arcane casters tend to feel like luggage because of severely limited rests and not wanting to cast spells due to saving them for big fights. Eventually, as you get deeper into the expeditions, every fight ends up a big fight so they quickly end up with no spells and relying on spamming consumables which anyone with UMD can do equally well.Wut. How is a BFT 'luggage'? Best buffer in the game and can be made into a devastating CC specialist?Cleric or Oracle can both do Greater Magic Weapon if you need them to.
Could get an Eldritch Trickster for casting haste and sneak attacks, could even turn them into an archer.
If you're really set on a BFT then go for it by all means, the rest of the party should carry one fine; I just found mine to just be luggage 80% of the time.
Oh right, then Daeran it is. The "dream" sequance in 3rd act is worth alone.
I think Daeran looks interesting but I'm actually leaning towards Wenduag because she seems like she'd only ever make sense in a Demon playthrough and be complete horseshit otherwise. And since I'm playing Demon, well
Oh right I didn't realise you were talking about the DLC.In the main game they're great. In the DLC all full arcane casters tend to feel like luggage because of severely limited rests and not wanting to cast spells due to saving them for big fights. Eventually, as you get deeper into the expeditions, every fight ends up a big fight so they quickly end up with no spells and relying on spamming consumables which anyone with UMD can do equally well.
In the DLC all full arcane casters tend to feel like luggage because of severely limited rests and not wanting to cast spells due to saving them for big fights.
This is why this time I wanted to go more martial characters so few full casters I have can be in supporting role instead of needing to do all the damage.In the main game they're great. In the DLC all full arcane casters tend to feel like luggage because of severely limited rests and not wanting to cast spells due to saving them for big fights. Eventually, as you get deeper into the expeditions, every fight ends up a big fight so they quickly end up with no spells and relying on spamming consumables which anyone with UMD can do equally well.Wut. How is a BFT 'luggage'? Best buffer in the game and can be made into a devastating CC specialist?Cleric or Oracle can both do Greater Magic Weapon if you need them to.
Could get an Eldritch Trickster for casting haste and sneak attacks, could even turn them into an archer.
If you're really set on a BFT then go for it by all means, the rest of the party should carry one fine; I just found mine to just be luggage 80% of the time.
#2 is Battle Scion Skald that will be providing Pounce to everyone and probably lethal stance. I have this guy Glaive so he can provide flanked and can do bonus damage. For now I took extra rage music and lingering rage music but later I will be taking TeamWork feats and probably extra rage power feat so he will never be focused on direct damage dealing.
Haven’t played one since Alpha but I think to get the most out of one you’ve also got the Transmute the BFT itself since you want to use all your Slots and Arcane Pool on buffs.Cleric or Oracle can both do Greater Magic Weapon if you need them to.Skald misses slots to buff all the stats and greater magic weapon and stuff. Also I dont' want to waste actions casting Haste with skald. Also I was thinking trying to focus on transmutation and try polymorphing some targets as well with brown fur transmuterI didn't like the Brown-Fur Transmuter that much when I used it in DLC 3. It just felt like added baggage to carry about most of the time.Ok let me write down my current plan for melee party with the tailwind that gives me bonus life for bloodragers, barbarians and select Skalds and Druids and I hope people can give me useful info about it if you want.
You already have a lot of decent arcane buffs with the Skald, might be better off taking an Oracle with Life + Fire second mystery for ray blasting or an Ecclisitheurge of Gozreh for eventual Weather domain Siroccos. Could also put a Shaman or Witch in there for Hexes?
Could get an Eldritch Trickster for casting haste and sneak attacks, could even turn them into an archer.
If you're really set on a BFT then go for it by all means, the rest of the party should carry one fine; I just found mine to just be luggage 80% of the time.