Does Destructive Dispel work with it? That could solve my ranged conundrum.
AFAIK, Destructive Dispel is one of those niche abilities that
LannTheStupid doesn't think we deserve. Maybe they got around to implementing it at some point?
Ok,
Grunker, I put together a Slayer build without any of the Skill stuff, but I think that misses half the strength of the class (it's a Ranger/Rogue hybrid and both of those classes set up well to cover multiple skills, and by cover I mean good enough to pass checks on high difficulties, which isn't easy). I'd only ignore skills if I had Aru in the group (her class gets scaling bonuses to Stealth/Trickery/Perception) and then I'd probably keep Wend Fighter instead of Slayer. Likewise if you want a Slayer without skills Vanguard is a better fit for what you're doing even if you have to wait a bit on the Combat Style stuff. Greybor is such a good fit with Shield Bash because the first good Bashing shields show up about the same time he does, so you're not missing a ton if you hold off a little on those.
Unskilled base Slayer Build:
TWF, Shield Bash (Combat Style Talent), Weapon Focus (Scimitar), Uncanny Dodge (Talent), Outflank, Shield Mastery (Combat Style Talent), Dazzling, Shatter Defenses (need by lvl 8 for Maugla) (Combat Trick Talent), Improved TWF, Slippery Mind (Talent), Improved Crit Scimitar, Improved Uncanny Dodge (Talent), Shake it Off, Opportunist (Talent), Improved Initiative, Bashing Finish (Combat Style Talent), Greater TWF, not sure since I'm usually out by now since I took skills stuff, if you care about Perception you'll want Hare Familiar in there somewhere too.
Last Stand (obligatory for Unfair), Mythic TWF, Defensive Study, Ever Ready (co-ordinate with Opportunist), Unstoppable, Mythic Initiative, Inspirational Leader, (usually have a Mythic Skill Focus here, Leading Strike is great on RTwP)
Other options:
I really like how well the Slayer covers the Scout role of Perception/Stealth/Trickery. Not quite as well as Aru's class but with Trapfinding Talent as well as a Rogue does but Rogue doesn't get Menacing Combat Style that lets you add in Intimidate (with WIS-to-Persuasion background) to open with Dazzling from Stealth. The value of Menacing is that it lets you get Shatter without Weapon Focus so you can use best available Martial Weapon. If you're set on Shield Bashing/Scimitar instead then Vanguard is another good option because it gives you Uncanny Dodge for free (making up for one of the two missing Talents on the archetype) along with Tactician (Shake it Off for the free TW Feat) and Vanguard's Bond, which works well with Defensive Study (and eventually hits +2 AB/AC).
My sense is that Dispelling Strike isn't going to be very good because anything that comes pre-buffed has a really high CL, but I could be mistaken there.
Other nice options include: Fast Stealth (you'll have trouble giving it up if you ever try it), Canny Observer for very high early Perception, Weakening Wound to turn off DR, and Skill Mastery Talents (not sure if those are in vanilla)/Mythic Skill focus. TTT/Dark Codex give you more good Talents than can fit into one build.
Arcane Enforcer is also worth a look if you don't need skill Talents since it has Move Action teleport and the Nat Armor/Plant thing, though I'd hate to lose Improved Quarry that's very late.