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Game News Pathfinder: Wrath of the Righteous Kickstarter Update #29: Shaman Class, Camellia the Spirit Hunter

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Owlcat Games; Pathfinder: Wrath of the Righteous

Over the past week and a half Pathfinder: Wrath of the Righteous has gotten class updates and companion updates. Why don't we have both? Today's update introduces the Shaman class, a divine spellcaster who has forged a connection with the spirit world and has his own bonded spirit animal. The game's shaman companion is Camellia, the secretive half-elf noble from Kenabres who was also mentioned in the romance options update the other day. She belongs to a shaman archetype called the spirit hunter which specializes in enhancing its weapons to battle malign spirits.

The world of Golarion is full of different supernatural beings, be it ghosts, gods, or magical beasts. Among those beings are spirits—embodiments of various aspects of the world: trees, waves, wind, life itself, death, and many, many others. While spirits are imperceptible to most people, there are some who can hear them, speak to them, and use their power.

People who can do this are called shamans, masters of the spirit world. A person becomes a full-fledged shaman after bonding with one of the spirits and forging a special permanent connection with it. This bond takes the form of a spirit animal, the living embodiment of the chosen spirit. Through it, the shaman not only becomes a divine spellcaster, with the ability to use the forces of nature similar to that of a druid, but also gains the power to channel their bonded spirit’s power into supernatural phenomena.

A shaman who has bonded with a bone spirit can kill enemies with a bone-shattering touch, or even temporarily become incorporeal, shedding their physical form. A wind shaman gains control over lightning, making it strike enemies, and can even become a huge wind elemental, unleashing their power as a tornado. Or, if you like a more personal approach, you can be a battle shaman, bolstering your allies with your rallying cries, making your weapon a bane to enemies, and even turning yourself into an avatar of war with supernatural battle prowess.

That’s not the only thing shamans get through their spirits: they also gain access to hexes similar to those of a witch, such as cursing an enemy with only a glance, making an ally lucky beyond measure, or growing powerful claws. While some of the hexes are available to any shaman, some of them are unique to the shaman’s bonded spirit.

Bonding with one spirit is impressive, of course, but that’s not what makes shamans masters of the spirit world—they also have the ability to commune with any wandering spirit they encounter and harness their powers. Shamans can find a suitable spirit anywhere, any time, and by using this ability wisely they can magically gain the means to overcome any hurdle on the spot. More than that, shamans can ask spirits around them to grant them temporary hexes, known as wandering hexes.

Obviously, there are other kinds of shamans on Golarion. Spirit wardens, defenders of the living, gain powers to resist and destroy the undead. The witch doctor is a specialist in dealing with wounds and curses, banishing both with ease. Unsworn shamans don’t bond with spirits—they rely entirely on their ability to form temporary bonds with several spirits at once, which may be less powerful, but plentiful. Possessed shamans actually let their spirit dwell in their body along with the shaman’s own soul, giving the spirit some power over the body. This grants the shaman certain skills known only to the spirit. And, finally, spirit hunters use their close connection to the spirit world through a single spirit to enhance their weapons in a never-ending war against evil and malign spirits. In Wrath of the Righteous, you will have an opportunity to become acquainted with one of such spirit hunters, Camellia.

Camellia

You will meet Camellia in the raging flames of Kenabres. She is a noble, able to maintain her stiff upper lip amidst the chaos that has engulfed the city in the wake of the demon invasion. A talented shaman, she seems eager to lend you her aid and fight under your command, but she won’t tell you much about herself, deflecting your questions with a polite yet fleeting smile. Even her alignment stays hidden, thanks to a special amulet the girl refuses to take off. If you’re willing to put in some effort, Camellia could open up to you, becoming your friend or even a lover.

Until then, a girl must keep her secrets.
In other news, the Wrath of the Righteous campaign has also unlocked all of its social media stretch goals, so now there's going to be yet another romance option available with Queen Galfrey of Mendev herself. Nothing left to do now but cruise till the end.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Too big for the front page. But here, thirst away:

6d8cee6d209ee65b4305f28c1719416d_original.jpg
 

Sezneg

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A CRPG based on a game system lifted whole-cloth from a prior edition of their chief competitor's product lifting community content that works for their upcoming title?

HOW SHOCKING!
 

ikarinokami

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As expected, the Shaman class is ripped off from Call of the Wild mod for Kangmaker.

Is any class in WotR actually new?

This post doesn't really make any sense, As all these classes are present in the pathfinder game and it's doubtful the developers would actually make a new pathfinder class. Unless you mean its a class that appears as a mod, of course that doesn't make any sense either since you are going to make mods of classes that aren't in the first game, so the only news classes the developers could ever hope to add would have been the ones that modders would have added . I think the only class that doenst appear in a mod is psychic, and that's probably because the mechanics are so different from the other pathfinder classes. I hope the mods and the devs make some of the prestige classes that would be great. As I dont think there are any mods that add prestige classes yet.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Shaman or Witch for the first playthrough? Hmm...
Cleric! :positive:

Barbarian, obviously.

I can't take on a horde of demons if I'm not the fantasy equivalent of the Doom Guy, "Old Man" Guts.

zxd6kx23con21.jpg


His quest for vengeance will never end.

It's a shame too. I was looking forward to trying out the Archetype system, but Guts must always fight the demons with his own strength.
 
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The Mythic Paths thing sounds very fishy.

O vey goy, have some very tasty power.

Too bad your soul is gonna be someone's eternal bitch forever after your death.

proper satanic propaganda in-game.
 
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