Obv other people are playing Unfair so they’re creating an unbeatable Voltron or Sirocco kiting or nuking everything or whatever so maybe you can rocket tag by then too, but its going to be a very long slog to get there.
I'm not gonna do what amounts to P:K Stinking Cloud shennanigans. I find that immensely boring. What I meant is that if my builds can't handle the difficulty without constant reloads, I'm fine turning down the difficulty. In fact I'd welcome it.
He later figured out this was crap and MtG doesn’t make intentionally bad cards anymore
I've always found the logic of intentionally bad cards retarded, but they still slip into to almost every set, so I don't think he's entirely given up on the concept. It's less than it used to be, but you still get those cards every damned set where you just go "what was the fucking point?"
I found House quite easy tbh, dropping Weird nukes on the Wild Hunt packs goes a long way
Like I've said before, even though House wasn't frustrating or incredibly Hard, I still found it a bump in difficulty compared to the LAUGHABLY easy mid-point and early late game. I killed *everything* with my shitty builds without even thinking up until House. House woke me up. Was it incredibly difficult? No, but it did put in a little encounter design effort by giving enemies relevant stats and abilities. At least my party (which again, was by no means optimal) couldn't just auto-click their way through the latest enemies like it could up until then, and that's even though I had plenty of Blind-Fight (which I had taken because of the Nymphs).
ArchAngel said:
WotR difficulty drops is way less than in Kingmaker. Also it goes up a lot in certain fights and at end can be hard for some builds and there is no Blind Fight as a easy way to remove difficulty like you can in Kingmaker with House enemies.
That's awesome to hear (you're not the first to have told me so).